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  • [BoB News] Icy Pinecones


    GameNews
    Icy Pinecones
    MosaSkin.png?ex=657fc99b&is=656d549b&hm=4d41563a8bc5fa24f44128ae378fad999dbd01c687dc709f99dc494c735927d1&=&format=webp&quality=lossless&width=1277&height=718
    Winter Holiday Shimmer Skins
    +For a limited time, players can unlock and earn the Ice Blight Mosasaurus skin!
    -This skin comes with an Ice Cover overlay that can be applied to any other Mosasaurus skin
    -This skin has a bioluminescent layer
    -To unlock this skin, grow a Mosasaurus to 2.0 growth on any Life Cycle server! The skin will be globally unlocked and available for use on all servers once the player earns it
    -The event will be active for one month. Happy Holidays!
    -Aside from the bioluminescent layer and the ice overlay, markings on this skin can pass to offspring.
    With thanks to Nonyapie & Twilightwolf for making the event skin.

    +Players can also unlock last years Winter Event Skin: Snowflake Parasaurolophus by growing a Para to 2.0 on Life Cycle.

    Updated Saichania
    +The Saichania has been given an entirely new, updated model and new set of animations to go along with it.

    Added Saichania Skins:
    -Numbat by Triptrap & DJZ
    -Smokey by Spoon
    -Shoreline by Lifeon
    -Skirr by Valhalla
    -Blixt by Valhalla & Natahi4
    +Updated Molten Shimmer Skin by Valhalla & Krymsonfeather

    +Sai now has its elder, skinny, fat, incest, and baby morphs
    +Added Sai's Idle2 variant as a playable emote
    +Added a dance emote for Saichania that unlocks if you have 80 or more comfort
    +Added a taunt emote for Saichania that unlocks if you have 100% in your Hunt Points Trial

    +Balance: Saichania can now use its Spiky Shield ability while swimming
    +Balance: Saichania can no longer be grabbed while using Spiky Shield
    +Balance: Saichania now has bottom walking
    image.png?ex=657b4cdd&is=6568d7dd&hm=f1d006f70cd7aa1df225169154a321c44ee59adb4824360906629e13f0b56770&=&format=webp&quality=lossless&width=1277&height=718

    Mechanics Changes
    +Mechanics: The "None" foliage option no longer hides all the shader-based foliage such as grass and inedible, small ferns on the terrain.

    Changes to Life Cycle
    +Food and Water decay now reverts to Free Roam values at or below 35 food/water. While above 45 food or water, the rate of decay is at Life Cycle rates. Intermediate values interpolate between the two.
    +While below 40 food or water, you now grow at 50% of Free Roam growth speeds. While above 50 food and water, you grow normally. Food and water at values between 40 and 50 results in reduced growth that interpolates between the two.
    +While below 50 food or water, players will see some damage-related stats reduce. This effect intensifies and hits maximum intensity at 40 food or water. These effects also taper in, only seeing full effect at 2.5 growth and beyond. These effects include:
    -A reduction in damage output. At maximum effect, damage output will lose 80% of its growth scaling increase.
    -An increase in secondary damage received. This includes bleed, injury, stamina, venom, and breath damage.
    -Player carry weight and grab size scaling lose 60% of their value. This effect fades in as the player goes from 1.32 growth to 2.5 growth, and is more severe as the player experiences increasingly slowed growth.
    -Mosa thrash now drops in damage output accordingly when growth is slowed or paused from food / water
    +The above slowed / paused growth and reduction in some damage-related stats is indicated by the presence of a status condition shown on the status display. This status condition shows reduced-growth when experiencing a growth reduction and minor stat drop. When experiencing a growth pause and larger stat drop, it displays a paused-growth status condition.
    -If the player receives paused growth, which requires being under 40 food or water, it will take 90 seconds to remove this status condition after the player gets both their food and water above 40. This is to help prevent players from eating up really quick to run into battle with full stats.
    +You see Starving and Dehydrated status conditions at 15 food or water, down from 20
    +You start taking starvation or dehydration damage at 10 food or water, down from 15
    -These changes were made to give players a larger playable area of food and water values while seeing paused growth in Life Cycle
    +The food and water decay reduction associated with the Resting buff now begins to taper off as players grow past 2.5 and loses most of its effect at 4.5 growth and beyond
    -This is to ensure there is some upper point on growth where players will ultimately find it very challenging to grow bigger. With all the above changes, we felt it was too easy to eat and grow during the night, resulting in significant growth inflation on Life Cycle
    +Aquatics do not need to keep their air above 50 to avoid slower growth or loss of damage
    +The food and water drain rate reduction associated with this new experimental mechanic no longer applies while sick, and only reduces 50% of the Life Cycle food / water drain rate while recovering from sickness
    +None of the above changes to growth rate, food drain, water drain, or damage take place unless the player is in the gauntlet
    +Players with paused growth due to food or water values below 40 now show this status condition by their scent message if it is present

    Experimental Addition of Favor
    +Favor is intended to be a new currency players can earn while participating in the Gauntlet on Life Cycle servers. Its intended use is to be the currency used for the upcoming Life Cycle store, which has now entered development. Note that right now the implementation of Favor is experimental, and while we are allowing players to earn and accumulate Favor with this patch, it will be reset to zero when we deploy the favor store.
    +Favor is flavored after the deities in Beasts of Bermuda, and players earn Favor with the deities by participating in the Gauntlet. There may be other ways to earn Favor in the future as well, but we're starting simple with it.
    +Added new Favor combat log event type such that favor gains (or losses) can be seen on-screen or in the chat log at the player's preference
    +Currently, Favor is awarded on the growth tick at a rate of 1 favor point per growth tick if the player is in gauntlet. This drops to fractional values if the player is experiencing slowed or paused growth
    -A player can see how much favor they have on a creature by opening the Character menu while playing on that creature or by viewing the saved creature in the save selection screen
    -Note if the server is on Free Roam, favor will not show up on the UI
    +Implemented rested 2x Favor Gain time
    -While offline, you accumulate rested time at a rate of one hour of restedness for every ten hours logged off the creature
    -While logged onto a creature, this rested time ticks downwards. While you have rested time, you experience a 2x bonus to favor gained. Note if you are not earning favor because you are not in gauntlet, your rested time will not tick downwards.
    -You can see how much rested time you have left by opening the Character UI and looking at the Favor section of the UI. It will have a triangular Favor icon with a timer on it
    +Favor passes on to a reincarnated creature
    +In a future patch, Favor will be used to purchase a variety of things from the Deity Favor shop.

    +Note that the current badge / Experience system is being depreciated. We're leaving it in the game since it's fun to earn the badges and observe how many of them you have, but there were several flaws with the implementation of the current badge experience system and we felt it was easier to start over with a new system rather than build upon it.

    Pachy.png?ex=65826a5b&is=656ff55b&hm=908043bbb5c935413ea1c176515bb1e6001708931cda57ebe3d6135b5b280ba1&=&format=webp&quality=lossless&width=1200&height=675
    Admin Commands
    +Added new console command for admins: ResetMaxPlayerGrowthTo, with ControlServer permission requirements
    -This console command allows servers to reset the growth on the save file down to a provided input value. Any creatures over the specified growth will be shrunk down to the value provided. This may allow servers to have soft resets where characters are not lost, but growth is reset if they wish to use it

    Map Changes
    +Redid Painting on Ancestral Plains
    +Redid Painting on Rival Shores
    +Redid Painting on DM_Caldera
    +Adjusted height fog on Isla Titania
    +QoL: Improved grass on Isla Titania
    +Added overcast PPS to AP and RS

    Quality of Life Changes
    +Updated default settings for Steam Deck
    +Steam Deck's default setting FPS cap is now 40
    -Adjust Steam Deck's screen's refresh rate to 40 Hz for maximum battery life
    +QoL: Added a UI switch to toggle between using the skin overlay dlc bio and any bio currently present in the base skin.
    -We are currently unable to support having two or more bioluminescent layers active simultaneously on a single skin. Toggling back and forth does not remove or lose the bio present on a skin.
    +Velo and Ptera's feathers now ruffle up when soaked in water

    SaiBottomWalking.png?ex=657f904e&is=656d1b4e&hm=a495e5c2b6ba5fedd3108cbeab66f5fbab45a6bbb984526174c4b1bd3736419a&=&format=webp&quality=lossless&width=1277&height=705
    Balance Changes
    Apatosaurus
    +Balance: Apato's tail whip now deals 75% less damage to Saichania
    -Saichania still reflects full tail whip damage back to the apato if hit by a tail whip
    Megaraptor
    +Holding Evasive Maneuver when it is already charged fully now results in stamina being drained at a rate of 12 stamina per second
    -The talent Evasive Maneuver reduces the stamina drain rate
    +Megaraptor's ability to deal bleed now starts fading in at 0.6 growth and you deal regular bleed damage at 0.9 growth and beyond
    Oryctodromeus
    +Balance: Reduced Ory's food drain rate by 11%
    +Balance: Reduced Ory's water drain rate by 10%
    Parasaurolophus
    +Balance: Increased Para's base weight to 1600, up from 1300

    image.png?ex=657f532d&is=656cde2d&hm=be5e6d18aab5c8a9af26364267ded32d9afedea0189ea9f95f336cc6e08c63db&=&format=webp&quality=lossless&width=1277&height=702
    Bug Fixes
    +Fixed: Malawania critter AI carcasses now provide satiation
    +Fixed: Egg and storm music overlapping
    +Maybe Fixed: Maybe fixed the automatic keyboard opening for Steam Deck when chatting
    +Fixed: Chat can no longer be opened in main menu by pressing down arrow or d-pad down from Exit Game selection
    +Fixed: Chat can no longer be opened in options by pressing left arrow or d-pad left from back arrow selection
    +Fixed: Issue where under certain conditions, status conditions such as Resting, sickness, and deity blessings would behave incorrectly on the status display, sometimes resetting their cooldowns or getting stuck on the client's display
    +Fixed: Steam Deck with old bios or old proton now runs with high performance default settings
    -Steam Deck with new bios and new proton should still use high quality default settings with 40 target fps
    +Fixed: Steam Deck default settings should reach 60 fps in any map
    -Settings are now low or none with 90% resolution scale
    +Fixed: Eating chinlea fish as an aquatic no longer reports that it gives water from consuming a fish
    +Fixed: Player can now exit pause menu with escape key after leaving in-game bug report
    +Fixed: Escape key now properly returns player in the game while in-game bug report window is open



    Additional Patchnote Languages
    Afrikaans

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