• We are still experiencing email verification issues!

    We hope to have this resolved soon, sorry! We need to manually verify accounts for the time being.

    @Proton.me emails seem to be working fine, but outlook and gmail have some issues.

Indie Dino News

News & updates from various indie dinosaur games here!
Advertise With Us - Contact Admin
Sticky threads
Welcome to the September Development Update! To begin this month’s diary, we’d like to share that the team is very confident in an October release for Update 8! The core development phase has finished and we have now moved on to testing, finalizing and ensuring all animals have been upgraded successfully. This update was originally slated for July and has taken a much longer time to finish than initially anticipated. The further we went into Update 8, the more unforeseen but addressable issues appeared, requiring immense levels of planning, teamwork and refactoring to eventually get this release across the finish line. We have focused on getting all the underlying animal systems to feature parity with what players are used to, in...
Dear Paleontologists! Almost a year has passed since we released the last major update (v2.2), but we always wanted to do more. Since then, we've poured our efforts into enhancing performance, introducing a broader array of prehistoric creatures, delving into new gameplay mechanics, and even expanding our horizons to console platforms. Today, we are thrilled to finally unveil what awaits you in the upcoming Anniversary Update! What's coming? More Dinosaurs! We are adding two new species to the game, including the highly requested Pteranodon fossil! Unearth Dinosaur Eggs! A brand-new and unique mechanic awaits, allowing you to hunt for and excavate fossilized dinosaur eggs, ensuring that every location is well worth revisiting...
The September Update is now available for Primal Carnage: Extinction on Steam! Here are the highlights... Game Changes This update brings a few quality of life changes and fixes to the game, resolving several issues that were reported by the community. For example, sniper rifles have a crit damage multiplier to ensure headshots kill at long range. This was not quite working correctly before and has now been fixed. Also on the subject of the Scientist, her stamina regen time is no longer unintentionally slower than other classes. In addition to a bunch of visual fixes and crash fixes, we added a highly requested server admin feature. Server owners can now use adminservermute to block messages from specific users. This will stop their...
Welcome to the August Development Update! In this blog post, the team will be sharing some exciting announcements as well as providing more progress on both Update 8 and Update 9. Artbook + Mini-OST Announcement That’s right! A digital artbook and mini-soundtrack will be released onto Steam later this year to coincide with one of our next major updates. Whether you’d like to appreciate the work of our artists or listen to some Jurassic jams, we’ll have you covered. THE ART OF PREHISTORIC KINGDOM Over 100 pages of concept art and insight to the development process, exploring not just animals, but guests, structures and more! Includes artist interviews, notes and exclusive artwork. A WALK IN THE PARK: MUSIC FROM PREHISTORIC...
A new patch is now available for Primal Carnage: Extinction on Steam. This patch primarily addresses an exploit with the compound bow that would make it fire like a minigun. We fixed this ASAP as it also allowed scientists to continue firing while pounced or being eaten. In addition to the bow fixes, we resolved a long-standing problem with default loadout availability. If you are unable to connect to the economy servers, you will now still have access to the entire default inventory instead of only a handful of items. Previously, if you weren't fully connected you'd be unable to use alternate weapons at all. With this patch you can at least still use the complete rawrsomenal even if your customizations are not there. Patch 2.9.32...
A new patch is now available for Primal Carnage: Extinction on Steam. This version addresses a few issues with our recent Meltdown update, improves colour slider functionality and makes some tweaks to the new visual effects. Patch 2.9.31 Changelog: fixed the Battleburned Tupa not being shown in the Tupa skins list fixed various Spinosaurus skins erroneously using the T-Rex body mask for colourization updated eye blending for simple colour sliders wider range of selectable colours on the simple eye slider eye and body colour on glowy skins will now be more similar when adjusted via slider capped the intensity of body glow colourization lower minimum damage for explosive arrows slightly shorter max charge-up time for...
Meltdown 2023 is here! With our latest major update we've made several spicy gameplay changes and visual tweaks, plus there's a seriously scorching selection of new looks being added. Check it out... Feature Update: The Bowverhaul Having listened to feedback, we decided to radically reposition the Compound Bow's place in the game. The bow is now a primary weapon and has a lot more customizability with its controls and firing modes. We've worked hard to make the bow feel easier to use, it's now less annoying to quickfire and you can continuously fire arrows without needing to take your finger off the button. Alternate Control Scheme There are two control schemes for the bow now in Gameplay settings, the Classic (default) setup...
Welcome to the July Development Update! Over the past month, we’ve been working hard on our animal overhaul and Update 8 as a whole. In this blog post, we’ll be providing a quick status update on the release and talking about how our new AI integrates with our future plans. Animals To keep it brief, our biggest ongoing task is developing animal AI. We’ve got a great plan going behind the scenes, and quite a bit of the data side has seen a lot of work. For those unfamiliar, this is going to be an expansive and highly dynamic tree of decision making that needs to support future content like hunting, fighting and the potential for more behaviors. Rather than incredibly discrete, rigid behaviors, this new AI figures out the best...
A new patch is now available for Primal Carnage: Extinction on Steam. Please restart the Steam client to receive the latest version and update any servers you are hosting. This release makes some minor changes to server connections, with the aim of reducing crashes when experiecing heavy load. Overall stability should hopefully be improved. Connection spam may now be less likely to take down a server, but joining a match could still be difficult depending on how hard the server is being stressed. There are more substantial changes to the networking infrastructure that we're exploring for future updates later this year. However, our engineering time for the PC side is limited with the PlayStation beta starting soon. Our team will...
A new patch is now available for Primal Carnage: Extinction on Steam. Today's patch mainly focuses on a few minor fixes and various code optimizations. Changelog, Patch 2.9.25 fixed Acro brace animation not blending in properly, causing it to slide around fixed inspection animations playing in the background when a weapon is not equipped fixed having to click on a class after team sorting to see customization area added inspection animations for shotguns and burst rifle added a red muzzle flash environment light for the flaregun physics optimizations to throwables server and client log optimizations added logging to track down crashes miscellaneous code cleanup Summer of Saurians Don't forget! We're running a special Summer...
A new patch is now available for Primal Carnage: Extinction on Steam. Today's patch includes the first iteration of our team sorting system for competitive matches. In Team Deathmatch and Get to the Chopper, there is now a waiting period at the start of a new match. During this time while players are connecting, the game sorts teams in the background by rank to have as close as possible to an even distribution of player levels. We've done a few rounds of initial testing with this and the response was incredibly positive. Because of that, we decided to patch it to live right away instead of waiting for the next major content update. This change should largely address the issue of "team stacking" where many high level players would...
We have just released a hotfix for Primal Carnage: Extinction. This minor patch primarily addresses various visual errors with skins that appeared after our most recent round of optimization. As of this patch the new Dilophosauropteryx skin pack is now available in-store, issues with its model and shaders have been fixed along with several other item glitches. Thanks to our community for helping spot bugs and providing renovations for several assets in this patch! Changelog, Patch 2.9.23 added new weapon inspection animations for: Assault Rifle, Bow, Deagle, Flaregun, Carbine, MK Pistol, Tranq Pistol, Stungun fixed crest of Alpha Tupa skin, now matches its icon fixed various Carnotaurus skins not showing colourization properly...
A new update for Primal Carnage: Extinction is now available on Steam. Check out all the details below! In-Game Event: SUMMER WARMUP It's not quite Meltdown, but things are heating up... We close out Jurassic June with our SUMMER WARMUP event! A selection of scorching new looks is here, from uniquely detailed premium skins to marvellous mutations and even new taunts! Outside of the store, there's a bunch of new free drops being added to the game as well! And of course ALL previous summer item sets are back in the Specials section today, with some spicy discounts too. Why not bag some Big Blazing Bundles? Or spread the summer fun with over half a dozen legacy Summer Gifts returning! The community continues to make some...
Welcome to the June Development Update! In today’s blog post, the team shares what is the longest dev diary in quite some time. We’re talking animals, gameplay, pretty pictures, a painfully long word count, the whole shebang. There’s so much to get through that we’ve just gotta get right into it! Where We’re At If you’ve been keeping up with our dev diaries over the last few months, you’ll know that the team’s been tackling a bunch of updates at the same time. While the next release continues to receive much of our focus (Update 8), we’ve been able to start pre-production for quite a few more updates. The team’s been laying the groundwork for a number of exciting future additions, most notably breakouts, animal ontogeny and the...
Hello, Fossil Hunters! Even though we’re still one day away from the previously announced date, we’ve decided to surprise you and release Raptor DLC a bit earlier. 🦖 Raptor DLC is already available on Steam! This DLC brings a brand new Utharaptor ostrommaysi skeleton to Dinosaur Fossil Hunter! The Raptor DLC will also include: new Dinosaur species: Utahraptor ostrommaysi new active dig sites on Dinosaur Canyon location 10 skeleton poses 252 unique bones Utahraptor statue for Painting Room (from Designer DLC) But that’s not all, because we’re also bringing you Patch v2.2.11 for the base game Dinosaur Fossil Hunter! You don’t need the DLC to get access to this update – the update will be available to you in...
Hello, Fossil Hunters! We have prepared two early Christmas gifts for you – Raptor DLC along with a brand new Patch v2.2.11 for the base game Dinosaur Fossil Hunter! Here comes the Changelog since last version v2.2.0 -> v2.2.11: Fixes: - fixed blackscreen after sending first crates from quarry to museum / travelling to prologue museum - fixed issue with controls at AZERTY keyboard - fixed disabled controls after exiting car at second quarry - fixed issue with binding keys and the "no action binded" info popping up - fixed lector volume controler - fixed issue with hilighted floor afrer exiting decoration mode - fixed issue with adding achievement at worhshop museum - fixed issue with marked stones after disabling this functionality...
Fossil Hunters! We’re happy to announce that Raptor DLC is coming to Steam on December 21! Raptor DLC adds a new dino skeleton for you to assemble in Dinosaur Fossil Hunter – skeleton of Utahraptor ostrommaysi! The Raptor DLC will include: new Dinosaur species: Utahraptor ostrommaysi new active dig sites on Dinosaur Canyon location 10 skeleton poses 252 unique bones Utahraptor statue for Painting Room (from Designer DLC) Make sure to add it to your Wishlist to receive a notification as soon as it becomes available! Best Regards, Dinosaur Fossil Hunter Team Continue reading...
Fossil Hunters! Designer DLC is now available! trailer/grafika Bring some life to your museum and show your creativity to the world! This DLC comes with many tools to make this dream a reality! With Designer DLC, you can paint life-sized dinosaur models of all species available in the game. Grim black T-Rex? Earthly brown triceratops? Or maybe you want go all out and create the most attention catching dinosaur possible? Nothing is impossible! Designer DLC contains: 10 Dinosaur species to paint 10 poses for each Dinosaur species to arrange your display 2 gameplay modes: Normal (which takes game progression into account) Sandbox (which allows you to paint every Dino from start) 50+ textures for skin, scales etc... 30+ skin...
We're not slowing down, Fossil Hunters! With Patch v2.2 already released and Designer DLC's release coming later today, we're ready to tell you that brand new dinosaur is in the works. Raptor dinosaur is coming to Dinosaur Fossil Hunter! The Raptor DLC will include: new Dinosaur species: Utahraptor ostrommaysi new active dig sites on Dinosaur Canyon location 10 skeleton poses 252 unique bones Did you know that the Velociraptors seen in the film Jurassic Park were actually the size of Utahraptor?! In reality Utahraptor, was quite a bit bigger than Velociraptor; adults were around 20 feet (6.1 meters) long and around 5 feet (1.5 meters) tall at the hip. The Raptors shown in original Jurassic Park were enlarged Velociraptors...
A new patch is now available for Primal Carnage: Extinction on Steam. This latest patch fixes a bunch of bugs reported by the community and implements some mechanical changes that might spice up gameplay a little. TYRANT BRACE CHANGES Bracing is an ability that allows Tyrants to withstand more damage while it is active. We're considering making it even stronger in future by mitigating crit shots while bracing (among other things) but today's patch modifies it to be a more deliberate stance change. Tyrants now have unique movement styles when bracing, created by our community animators. They are now forced to slow to regular walk speed and hunker down when using the brace ability. You can initiate a brace while sprinting, but it...

Partners & Affiliates

Want to affiliate/partner with us? Contact Us!

Latest posts

Latest profile posts

Today is me and my girlfriend's 1 month anniversary of dating!! Hard to believe that it's been a month already.
Awaiting for it to be the 29th cause it marks me and my girlfriend's 1 month anniversary of dating.
Howdy everyone! How are you all doing today?

Forum statistics

Threads
205
Messages
537
Members
25
Latest member
Heatman

Daily Goals

  • Posts 3/5

    60%

  • Threads 0/2

    0%

  • Members 0/1

    0%

Back
Top