Thank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for what 2025 has in store for The Isle. A new patch is now available on the EVRIMA Public Branch. Happy Holidays everyone!
- The Isle Dev Team
Patch 0.18.105
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- Added maiasaura as a playable species
- Gastroliths can now be foraged on gravel
- Added officers to groups and the ability to promote/demote and transfer leader
- Added alternative high/low grab animations for herbivores
- Animals can now be staggered while flying
- Adjusted building shader material to better handle vertex painting
- Corrected sound attenuation during ceratosaurus’s charge attack
- Adjusted attenuation curves for medium size animals vocals
- Updated leg fracture animations for diabloceratops, tenontosaurus, gallimimus and stegosaurus
- Any connected food items to a tree automatically fall when the tree is consumed
- Timers for various environmental skin effects have been updated
- Reduced the amount of food required to unlock the cannibal mutation
- Increased weight threshold for being grappled from 65% to 101%
- Improved system for fractured animations
- Bucking now forces a dismount instead of dropping the player straight to the ground
- Adjusted dilophosaurus hallucination in water
- Broadcast no longer tries to show an extra name tag if the broadcasting player’s name tag is already visible
- Reduced volume of crab movement sounds
- Improved weather sounds volume balance
- Adjusted AI spawn zones with more configurable options
- Improved replay scrub time and fixed crash when scrubbing
- Adjusted large footstep sounds volume and attenuation
- Schooling fish now have a weight cap of 10kg
- Added sounds to the stegosaurus digging animations
- Fixed ini file being deleted on restart
- Fixed issue with loading saves
- Fixed vocal type sounds being unnecessarily muffled by nearby sources
- Fixed deinosuchus jaw snap base sound not occluding in water
- Fixed sounds when a troodon opens a body
- Fixed volume issue with juvenile dilophosaurus dirt sprint footsteps
- Fixed footsteps not scaling properly
- Fixed some plants taking too long to despawn once consumed
- Fixed blend from montage for juvenile morphs in certain species
- Fixed latched pouncer being hit by their target
- Fixed troodon taking longer to recover from a knockdown than it should
- Fixed deinosuchus lunge forcing upward movement
- Fixed not pairing up correctly after rejoining the server
- Fixed courtship being lost on relog
- Fixed being able to place a nest when in the same group but not courted/paired
- Fixed hatchlings not being added to groups properly
- Fixed courting not putting players into groups
- Fixed organs not disappearing if using wipe corpse command (RCON)
- Fixed dirt effects showing up on improper surfaces
- Fixed gallimimus missing its gore mask
- Fixed input lock after swallowing a ragdoll
- Fixed hint message for closed coconuts
- Fixed buck animation not triggering immediately while holding input
- Fixed rotation mismatch during latch pounce
- Fixed crouching deceleration not being used
- Fixed hallucination pawn behavior if the target is flying, latched or swimming
- Interacting with plant chunks now displays the correct hints
- Fixed diabloceratops being able to trap pouncers in collision
- Fixed being able to use ram while grappled as a pachycephalosaurus
- Fixed carnotaurus’s sliding rotation rate
- Fixed carnotaurus’s rotation rate while holding RMB
- Fixed juvenile pachycephalosaurus being unable to knockdown fruit with headbutt
- Fixed being able to turn too quickly while moving in mud
- Fixed weather sounds in skin creator
- Fixed swallow ability not always ending properly
- Fixes to some miscellaneous issues related to underwater post process effects
- Fixed juvenile deinosuchus ragdoll
- Fixed males inheriting the "Advanced Gestation" mutation
- Fixed an issue where ragdoll sleep was not functioning correctly
- Fixed thunderstorm event not firing
- Fixed an issue preventing certain species from swapping the pounce latch slot during a grapple
- Fixed omnivores being unable to eat schooling fish on the ground
- Fixed rabbit animation speed
- Fixed elite fish not resetting after being damaged
- Fixed an issue where psittacosaurus burrows would grow inverted infinitely
- Fixed deer buck montage
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