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  • [Isle News] Patch 0.15.203 is now available!


    GameNews
    Hey Islanders,

    We're deploying a small patch aimed at resolving some issues affecting community servers. You may need to restart your Steam client if the patch is not immediately available to download.

    Patch 0.15.203
    • Fixed an issue with Windows servers not being joinable.
    • Fixed the config file being overwritten when closing the server.
    • Added logging for server state during startup and connection logs for players.

    Below is an updated Game.ini for Server Owners:

    [expand type=details expanded=false]
    [/script/theisle.tigamesession]
    ServerName="Server name here" // Server name.
    MapName=Gateway
    MaxPlayerCount=100 // 100+ player servers is not recommended.
    bEnableHumans=false // Set to true if you want to run around with a flashlight and kick an animal.
    bQueueEnabled=false // Enable queue if server slots are all filled.
    QueuePort=1000 // Queue port. This port must be open if Queueing is enabled.
    bServerPassword=false // Set to true if you want a server password.
    ServerPassword="password here" // Your server password.
    bRconEnabled=true // Enable RCON.
    RconPassword="password here" // RCON password. Do not give this out.
    RconPort=5555
    bServerDynamicWeather=true // Temporarily disabled. Changing this will do nothing.
    ServerDayLengthMinutes=45 // Set in minutes.
    ServerNightLengthMinutes=20 // Set in minutes.
    bServerWhitelist=false // Set the server whitelist. If true, will look for whitelistID's in the above category.
    bEnableGlobalChat=false // Enabling the Global Chat panel.
    bSpawnPlants=true // Enable plant food spawns.
    bSpawnAI=true // Enable AI spawns.
    AISpawnInterval=40 // Set how frequently AI can spawn in seconds.
    bEnableMigration=true // Enable patrol zones, species migrations, and mass migrations.
    MaxMigrationTime=5400 // Value is in seconds. This controls how long the migration zones should last.
    GrowthMultiplier=1 - Universal multiplier for growth. Putting this number too high will break it. Recommendation is no higher than 20, even for lulz.
    bEnableMutations=true // Enable mutations.

    [/script/theisle.tigamestatebase]
    AdminsSteamIDs=Admin steam ID here // SteamID64 format
    WhitelistIDs=White list steam ID here // SteamID64 format. NOTE: Must be enabled in the game session below. Keep this empty if whitelist is disabled
    // List of all enabled classes. Remove a line to remove a class from spawning. - Can also be managed in Admin Panel in real time.
    AllowedClasses=Hypsilophodon
    AllowedClasses=Pachycephalosaurus
    AllowedClasses=Stegosaurus
    AllowedClasses=Tenontosaurus
    AllowedClasses=Carnotaurus
    AllowedClasses=Ceratosaurus
    AllowedClasses=Deinosuchus
    AllowedClasses=Diabloceratops
    AllowedClasses=Omniraptor
    AllowedClasses=Pteranodon
    AllowedClasses=Troodon
    AllowedClasses=Beipiaosaurus
    AllowedClasses=Gallimimus
    AllowedClasses=Dilophosaurus
    AllowedClasses=Herrerasaurus

    // List of all enabled mutations and values. Keep commented out to have all mutations enabled. Enabling any mutations means you must include all mutations you would like available on your server. Listed below are all modifiable mutations with default values. Altering these values may produce unstable gameplay.
    // EnabledMutations=Hemomania, 0.05
    // EnabledMutations=Hematophagy, 0.25
    // EnabledMutations=Accelerated Prey Drive, 0.1
    // EnabledMutations=Xerocole Adaptation, 0.2
    // EnabledMutations=Hypervigilance, 0.5
    // EnabledMutations=Truculency, 0.2
    // EnabledMutations=Osteophagic, 0.15
    // EnabledMutations=Photosynthetic Regeneration, 0.1
    // EnabledMutations=Cellular Regeneration, 0.15
    // EnabledMutations=Advanced Gestation, 0.5
    // EnabledMutations=Sustained Hydration, 0.2
    // EnabledMutations=Enlarged meniscus, 0.15
    // EnabledMutations=Efficient Digestion, 0.2
    // EnabledMutations=Featherweight, 0.5
    // EnabledMutations=Osteosclerosis, 0.2
    // EnabledMutations=Wader, 0.25
    // EnabledMutations=Epidermal Fibrosis, 0.15
    // EnabledMutations=Congenital Hypoalgesia, 0.15
    // EnabledMutations=Photosynthetic Tissue, 0.05
    // EnabledMutations=Nocturnal, 0.05
    // EnabledMutations=Hydroregenerative, 0.25
    // EnabledMutations=Increased Inspiratory Capacity, 0.15
    // EnabledMutations=Hydrodynamic, 0.15
    // EnabledMutations=Submerged Optical Retention, 0.05
    // EnabledMutations=Infrasound Communication, 0.5
    // EnabledMutations=Augmented Tapetum, 0.5
    // EnabledMutations=Hypermetabolic Inanition, 0.15
    // EnabledMutations=Tactile Endurance, 0.5
    // EnabledMutations=Gastronomic Regeneration, 0.1
    // EnabledMutations=Heightened Ghrelin, 0.25
    // EnabledMutations=Prolific Reproduction, 0.1
    // EnabledMutations=Enhanced Digestion, 0.1
    // EnabledMutations=Reinforced Tendons, 0.1
    // EnabledMutations=Multichambered Lungs, 0.05
    // EnabledMutations=Reabsorption, 1 ****** // Value must be 1 or remove from this list to disable it.
    // EnabledMutations=Pit Organ, 1 ******// Value must be 1 or remove from this list to disable it.
    // EnabledMutations=Cannibalistic, 1 ******// Value must be 1 or remove from this list to disable it.
    // EnabledMutations=Barometric Sensitivity, 1 ******// Value must be 1 or remove from this list to disable it.
    // EnabledMutations=Social Behavior, 1 *****// Value must be 1 or remove from this list to disable it.
    // EnabledMutations=Traumatic Thrombosis, 1 *****// Value must be 1 or remove from this list to disable it.
    // EnabledMutations=Reniculate Kidneys, 1 *****// Value must be 1 or remove from this list to disable it.
    // EnabledMutations=Paratrepsis, 1 ****// Value must be 1 or remove from this list to disable it.

    // Add the names of each AI class that should be disabled, one line for each.
    // DisallowedAIClasses=Compsognathus
    // DisallowedAIClasses=Pterodactylus
    // DisallowedAIClasses=Boar
    // DisallowedAIClasses=Deer
    // DisallowedAIClasses=Goat
    // DisallowedAIClasses=Seaturtle [/expand]

    View the full article


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