A new patch is now available for Primal Carnage: Extinction on Steam.
Today's patch includes the first iteration of our team sorting system for competitive matches.
In Team Deathmatch and Get to the Chopper, there is now a waiting period at the start of a new match. During this time while players are connecting, the game sorts teams in the background by rank to have as close as possible to an even distribution of player levels.
We've done a few rounds of initial testing with this and the response was incredibly positive. Because of that, we decided to patch it to live right away instead of waiting for the next major content update.
This change should largely address the issue of "team stacking" where many high level players would end up on a single team versus mostly low level players. We'll be monitoring with server operators to see how well it works in the wild, and are still exploring additional sorting factors such as taking into account your previous match performance.
Changelog, Patch 2.9.24
Summer Savings
Don't forget you can get 50% OFF Primal Carnage: Extinction during the Steam Summer Sale, and we're running a special Summer Warmup Event in-game!
Double Drops are here for the next two weeks, plus a stupendous selection of summer items in-store!
Join us on Discord...

Thanks for playing!
-The Primal Carnage Team
Continue reading...
Support us through Humble Bundle!
Today's patch includes the first iteration of our team sorting system for competitive matches.

In Team Deathmatch and Get to the Chopper, there is now a waiting period at the start of a new match. During this time while players are connecting, the game sorts teams in the background by rank to have as close as possible to an even distribution of player levels.

We've done a few rounds of initial testing with this and the response was incredibly positive. Because of that, we decided to patch it to live right away instead of waiting for the next major content update.
This change should largely address the issue of "team stacking" where many high level players would end up on a single team versus mostly low level players. We'll be monitoring with server operators to see how well it works in the wild, and are still exploring additional sorting factors such as taking into account your previous match performance.
Changelog, Patch 2.9.24
- added new team sorting method to TDM and GTTC
- shortened flameslammer slug shotgun fire interval
- reduced timeout between firing and melee on burst rifle
- fixed debug trace lines visible when using machete and burst rifle melee
- fixed spitter heads inflating way too much during charged idle animation
- fixed regular acro movement animation blending being slightly off
Summer Savings

Don't forget you can get 50% OFF Primal Carnage: Extinction during the Steam Summer Sale, and we're running a special Summer Warmup Event in-game!
Double Drops are here for the next two weeks, plus a stupendous selection of summer items in-store!
Join us on Discord...

Thanks for playing!
-The Primal Carnage Team
Continue reading...
Support us through Humble Bundle!
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