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Greetings, Adventurers! New World: Aeternum Update 1.3.0.0 downtime will begin at 11:00 p.m. PT (7:00 a.m. UTC) on March 10th and last approximately 1.5 hours. The latest update brings a host of improvements to combat, seasonal events, and the overall player experience. Here are some of the most notable changes adventurers can look forward to: Combat Enhancements Fire Staff: The Incinerate ability now properly displays visual effects. Void Gauntlet: The Harvester’s Retribution effect from the Conqueror’s perk no longer lasts indefinitely. Dodge Mechanics: Fixed an issue that prevented magic weapon light attacks from firing when canceling from a dodge. War Boards: Resolved a bug where war boards could appear blank during an invasion or war. Consumables: The Cleansing Elixir buff now correctly disappears after leaving Outpost Rush.Seasonal & Economy Fixes Players can now lock items dropped from the Siege of Sulfur Spoils Boxes. The Mystery Box from the Seasonal World Bonus chapter is now accessible on non-seasonal worlds. Adjusted Season Pass tasks to ensure they can only be completed in seasonal worlds.Expeditions & World Adjustments Expedition VFX improvements ensure boss effects remain visible, even with lower GFX settings. The PUG Finder for Normal Expeditions now only gates entry based on level, rather than Gear Score, preventing players from artificially lowering their GS.UX & Performance Improvements UI Stability: Fixed an issue where all UI elements could disappear when reconnecting to the game after leaving Outpost Rush. Audio Settings: Added a slider to adjust the Target Lock sound effect volume. Trading Post Filtering: Items now properly filter down as intended. Collision Fixes: Resolved unintended collision issues in PvE raids and expeditions, which had been disrupting quest progression. Combat/AI Weapons Hatchet: Fixed an issue that allowed players to activate Berserk without playing its animation. Heartgems :Fixed an issue where some effects of primal fury could get applied indefinitely.Game Modes War: Fixed an issue where players could climb into war camps. PerksBalance Changes: We have some backend functionality that reduces the attacker's block stamina damage dealt for 0.5s after taking a hit. Previously the value was a 25% reduction, but we have changed that to be 13% reduction. The Wall Artifact — Chromatic Ward Perk: Reduced elemental base damage reduction from 25% to 13%. Reduced the power of the Refreshing ward perk on older named items that were at 625 GS or lower. Reduced the base damage reduction while grit is active for the 350 CON Attribute Threshold from 10% to 7%. Added a 1s cooldown timer to the Tower Shield functionality of the One With the Shield passive for the Sword and Shield. Changed the tower shield portion of the final countdown portion of defender's resolve to be a fortify instead of base damage reduction. Added a 15s cooldown to the sturdy energy perk increased the cooldown of the stamina recovery perk to 60s.General Fixed a potential client crash when selecting healing targets via Raid Hud. Fixed an issue where ranged attacks would often miss crawling Ancient Guardians when using Target Lock.Economy/ProgressionGear/Items Fixed an issue that was causing the two new artifacts, Fracture and Otzi, to use the wrong floating attachments. They should now display the correct floating accessory when equipped by a player.Trade Skills - Crafting Fixed an issue where players were unable to craft material-related recipes.World Experience Season Pass Clarified the requirements for the Trio of Trials Season Journey Task.Seasonal Event Fixed an issue where Signifer Nerva could animate incorrectly when starting the Legacy of Crassus event.General Notable Fixes Fixed an issue where the respawn screen may not show up for players. Fixed an issue where players could not rebind Numpad 0 on their keyboards.Social Emotes Changed description and action text for the Stumble Home Walk emote.UX/UI General Addressed issue where raid group members sometimes display as white indicators on the respawn screen. Fix Fresh Start Server Icon displaying along with Seasonal Server Icon. Fixed being able to attempt transfer from a Fresh-Start World to a Seasonal Server.In-Game Store Limited-time timer no longer overlaps the title of store item.With these updates, we’re continuing to refine your experience. Thanks for your support! We’ll see you in Aeternum. View the full article
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Greetings, Adventurers! The Coral Divide Outpost Rush (OPR) preview weekend was a smash hit! With so many players jumping in, the excitement was real—so much so that a lot of you just wanted the map turned on as-is. But of course, we took your feedback and are making some key tweaks before launch. What’s Changing? General Improvements Map Size Adjustment – Reducing unnecessary open space to keep engagements dynamic and fast-paced. Terrain Optimization – Smoothing out rough terrain and obstacles that disrupt movement and combat. Improved Visibility – Adjustments to lighting, foliage, and environmental clutter to enhance clarity. Objective and Balance Changes Resource Node Placement Tweaks – Relocating and balancing resource nodes to ensure fair access for both teams. Fortifications Adjustments – Modifying outpost defenses to prevent excessive turtling or overpowered positions. Updated Spawn Locations – Refining respawn points to reduce spawn camping and unfair positioning. Revised Capture Mechanics – Improving interaction points for smoother and more intuitive captures. Combat & Engagement Enhancements Adjusted Line of Sight – Reducing frustrating sniper spots while maintaining strategic positioning. Better Combat Flow – Enhancing chokepoints and engagement areas for more balanced fights. More Cover Options – Adding or repositioning cover elements to prevent open-field vulnerability. Quality of Life Updates Minimap Enhancements – Updating icons and labels for better clarity on objectives and player locations. Bug Fixes & Performance Optimizations – Addressing player-reported issues affecting gameplay stability and fairness. Coral Divide Returns for an Extended Preview Week You asked for more time to test the changes — so we’re bringing Coral Divide back for an entire preview week: Start: Tuesday, April 15, at 10:00 a.m. (PT) End: Monday, April 21, at 10:00 a.m. (PT) To participate, open the Activity Finder and queue for Outpost Rush during the event window. Join the discussion in the official Discord to share your feedback on the new updates to the map. We look forward to hearing from you and we’ll see you in Aeternum! View the full article
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Last week, Megaraptor took the crown in the latest community creature vote and will be stomping its way onto Valguero when the map launches in ARK: Survival Ascended later this year. While you wait, a new animated skin pack is on the horizon, giving you more ways to customize your ARK with a fresh new look. Download in full resolution Get ready to complete your animated collection on March 26th! This massive pack is packed with a vibrant lineup of creatures and characters, ensuring you're well on your way to a full set of skins based on the ARK The Animated Series. Soon, you’ll be able to bring stunning new animated looks to your ARK and create your own adventures—all for $14.99! This pack includes... Jane Chava Rebel Mei Yin New-Armor Mei YinCreature Skins: Anglerfish Araneo Archaeopteryx Baryonyx Basilosaurus Carbonemys Castoroides Chalicotherium Compy Dimetrodon Dire Bear Dung Beetle Electrophorus Gallimimus Giant Bee Hesperornis Hyaenodon Kaprosuchus Lystrosaurus Megalosaurus Megatherium Mosasaurus Onyc Ovis Pachyrhinosaurus Pegomastax Pelagornis Piranha Procoptodon Purlovia Rhyniognatha Terror Bird Titanoboa Titanosaur Troodon Tusoteuthis Woolly Rhino Achatina Allosaurus Arthropluera Beelzebufo Carcharodontosaurus Carnotaurus Coelacanth Dilo Dimorphodon Diplocaulus Diplodocus Direwolf Dunkleosteus Equus Ichthyornis Ichthyosaurus Iguanodon Kairuku Kentrosaurus Mammoth Manta Megaloceros (Male + Female) Megalodon Microraptor Moschops Oviraptor Pachy Paraceratherium Phiomia Plesiosaur Pulmonoscorpius Sabertooth Salmon Sarco Spino Tapejara Therizinosaur Thylacoleo Vulture MODSPOLIGHTLINK Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: GigARK Islands by Geleako (premium) FSG Hologram Cosmetic by Kiz3rMomo Spooky Demon by MinyYamori SleepingGiants by Horrgamer Bullet Sci-Fi Essential Furniture & Utility Skins by Bullet_97 Cyrus’ Outfits: Managarmr by CyrusCreates Flutter’s Knight Cosmetic by CyrusCreates Ultimate Muscle Roller Legend by Redgear17 Maeguana Everywhere by EclipseModding Fantasy Age: Weapons by ScriptosaurusCR Cliffan’s Nautical Turrets by Cliffan_ ARKpocalypse servers have been wiped today! What is ARKpocalypse? ARKpocalypse are monthly-wipe servers with higher than usual rates. Next wipe: April 4th, 20205For this round, the following mods will be included: ARKOLOGY: OE - Desolatitan by DragonHeart7998 Cyrus' Critters: Magna Gecko by cyrusCreates Myrm's Custom Creations: Dracoteuthis by myrmecoleontidae Awesome Spyglass! by ChrisMods Better Breeding by Silentrizz Potions | Gaia Studios by GaiaStudios Ark Arsenal by W1K1P3D14You can join them by searching in the server browser! Happy Surviving! This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, March 10. PVP/PVE: 3x Harvesting, Taming, and Experience, and Breeding Small Tribes: 5.5x Harvesting, Taming, and Experience + 5x Breeding ARKpocalypse: 6x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Second Wave Survivors Second Wave Survivors built a 5.6km long—totally safe—slide in ARK without any mods. YOUTUBE URL Creator: Jimbob Jimbob gets his first carnivore mount on Primal Astraeos—small but mighty! YOUTUBE URL Forest Titan by @falco_luna Ark art of the tamed gotten by Underdash by dinosareneat Ark redesign is the T-Rex by shatteredreaiity Chibi Murder Chicken by ellies-space36 3D printed Riffle with stand by posejdoon "The Trike" Oil on canvas by TELLES Deinonychus art doll handmade by sayvaris This is Big John and Bertha by trench-surfer Photo Mode by frozen_soap Photo mode by izziekathryn Photo mode by evildragon6058 I've been looking for a long time and finally found one... I'm so happy by @Moni8mok Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article
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[MHWilds News] Monster Hunter Wilds – Week One Community Message!
GameNews posted an article in Monster Hunter
Hey hunters, How’s the hunting? It’s been one week since the launch of Monster Hunter Wilds and we all stepped forth into the Forbidden Lands, marking the arrival of the next generation of the Monster Hunter series! There’s been many moving parts as the team worked over launch weekend and beyond, collating feedback, addressing critical issues and more, so we’d like to take a moment to share a few updates with you, both on the celebratory side, as well as acknowledging feedback from the community. As we’re continuing to collate, analyse and process the player feedback and reports, we won’t be going into the finer details today, but we hope what we can share right now is helpful! Launch Milestones! First up, let’s celebrate some cool milestones! We wanted to share our immense gratitude for your support during launch week, seriously, thank you all so much from everyone on the Monster Hunter team, you rock! Thanks to you, the Steam community, Monster Hunter Wilds became Capcom’s most successful PC launch to date with a truly massive concurrent player count of 1,384,608, putting the game in Steam top 5 games of all-time for concurrent players. By comparison, Monster Hunter: World had a peak of 334,684, so that’s quite the jump! Monster Hunter Wilds also hit a milestone of over 8 million copies sold across all platforms in just the first three days following launch, which has left us truly humbled by such amazing support. This is just the start for the next generation of Monster Hunter, and we look forward to taking the next steps with you. Patches, Fixes and Community Feedback Speaking of next steps, let’s talk about what we’ve addressed since launch, and what’s next on the community feedback front. Since launch, you’ve probably seen us deploy a couple of patches that addressed priority issues such as: Progression blockers Game stability Gameplay bugsThese were, in the grand scheme of things, relatively quick fixes, allowing us to move quickly and address them thanks to player reports. The team are currently working through other known issues, including network errors, crash issues and more. A list of currently known issues can be found HERE. Community Feedback As previously mentioned, the team have been meticulously going through player feedback here on the Steam forums, in Steam reviews, social media channels, community hubs and more. We’ve been collating everything we’re seeing, from the positive, to constructive and negative. This includes current community hot topics too. Whilst we’re not quite ready to talk in more detail about this today, we wanted to reassure you that we’re watching, listening and working away behind the scenes. When we have more news to share with you, we will! Thank you for your patience, support and feedback in the meantime! What’s Next? As we previously mentioned, launch really is just the start for the next generation of Monster Hunter! The game’s first two free Event Quests are live now, giving you the opportunity to craft an adorable new piece of headgear, as well as stock up on your Kunafa Cheese supplies! More Event Quests will be released on a regular basis moving forward, so keep a look out for them. If you’d like to see what’s coming in the next few weeks, you can do so with our Event Quest info page HERE. We’ve also announced our first two free Title Updates, aptly named Title Update 1 and Title Update 2, which will bring even more content to the game! We recently revealed that Title Update 1 will be arriving early April and shared a little bit about what new content you’ll be receiving. Check it out below: A New Level of Challenge! Prepare your gear, and resolve, hunters! TU1 will bring with it a monster of formidable strength at a level above Tempered! Another challenging monster will also await you! A Place to Gather! A new place to meet, communicate, have meals together and more with other hunters will be added to Monster Hunter Wilds in TU1! This area will be available to hunters who have completed the main story, so get hunting and be ready! Quest Complete – We’ll see you next time! That wraps up today’s post! Thank you again for your incredible support since launch. We’ll see you in the Wilds. - The Monster Hunter Community TeamView the full article -
Greeting, Adventurers! Transform your look with the latest arrivals in the store! Command respect with the Eternal Tyrant Bundle, unleash your wild side with the Barbarian Wolf, and make your presence known with the One Man Brawl Emote. New Store Items * Eternal Tyrant Bundle * Become a symbol of unyielding power with the Eternal Tyrant Bundle. This regal set is designed for those who rule with an iron fist and an indomitable spirit. Whether leading the charge or standing victorious after battle, this outfit ensures your presence is felt. * Feral Fury Wolf * Summon the spirit of the wild with the Feral Fury Wolf, a fearsome companion that embodies raw strength and untamed energy. Let the beast within you awaken as you charge into battle with this savage presence by your side. * One Man Brawl Emote * Channel your energy into a powerful expression with the One Man Brawl Emote. Whether it’s a battle cry before a fight or a show of triumph after victory, this animated display will let your enemies know you mean business. These exclusive items are only available from March 11 to March 31. Don’t miss your chance to claim them before they vanish from the store. We’ll see you in Aeternum! View the full article
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Greetings, Adventurers! The battle is more intense than ever—Crassus is stronger, more relentless, and will test your strength like never before. But with greater challenges come even greater rewards—rise to the fight and reap the spoils. Prepare for an extra week of battle and enhanced rewards, including new GS 710 versions of Crassus’ loot! Event Updates & New Rewards Extended Battle Period The Legacy of Crassus event will now run for an additional week, giving players more time to take on Crassus’ forces and earn rewards. The event will now conclude on March 31, 2025. Loot System Enhancements We’ve improved the loot drops to ensure more meaningful progression: New Gear Score 710 Loot: We’ve introduced GS 710 versions of Crassus’ exclusive weapons and armor, giving players even more powerful rewards. Loot Limiter for Balance: To maintain fairness and challenge, players can only earn one GS 710 item per day.Reward Spotlight Triumph over these level 70 vicious brutes for event-specific items like Cyclops Statuettes, the 19th Legion Pickaxe, Lucanus weapons, and Decimus armor. Note that players must deal at least 1000 damage to receive rewards. Each run gives you a Normal Box (Unlimited) and a Bonus Box (3/day) Normal boxes have: a GS700 random Weapon, Armor, or Shield a Black Gypsum (~3/day) a Perk Item (Brilliant Animus, Sliver of Consecrated Iron, Shard of Consecrated Iron, Drop of Corrupted Essence, Huge Elk Hoof, IronwoodSapT1, Starmetal Weaponsmith's Charm, Whetstone, Squirming Vines) 2-3 PotionsBonus boxes have: a GS700 Crassus Named Item (Wrath of Decimus, Hoplites Great Blade, Sagittar of Lucanus, Vesuvius, Galea of Lucanus, Cuirass of Decimus, Fists of Decimus, Braccae of Lucanus, Hobnailed Boots of Lucanus) a 2nd GS700 Crassus Named Item (33% Chance) 15 Dark Matter a GS710 Crassus Named Item (30% chance) (1/week) 9th Legion Pickaxe (2.5% Chance) (1/event) Cyclops Lucanus Statuette (2.5% Chance) (1/event) Cyclops Decimus Statuette (2.5% Chance) (1/event)After opening 8 boxes, you'll get a pity drop of: 1 GS710 Named Item (still locked by the 1/week limit) the 19th Legion Pickaxe (still locked at 1/event) Cyclops Lucanus Statuette (still locked at 1/event) Cyclops Decimus Statuettes (still locked at 1/event)Daily rewards reset at 5 AM local time. For example, if a player grabs one special cache at 4:58 AM, they’ll be able to earn another at 5:01 AM. STANDARD REWARDS Players will receive one of the following rewards each time they fell Lucanus and Decimus. Unlike daily bonus rewards, players can slay the world boss multiple times in one day for additional rewards. Each victory rewards players with either: A random weapon or armor piece at their level (90% chance) A special Named item from Brimstone Sands or greater Aeternum (10% chance) Players will also get some level-appropriate consumables (health, mana, etc.)Are you ready to claim your legacy? We’ll see you in Aeternum! View the full article
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Survival takes a sharp turn this week as the community-voted winner sinks its claws into the spotlight! With its lightning speed and razor-sharp instincts, this prehistoric predator is set to shake up the ARK in ways we can’t wait to dive into! Meanwhile, on the LiveOps front, we’ve been kept on our toes. We’ll break it all down, along with the steps we’re taking to keep things running as smoothly as possible. With over 32k votes, Megaraptor will be the new creature added to Valguero for ARK: Survival Ascended. We are looking forward to sharing its concept and dossier in the weeks to come! If you are interested in seeing exactly how the voting went, check it out here. * Note that we'll be reading through these threads and using them as inspiration for how the creature will be designed; aspects suggested may change. Our hosting providers are facing a severe, ongoing DDoS attack, which has caused recent outages, including those over the past 48 hours. We're actively working with our partners to mitigate the issue, but as with these types of attacks, we don’t yet have an estimated resolution. While our partners work on it, we've taken steps to protect player progress: Increased the upload timer to 72 hours (and we’ll extend it further if needed). Temporarily disabled decay timers to prevent loss of player progress. Taken certain regions offline to protect player data when necessary. Extending the time on Expire Servers to give everyone a chance to retrieve their characters and items. Once things are more stable, we’ll announce a date—don’t worry, you’ll get plenty of notice.We're closely monitoring mitigation efforts with our partners, but please keep in mind that the situation may continue to evolve. We’ll be holding on running an EVO event this week in light of the instability–we’ll look to do something nice for players in that regard when this is all resolved. Thanks for your patience and support while we work through this! Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Althemia Magic Ground by j26arkitecto Castles Keeps and Forts by ExileAcid Stylized Egypt Structure Skins by r0sered Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Etholdir Etholdir guides you a tour of his beautiful gardens on Astraeos! YOUTUBE URL Creator: JoeLaFritt_ *international corner* JoeLaFritt has a helpful guide to help you start right on the mod ARK Descended! JoeLaFritt te guide afin de t'aider à partir du bon pied sur le mod ARK Descended! YOUTUBE URL Amidst the barren earth... by @ewo_zaur Federation airborne by @TekARK_01 Fan Art by ._rosiiee_. Mae-chan by @cat22nyaa My fav yuty by widetyranitar Fan Art by akeunyub They're so silly and I needed to doodle by savvytabby Photo Mode by godzilla402 Omg by tkgoji230 Juagku-style architecture by @oititukumono A Greek Starter House! by lolsatlance Photo Mode by targaryenreignn Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article
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Filipe - Lead ProgrammerIt’s been another busy month with a primary focus on the new playables like the Tyrannosaurus Rex, Triceratops and Allosaurus. The T-Rex’s signature mechanic, Crush, is nearing completion, with only a few animation adjustments left to finalize. Another mechanic for sub-adult and older tyrannosaurs is a short, but effective speed burst to aid in ambushes. It has worked fairly well during internal tests, but we’ll be continuing to monitor its impact after release. We may also extend this ability to other animals, depending on its performance and balance, otherwise removed if deemed problematic. In addition, I’ll soon be wrapping up the Throw ability for the T-Rex. This is primarily a gore-focused mechanic rather than a damage-dealing one, allowing players to throw corpses or enemies that are already guaranteed to die once released, which is an extension of the Crush ability but for smaller prey. I also worked on Spawn Codes, which allows you to invite your friends to spawn alongside you. This feature is already available in the ongoing Hordetest. The Cannibalistic mutation now comes with unique skin colors. Once the mutation is active, your chosen skin will be overridden by a specific color set that indicates to others your dietary preference. Besides that I also added an option to swap asset sex from within the skin creator panel, which has been a long requested QoL change that became necessary with the introduction of spawn codes. Thermals and Slipstreams are also finalized and are exclusive to flying animals. While these systems could have even more uses in future, we currently have no plans beyond their current intended functionality. To wrap things up, I’ve implemented new admin commands, made various improvements and fixes to pounce (including collision and animations), addressed animation issues for Triceratops, and resolved various other bugs across different areas. See you next time! Amarok - ProgrammerHello! Most of the last month I've been working on AI which includes Carnotaurus, Tenontosaurus, Omniraptor, Dryosaurus and Deer along with a new behaviour debugging tool that works with the new AI logic system. I also spent some time working on an extension of the engines navigation system for pathing around water and dynamic obstacles. Bug fixing for the Psittacosaurus and its object carrying feature. I’ve been prototyping a new system for grass trails which are basically just flattened or grass being pushed down as characters walk through it. There are lots of challenges with this in terms of replication, culling and performance. I'm looking forward to finishing the production version of that soon. I’ve also been working on the new replay filters which are designed for replays to give a more cinematic or immersive feeling to replays. Reworked some of the audio for animals to have “attenuation” meaning instead of fixed distances for an animal to “hear” a player the perception adheres to the sounds actual attenuation, This also comes with the advantage of more granular control of when and how audio is played. Investigations are also underway for various issues and server performance on hordetesting. I’ve also added a small QoL change that's worth mentioning, If you are disconnected for some reason or the game crashes you can now reconnect without needing to queue again. This is entirely dependent on how long you take to restart the game, if the game detects an active session when you get back to the main menu it will prompt you to reconnect. VisualTech48 - Environmental ArtistThis month I’m happy to reveal our next, massive structure on the island. The original and monstrous DTA (Dinosaur Transportation Area). While it's been a large undertaking, it is now ready to be used in-game, and it features almost twice the size of our regular dock DTA. It is meant to house the largest of the dinosaurs for further transportation and has massive fences and sally ports to keep everything contained. Next up, I’ve been working hard with Jace on some minor river fixes that came with the new waterfall area, however, most importantly I was and will be on the GUTS assembly for the interior to finally bring it full circle to life. I won’t go too much into detail right now but rather give you really nice snippets of what we are building here, in which all of the areas and hallways will connect to various hubs and GUTS parts. That is all for this month, I hope you enjoy the snippets. Until next time. Wedge - Sound DesignerAt the beginning of this month after a bit of time away at the end of January I finally finished off Maiasaura with a new pinned vocalisation that better shows the distress with more visceral screams throughout the animation. I spent some time readjusting footstep attenuation ranges to travel to more appropriate ranges for each size and speed, giving crouch and sprint their own ranges opposed to sharing with walk and trot respectively. The ranges have been reduced slightly to work together with the introduction of new audio for moving through foliage. With the reduced footstep ranges this will give more opportunity for stealth play to be a viable tactic, if you are considering how you approach. The foliage sounds will have a range that carries further so you will need to be aware of how much noise you and others around you are producing in highly vegetated areas. This will also play nicely into the Gallimimus’ paranoia mechanic so it is harder to tell whether the sounds you are hearing are real or not. After recording a large amount of foliage source material I have created an audio system that dynamically changes the sound of foliage based on the size and speed of your Dinosaur, small crouching dinosaurs will produce a light rustle of leaves whereas large sprinting dinosaurs will create a cacophony of snapping stems and thick swooshing. The snapping sounds will also change based on whether the plant you are moving through has a wood or plant based trunk or if it even has a trunk at all. For the rest of the month I have been working on Triceratops. Starting with adding in the legacy vocal call sounds as placeholder so it is not silent until its new vocals are complete, as well as adding footstep sounds to its basic locomotion animations. Next, I did a preliminary pass on animations adding more footsteps where necessary as well as foley sounds for all animations. As vocal sounds are introduced for all the various mechanics and animations these foley sounds will be methodically tightened up in terms of sound quality, volume, sync etc. I have also been working on new designs for its adult stages’ calls maintaining the essence of the legacy calls but giving them the usual glow up. However, some changes are being made to the overall design principle, giving the adult stage an emphasis on a booming quality to really sell its stature and power and keeping the higher elements of the original sounds for its subadult phase. I’m looking forward to hearing these out on The Isle! Tapwing - 2D ArtistI’ve been busy with a few things lately. Outside of some icon and logo edits or variations, the modeling/concept team and I have been chipping away at the elder designs for our dinosaur roster, trying to make sure each one has its own little characteristics so not all the elders age in exactly the same way. Outside of the dinosaurs, I’ve gotten a chance to tackle updating one of our older legacy concepts; the tissoplastic reaper! This was one of my favourite concepts from before I joined the team, so I very much wanted to keep the overall character of the reaper, with its needle laden skin and bat-like appearance. One feature that didn’t quite make the cut though were the scythe claws that used to protrude from the side of the hands. While it did make for a neat silhouette, its existence just started to look impractical, particularly from a mobility standpoint where an oversized spike coming out of the hand is simply begging to get caught on everything in any remotely tight space. Besides, with talon-like claws and forearms loaded with thorns, it has everything it needs to rip its prey to shreds if it gets the jump on you. I did try drawing up a smaller “collapsible” version of the scythe claw, but it remains to be seen if it will make the cut. Scythe-claw aside, we didn’t want to just take away a feature from the reaper without putting something back. After some thought, the idea of adding a membrane to the underarm was pitched with the idea that we might try giving it a gliding ability to allow the reaper more range for surprise attacks from high up places. hypno - QA LeadI hope that you are all enjoying the first iteration of the spawn code system, which was proving to be a bit of a pain to get to work initially, but it seems it’s finally almost there. During this time, we’ve been looking at feedback on how this mechanic can be improved and we’re constantly making changes to it. Speaking of, just recently Filipe made it so that Stream Mode hides the spawn codes from being visible (while still able to be copied), which should hopefully assist your favourite streamers against those pesky snipers! QA have spent the majority of this month with a large focus on some of our most anticipated playables to date, the Tyrannosaurus and Triceratops are very rapidly becoming ready to be moved over to our horde testing branch. As you may have heard, we will be staggering the introduction of these characters, first testing the Triceratops on its own, then the Tyrannosaurus on its own, before finally testing them simultaneously. The reason for the staggered approach is to have our full-focus on one playable at a time, increasing the number of people testing the individual species, resulting in more bugs caught and for ease of balancing against the rest of the roster. Here’s just a handful of issues that we ran into: Troodon causing Rex to grow even larger: Rex taking head fracture to the next level: Rex turning other characters into a skipping rope: Omniraptors shrugging off Triceratops horns: Triceratops abomination: Thank you to all of those that are participating in the latest horde test, reporting issues using our community bug form, and continuing to assist us with making the experience as smooth as possible - we couldn’t do it without you. Here are a couple of highlights from the community reports: Gallimimus turning upside down when falling with a fractured leg: Bouncy waterfalls: KissenKitten - ProducerSo there’s Hordetesting going on this month. Thank you to everyone that has participated. There’s some additional content that will eventually make it into hordetesting over time but for now we appreciate your feedback. We’ve been making some tweaks to playables across the board that will slowly start appearing over time. Some changes from mild to wild, in no particular order for ceratosaurus, herrerasaurus, omniraptor, troodon, maiasaura and others. All of that is alongside the trike and rex sparring which is looking quite nice. Hopefully we can get some visuals going on that for you guys. We’re trying to preserve the ability for the trike to also be able to spar with the diablo at various lifestages even if at certain sizes it becomes no contest. But until those sizes, who “wins” is up in the air. I’m very pleased with the work our animation team has been churning out. Trike and Rex have some filler animations I’ve been creating as testing dictates. The visuals we want to use and the visuals we need to use are not always the same thing unfortunately, so I have to make sure the visuals are lining up with the mechanics as best they can and within time constraints, which takes a bit of trial and error. For instance, what animations the creatures transition into and out of based on what abilities they used prior and which they use next. It’s a whole thing. The rest of the animation team has been cooking with gas. Not only have they knocked out their contributions for tyrannosaurus, triceratops, allosaurus, austroraptor and kentrosaurus but they have also made quick work of a new roster wide feature that will be coming soon enough. Provided it works the way we want it to. Should help some of the tricky terrain less tricky. If that weren’t enough, they have also begun animating the baryonyx which I’m so excited to see come to life. Do keep in mind though that animation is but one rung on the ladder of completion. So being animation complete is not the same as being production complete and not indicative of a release. Skin, material, tech animation, sound, programming and balance setup all contribute heavily to the completion of a playable. So lots of support for the other departments as they are all important. Speaking of departments, I’ve got a few things I can share: View the full article
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We've put up a troubleshooting guide. Please consult this guide if you are experiencing any issues with the game. Please ensure you've followed the steps below to rule out problems with your PC, Steam, or the game’s files. TroubleshootingWhen the game does not run properly, please try the steps below. Make sure you meet the minimum system requirements for the game. Update your Video/Graphics Drivers. Check for Windows Updates and ensure all of the latest programs are installed to your OS. If you still experience issues, try performing a clean installation of the video driver set. Update DirectX to the latest version. For details on how to update DirectX, please visit the Microsoft support page or Microsoft Download Center. Add the game’s folder and files to your anti-virus program’s exception / exclusion list. Default Paths: C:\Program Files (x86)\Steam\SteamApps\common\MonsterHunterWilds C:\Program Files (x86)\Steam\SteamApps\common\MonsterHunterWilds\MonsterHunterWilds.exe Add folder and files for Steam.exe to your anti-virus program’s exception / exclusion list. *Default Paths: C:\Program Files (x86)\Steam C:\Program Files (x86)\Steam\Steam.exe Give administrator privileges to Steam. To run Steam.exe in administrator mode, right-click on the .exe file and select “Run as administrator.” If you still experience issues, try logging into your PC in administrator mode and then run the game’s execution file (MonsterHunterWilds.exe). Verify the game’s files on Steam. To verify your game’s files, follow these steps: (1) Restart your computer and launch Steam. (2) From the “Library” section, right-click on the game, and select “Properties” from the menu. (3) Select the “Installed Files” tab and click the “Verify integrity of game files” button. (4) Steam will verify the game’s files – this process may take several minutes. Important: One or more files may fail to verify. The files that fail to verify are local configuration files that should not be replaced as part of this process. You can safely ignore this message. If problematic files were detected during this process, Steam will automatically download and / or replace those files. Disable Compatibility Mode for “MonsterHunterWilds.exe” if enabled. (1) Right click on “MonsterHunterWilds.exe” located in the following folder: C:\Program Files (x86)\Steam\SteamApps\common\MonsterHunterWilds *The above is the default location. (2) Go to Properties (3) Open Compatibility tab (4) Untick “Run this program in compatibility mode for:” If the above does not resolve the issue, please disable the Compatibility Mode for “Steam.exe” located in the folder below. C:\Program Files (x86)\Steam If you still experience issues, please also try the troubleshooting steps on the Official Monster Hunter Wilds Troubleshooting & Issue Reporting Thread posted on the Steam community page as they contain more detailed and additional steps that may help resolve your issue. *Some steps mentioned in this article is also mentioned in the troubleshooting guide below, but please try all the steps in the guide again. Official Monster Hunter Wilds Troubleshooting & Issue Reporting Thread FAQ & Known IssuesView the full article
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[MHWorld News] Monster Hunter Wilds is Released on Steam!
GameNews posted an article in Monster Hunter
The Steam version of Monster Hunter Wilds is now available to play! Journey across locales that dynamically change moment to moment. Explore a tale of monsters and humans in a world of duality. Experience the next evolution in hunting action and the most immersive Monster Hunter to date! 100 Armor Spheres for All Hunters!Thanks to everybody who participated in Gemma's quest for armor spheres! All hunters will receive one hundred armor spheres as a reward to banding together to reach the goal! How to Claim: Login Bonuses can be claimed after starting the game while online and signed in. - If a login bonus notification appears as an important message, bonuses can be claimed from that message. - Start Menu > Items & Equipment > Login Bonus Kick off your hunting adventure in Monster Hunter Wilds by claiming your bonus items!In-game, go to the Support Desk at the Base Camp and select Claim Content to receive your special items! - Open Beta Test Bonus Pendant - Open Beta Test Bonus Item Pack - OBT 2 Bonus Item Pack Note: Bonuses can only be claimed if the platform used to play the main game matches the platform used to play the Open Beta Tests. - Capcom ID Bonus Check the Monster Hunter Wilds official site for more details! https://www.monsterhunter.com/wilds/en-us/ Get a Save Data Bonus in Monster Hunter Wilds! If you have save data from the Steam versions of Monster Hunter: World and Iceborne, you'll earn in-game equipment for your Palico and a Nameplate to use in your Hunter Profile. See the official website for more information regarding how to claim these bonuses. https://www.monsterhunter.com/wilds/en-us/product/ https://store.steampowered.com/app/582010/Monster_Hunter_World/ https://store.steampowered.com/app/1118010/Monster_Hunter_World_Iceborne/ Monster Hunter Wilds Benchmark (Steam version)Monster Hunter Wilds Benchmark is a free tool that uses a viewable experience from Monster Hunter Wilds to measure and score the performance of your computer. More information on how to use the benchmark tool can be found here: https://www.monsterhunter.com/wilds/en-us/benchmark/ https://store.steampowered.com/news/app/2246340/view/547852302920187994 Monster Hunter Wilds User Survey is Live! We are hosting a survey for Monster Hunter Wilds through Thursday, March 27. Complete the survey to receive a special digital wallpaper! https://jp.research.net/r/5VD7D9R?lang=en Thank you for your support and we hope you enjoy Monster Hunter Wilds! For any questions, please visit our support site using the following link: View frequently asked questions using the following link: https://www.monsterhunter.com/support/wilds/en/top View the full article -
[MHWilds News] Monster Hunter Wilds is Released on Steam!
GameNews posted an article in Monster Hunter
The Steam version of Monster Hunter Wilds is now available to play! Journey across locales that dynamically change moment to moment. Explore a tale of monsters and humans in a world of duality. Experience the next evolution in hunting action and the most immersive Monster Hunter to date! 100 Armor Spheres for All Hunters!Thanks to everybody who participated in Gemma's quest for armor spheres! All hunters will receive one hundred armor spheres as a reward to banding together to reach the goal! How to Claim: Login Bonuses can be claimed after starting the game while online and signed in. - If a login bonus notification appears as an important message, bonuses can be claimed from that message. - Start Menu > Items & Equipment > Login Bonus Kick off your hunting adventure in Monster Hunter Wilds by claiming your bonus items!In-game, go to the Support Desk at the Base Camp and select Claim Content to receive your special items! - Open Beta Test Bonus Pendant - Open Beta Test Bonus Item Pack - OBT 2 Bonus Item Pack Note: Bonuses can only be claimed if the platform used to play the main game matches the platform used to play the Open Beta Tests. - Capcom ID Bonus Check the Monster Hunter Wilds official site for more details! https://www.monsterhunter.com/wilds/en-us/ Get a Save Data Bonus in Monster Hunter Wilds! If you have save data from the Steam versions of Monster Hunter: World and Iceborne, you'll earn in-game equipment for your Palico and a Nameplate to use in your Hunter Profile. See the official website for more information regarding how to claim these bonuses. https://www.monsterhunter.com/wilds/en-us/product/ https://store.steampowered.com/app/582010/Monster_Hunter_World/ https://store.steampowered.com/app/1118010/Monster_Hunter_World_Iceborne/ Monster Hunter Wilds Benchmark (Steam version)Monster Hunter Wilds Benchmark is a free tool that uses a viewable experience from Monster Hunter Wilds to measure and score the performance of your computer. More information on how to use the benchmark tool can be found here: https://www.monsterhunter.com/wilds/en-us/benchmark/ https://store.steampowered.com/news/app/2246340/view/547852302920187994 Monster Hunter Wilds User Survey is Live! We are hosting a survey for Monster Hunter Wilds through Thursday, March 27. Complete the survey to receive a special digital wallpaper! https://jp.research.net/r/5VD7D9R?lang=en Thank you for your support and we hope you enjoy Monster Hunter Wilds! For any questions, please visit our support site using the following link: View frequently asked questions using the following link: https://www.monsterhunter.com/support/wilds/en/top View the full article -
The worldwide release of Monster Hunter Wilds is nearly here! Visit the official site to learn all about the game. Monster Hunter Wilds - Proof of a Hero Trailer Get hunter layered armor and a talisman for pre-ordering Monster Hunter Wilds! Monster Hunter Wilds Pre-order Bonuses – Hunter Layered Armor: Guild Knight Set – Talisman: Hope Charm Note: Layered Armor only changes the appearance of armor. Steam version bonuses available for customers who pre-order the game by February 28, 2025, 4:59 a.m. (UTC). The Steam version of Monster Hunter Wilds will be available to play at the following times: Find more details here: View the full article
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The worldwide release of Monster Hunter Wilds is nearly here! Visit the official site to learn all about the game. Monster Hunter Wilds - Proof of a Hero Trailer Get hunter layered armor and a talisman for pre-ordering Monster Hunter Wilds! Monster Hunter Wilds Pre-order Bonuses – Hunter Layered Armor: Guild Knight Set – Talisman: Hope Charm Note: Layered Armor only changes the appearance of armor. Steam version bonuses available for customers who pre-order the game by February 28, 2025, 4:59 a.m. (UTC). The Steam version of Monster Hunter Wilds will be available to play at the following times: Find more details here: View the full article
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[MHWilds News] Notification regarding the availability of paid DLC
GameNews posted an article in Monster Hunter
We will simultaneously make several paid DLC items available, but it may take some time for all products to show up on the store. In particular, bundles that include multiple items of paid DLC at a reduced price will only show up on the store once each item in that bundle is available separately on the store. Please keep this in mind when getting DLC. We apologize for any inconvenience this may cause. https://store.steampowered.com/app/2246340/ https://store.steampowered.com/app/3424520/View the full article