Summer Lily Elasmosaurus Event Skin
+For a limited time, players will be able to earn a unique Elasmosaurus Lily Shimmer Skin.-This skin has a glowing, bioluminescent layer
-The skin also unlocks three separate, equippable cosmetics that are associated with the skin:
- Lily Hat: sits on the Elasmo's head.
- Lily Foliage: mesh additions that adds lilies, flowers, and various stick debris to the Elasmosaurus' head and back.
- Lily Overlay: fish silhouettes and lilies painted onto the Elasmo's back and head.
Note: only one Texture-type Overlay can be equipped on a skin at a time.
Summer Event Skins Unlocking & Mechanics
Rather than have our new Elasmosaurus event skin unlocked by growth as we've done in the past, we've decided to try something new! To unlock the Elasmosaurus Summer Lily event skin and its associated equippable cosmetics, players will need to hunt for and collect Elasmosaurus-themed idols scattered around the seafloor.
The Lurdusaurus Waverider skin is now earned by gathering Lurdusaurus-themed idols also scattered around the seafloor, and is no longer earned by growing to 2.0 on a Life Cycle server.
Gathering the idols will allow the player to progress through and complete achievements associated with earning the skins.
The idols will be spawning on all servers and on both Life Cycle and Free Roam game modes. Completing the achievement on any server will unlock access to the skin and cosmetics game-wide.
Here is some more useful information about some of the nuanced details regarding how players can gather idols and earn the skins!
-The idols will always be found on the seafloor and spawn randomly anywhere a carcasses spawn.
-Both the Elasmosaurus event skin and last year's Lurdusaurus Skal skin are now earned by collecting idols scattered around the sea floor and returning them to a matching deity shrine. There are Elasmosaurus idols for the Elasmosaurus Lily skin, and Lurdusaurus idols for the Lurdusaurus Skal skin
-They currently require gathering 50 idols each. All idols must be gathered on the same server to complete the achievement and unlock the skin, but they can be individually gathered by different creatures or during different lives.
-Idols show up on the compass when nearby with a color themed for the deity shrine they belong to
-Turning in an idol will show achievement progress in the top-right corner of the screen
-You should also be able to view the progress you've made towards unlocking both the event skins by viewing the corresponding achievements in the achievements gallery's Limited Time Events page
We hope you all enjoy this new means of earning our event cosmetics. Happy idol hunting!
Isla Titania
+Added several new bob-specific props around Isla Titania+Added Speed mini shrine inside the cave on Titans Rise
+Added Event Nodes to Titans Rise and Ashen Island
+Added AI spawns to Titans Rise
Optimization
+Optimized several server-side functions that may result in slightly improved server performance while many players are connectedAdmin
+Added BP_RexTorch to the foliage placement tool as an actor+Added ApatoDoll, CoahSit, MegaraPlanter, Mosa, NestingVelo, PteraPost, and RexLamp props to the foliage placement tool
Quality of Life Changes
+Reset all spent talents+Updated idol icons to show power, survival, or speed colors
+The Palaeophis no longer has to be as close to one-another to mate
+The Palaeophis should now have an easier time coiling or sitting down in an arboreal nest
+Added underwater sound variants for Palaeophis' roar, friendly, aggressive, submissive, distress, eat, idle to sit, sit to idle, pain low, pain med, pain high, and regurgitate sounds
+Reduced volume of the world event start sound by 50%
+Added the QA bug, called bugfriend, to the foliage placement tool and they can now spawn in ory burrows
+Adjusted how quickly the Palaeophis gets dirty while in mud or sand
Mechanics Changes
+Mechanics (public): Adjusted the amount of Stamina damage inflicted with Exhausting Bite such that it should deliver a more consistent result. Very large or heavy-hitting creatures should see less Stamina damage inflicted when attacking smaller targets, and smaller creatures should see the talent being more effective at dealing consistent Stamina damage.+Mechanics (public): Grabbing other players or dealing drown damage to them with Mosa's thrash both now count as hitting another player, which is used for assigning hunt points
Balance Changes
Auroraceratops
+Balance: Burrow Master has replaced Acrobat as the tier 5 power talent. Slippery has been replaced with Acrobat. Nest Raider has been replaced with Sand Hoarder.Malawania
+Balance: Added Sharp Teeth to the Malawania's talent tree in the P3.3 socket+Balance: Added Stoic to the Malawania's talent tree in the P3.1 socket
+Balance: Increased Malawania dart speed by 15%
+Balance: Malawania now has Powerful Legs in the M3.1 talent socket
Palaeophis
+Balance: Reduced Venom Spit base regular damage to 7.5, down from 15+Balance: Reduced Venom Spit venom damage by 50%
+Balance: Venom Spit now applies Frenzy when it successfully hits
+Balance: The Palaeophis now receives 30% less food from eating Chinlea
+Balance: Sneaky is now where Acrobat was on the Aquatic Palaeophis, and Acrobat has been removed from its talent tree
+Balance: The Terrestrial Palaeophis now has Stoic in place of Wing Tear, and Wing Tear has been moved to the new P3.1 talent socket
+Balance: The Terrestrial Palaeophis can now lay arboreal nests baseline
+Reduced volume of Palaeophis coil, slither, and idle sounds by 33%
Bug Fixes
+Fixed: Players can now get credit for sniffing the Axanthism mutation if they had previously completed the mutation achievement gallery before the Palaeophis patch+Fixed: SM_Bridge_A, B, and several other newly added objects no longer have very small texture tiling when instances of these objects are either erased, undone, or placed very far apart while using the foliage placement tool
+Fixed: The glowing wisp that spawns in ory burrows can now properly be moved if you have sufficient Burrow Master
+Fixed: The Palaeophis can no longer slither out on top of the burrow mesh after entering a burrow
+Fixed: Dart no longer damages grabbed players who are in your group
+Fixed: The new teleporters to and from Ashen Island now allow significantly larger creatures to pass through
+Fixed: The Palaeophis no longer shakes or rotates oddly if grabbed while in the coiled state
+Fixed: The Palaeophis can now properly grab larger growthed flyers when talenting into the Aerial Ambush talent
+Fixed: The Aquatic Palaeophis no longer has incoming damage reduced at all times if it takes the Acrobat talent
+Fixed: Being hit by Venom Spit while already blinded by Venom Spit no longer causes a movement speed desync that causes severe stuttering and rubberbanding issues
+Fixed: Aquatics no longer gain Air Satiation from eating coconuts or other foliage elements that grant water sat
+Fixed: Palaeo should no longer do splashes while slithering underwater
+Fixed: Aquatic palaeo should no longer get jammed when it gets up from rest using jump key
+Fixed: Aquatic palaeo no longer gets jammed after trying to get up from rest on land
+Fixed: Semi and Terrestrial Palaeo no longer gets jammed after trying to get up from rest in water
+Fixed: Seaweeds_Seaweed3_1, Seaweeds_Seaweed3_2, Seaweeds_Seaweed3_Tall no longer have collision with the Palaeophis when placed with the foliage placement tool
Additional Patchnote Languages
Afrikaans
Recommended Comments
There are no comments to display.