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  • [Isle News] Patch 0.16.189 is now available!


    GameNews
    Hey Islanders,

    A new patch is now available on the Evrima Public Branch. If the update isn't available for download right away, please restart your Steam client. Lastly, we'd like to extend a thank you to everyone that participated in our recent Hordetest.

    Additions:
    Nightvision adjustments
    Added the capability for animals to move between pounce slots (Currently only functional for omniraptor.)
    Added manual controls for omniraptor when latched to or pinning a target (Spacebar - Dismount | Primary Attack - Flat Damage | Secondary Attack - Bleed Damage)
    Added psittacosaurus AI
    Added new patrols system
    Gateway WIP port expansion
    Swamp biome expansion
    Added tenontosaurus pattern C
    Added new VFX to Troodon envenomation stages


    Enhancements:
    Adjusted pickup trace for objects
    Replaced various depreciated Cascade VFX
    Groups can now see another member's nametag during their broadcast call if they are within audible range
    Reduced volume of herrerasaurus slide start layer
    Enabled stamina regeneration for pteranodon when latched. Requires 20% stamina or more to begin regen
    Updated carnotaurus scaling, weight, damages, and speeds
    Adjusted bacteria applied by ceratosaurus based on weights and available bacterial bite
    Adjusted swim height for all species
    Updated bucking to have a % chance to dismount pouncers
    Removed bleed from gallimimus attacks
    Sanctuary mushrooms now provide more nutrients to trigger buffs
    Ceratosaurus diet - Added diabloceratops and removed troodon.
    Omniraptor diet - Added gallimimus and removed dilophosaurus
    Reduced launch speed of deinosuchus lunge on land
    Fixed inconsistent rain volumes
    Temporarily disabled "Truculency" mutation


    Bug Fixes:
    Fixed human animation rotating backwards when picking up objects
    Fixed gore and fruit occasionally getting stuck in the player's face
    Fixed the input lock triggered by vomiting
    Fixed ceratosaurus bacterial bite consumption
    Fixed carnotaurus animation issue if it runs off a ledge when charging
    Fixed landscape grasstypes appearing over landscape holes
    Fixed deinosuchus lunge vocals not playing in water
    Fixed diabloceratops flip attack hitting behind its back
    Fixed gallimimus mobilize call sound not playing on F calls while running
    Fixed gallimimus not choosing generic/mobilize montage correctly
    Fixed Multichambered Lung values not updating properly
    Fixed replication issues with debris
    Fixed juvenile deinosuchus sink animation offset
    Fixed conflict between ceratosaurus manual and automatic chuffing
    Fixed dryosaurus dodge vocals not playing
    Fixed dryosaurus slide animation playing too quickly
    Fixed server password entry box changing sizes
    Fixed being able to maintain high speeds by quickly jumping
    Fixed hypsilophodon sliding animation playing too quickly
    Fixed human not playing animations properly
    Fixed herrerasaurus sometimes sliding in idle pose after being knocked down from falling
    Fixed herrerasaurus latching location correction not working
    Fixed herrerasaurus being able to occasionally climb the air to infinity
    Fixed wallow reducing hunger decay during it
    Fixed ceratosaurus defense power not applying during pounce damage attacks
    Fixed leaving group not removing name tags
    Fixed gallimimus foraging not working
    Fixed gallimimus headtracking issues
    Fixed gallimimus consuming stamina when carrying an object and trying to kick
    Fixed skimming not working
    Fixed slowdown when trying to sprint in mud
    Fixed dilophosaurus charges indicator
    Fixed tenontosaurus kick hitbox being too short
    Fixed subault beipiaosaurus being able to jump higher than intended
    Fixed step height not scaling with growth
    Fixed difficulties feeding hatchlings
    Fixed Gastronomic Regeneration math error
    Fix to physics foliages nearby not disabling if settings are set to false
    Fix map kill volumes not forcing a player to respawn
    Fixed dryosaurus and hypsilophodon ground clipping issues
    Fixed latching being inaccurate on the server
    Fixed corpses spontaneously flying into the sky
    Fixed waterfall metasounds not retriggering once loaded out of memory
    Fix to food diet info sometimes not showing up in profiler UI
    Fixed /unstuck command falsely detecting corpses or AI as players


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