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DLC Packs for Monster Hunter: World and Monster Hunter Rise available for a limited time! Also check out the Holiday sale! Six sets of DLC Packs for Monster Hunter: World and Monster Hunter Rise are now available for a limited time! In addition, Monster Hunter titles are on discount; also check out the Monster Hunter 20th Anniversary bundles that are also available during the sale! Details for each DLC pack can be found below and in the product page. Sales period: 12/19 10:00 -1/2 10:00PT ①Monster Hunter: World - DLC Collection https://store.steampowered.com/sub/1194316/ *This product will replace the existing product, Monster Hunter: World DLC Selection, and will be available at a discount price during the sales period above and will continue to be available on the Steam store after the sales period at full price or discount price. ②MHW:I - DLC Collection https://store.steampowered.com/sub/1194317/ ③Monster Hunter World + Iceborne DLC Collection https://store.steampowered.com/sub/1194318/ ④Monster Hunter Rise - DLC Collection https://store.steampowered.com/sub/1194319/ ⑤MHR:SB - DLC Collection https://store.steampowered.com/sub/1194320/ ⑥Monster Hunter Rise + Sunbreak DLC Collection https://store.steampowered.com/sub/1194321/ Note: The items in the DLC packs above can be purchased individually or in other bundle products. Please be careful not to purchase the same item twice. Please not that products ②-⑤ above may be resold at a later date. Link to the Holiday Sale is below! View the full article
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The night sky sparkles gifts falling from the sky, and the faint jingle of bells echoes across the ARK—it can only mean one thing: RaptorClaus is back! Sailing through the midnight sky in his festive sleigh, he’s dropping gifts packed with high-end loot, Mistletoe for the nice, and Coal for the naughty. Keep your eyes on the skies, Survivors—the holiday magic is about to begin! Download in full resolution Deck the halls with boughs of holly! Winter Wonderland returns with new presents and goodies for ARK survivors. The epic winter-themed holiday event begins on December 23, 2024, and will be live until January 9, 2025, on Official Servers. December 23rd to January 9th PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding RaptorClaus Santa's Big Helper Yeti - Drops Coal and Mistletoe. Abominable Snowman - Drops Coal and Mistletoe. Pegomastax Grouch- Drops Coal and Mistletoe. Steals Gift Boxes in return for a special reward. Wild Rideable Reindeer - Drops Coal and Mistletoe. Can be fed Rockarrot and ridden for additional drop amounts. Gacha Claus *NEW**Event-specific recipes are now on the Smithy instead of the Cooking Pot RaptorClaus Hyaenadeer Chibi-Festive Bulbdog (Green) *NEW* Chibi-Festive Bulbdog (Red) *NEW* Chibi-Festive Featherlight (Green) *NEW* Chibi-Festive Featherlight (Red) *NEW* Chibi-Festive Glowtail (Green) *NEW* Chibi-Festive Glowtail (Red) *NEW* Chibi-Festive Shinehorn (Green) *NEW* Chibi-Festive Shinehorn (Red) *NEW* Chibi-Gacha Claus *NEW* Chibi-Reindeer *NEW* White-Collar Kairuku Chibi *NEW* Happy Clap Emote Nutcracker Dance Emote Shiver Emote Snow Angel Emote Jolly Jump Emote *NEW* Caroling Emote *NEW* Blue-Ball Winter Beanie Skin Candy Cane Club Skin Christmas Bola Skin Dino Ornament Swimsuit Skins Felt Reindeer Antlers Skin Gray-Ball Winter Beanie Skin Green-Ball Winter Beanie Skin HLN-A Winter Beanie Skin Jerboa Wreath Swimsuit Skins Megaloceros Reindeer Costume Noglin Regift Winter Beanie Skin Noglin Swimsuit Skins Nutcracker Slingshot Skin Purple-Ball Winter Beanie Skin Purple-Ball Winter Beanie Skin (Winter Wonderland 5) Raptor Sleighing Winter Beanie Skin Red-Ball Winter Beanie Skin Santa Costume Skin Santa Hat Skin Snowy Winter Beanie Skin Ugly Carno Sweater Skin Ugly Chibi Sweater Skin Ugly Bronto Sweater Skin Ugly Bulbdog Sweater Skin Ugly Caroling Sweater Skin Ugly Noglin Regift Sweater Skin Ugly Raptor Claws Sweater Skin Ugly Rockwell Sweater Skin Ugly T-Rex Sweater Skin Yeti Swimsuit Skins Full-body Krampus Costume Player Character Skin/Cosmetic Santa’s Workshop Smithy Structure Skin Festive Forge Structure Skin Gingerbread Person Costume *NEW* Snowman Hat *NEW* Winter Gloves *NEW* Candycane Pike Skin *NEW* Candycane Spike Wall *NEW* Coal Festive Dino Candy Gift Box Holiday Lights Holiday Stocking Holiday Tree Mistletoe Snowman Wreath ActualBlack Cyan DeepPink Dino Dark Purple Mint Lavender Dino Light Purple Dino Light Blue DragonGreen0 Jade PineGreen SpruceGreen DarkMagenta Glacial PowderBlue Teal DarkViolet Red Green Light Grey Light Red Dark Red Dino Light Red Dino Light Green Dino Medium Green Dino Albino NearWhite Yellow From the Main Menu, select the mod tab. Search for Winter Wonderland in the ARK Mod list and Install it. Mod ID: 927090 After it's installed, go back to your game setup screen and select 'Mod Settings' You will see Winter Wonderland and any other mods you've downloaded in 'Available Mods' Select Winter Wonderland and activate it. If you would like to enable Winter Wonderland on your private servers, please add the mod ID to your server command-line launch arguments (-mods=modID). No other changes should be necessary to activate the event. Mod ID: 927090. Gear-up for 'Wasteland War' on ARK Extinction, the thrilling conclusion of Bob’s Tall Tales! Drive through the desolate wastes in highly-customizable cars called 'BattleRigs—with over 10,000 possible variations—and blaze your own high-octane trail of destruction. Build an epic wasteland stronghold with new structures to defend your tribe's legacy against all challengers. Equip yourself with explosive spears and fire-quenching grenades to dominate the battlefield. Tame the loyal Armadoggo, a unique permanent companion you can outfit with powerful armor attachments to unlock incredible new abilities. So fuel-up, kick the tires, and forge your destiny as the ruler of this post-apocalyptic world! Buy the expansion pass now on Steam! Finish your journey through the worlds of ARK in ‘Extinction’, where the story began and ends: on Earth itself! An Element-infested, ravaged planet filled with fantastical creatures both organic & technological, Earth holds both the secrets of the past and the keys to its salvation. As a veteran Survivor who has conquered all previous obstacles, your ultimate challenge awaits: can you defeat the gigantic roaming Titans which dominate the planet, and complete the ARK cycle to save Earth's future? Check out the full post here This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, December 23. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Etholdir Watch Etholdir build an incredible Christmas Village just in time for the Holidays! YOUTUBE URL Creator: SongbirdGaming Listen to this fun twist on a holiday classic: "Am Armadoggo for Christmas"! YOUTUBE URL When the Fear is Ascended by sillymillipede Near the end by @WolfTek7 Fan art by Rasvim Chibi T-Rex by KOKOC Wyverns by charyzard-art Chibi of Helena's canon design by ashamazingg Shadowmane - handmade art doll by sayvaris Photo Mode by frozen_soap Photo Mode by bluejay9675 A prehistoric encounter by nemesisstar Photo Mode by brini2715. Base on The Island by posejdoon Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article
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Hey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes! Thank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for what 2025 has in store for The Isle. A new patch is now available on the EVRIMA Public Branch. Happy Holidays everyone! - The Isle Dev Team Patch 0.18.105 [expand type=details expanded=false] Added maiasaura as a playable species Gastroliths can now be foraged on gravel Added officers to groups and the ability to promote/demote and transfer leader Added alternative high/low grab animations for herbivores Animals can now be staggered while flying Adjusted building shader material to better handle vertex painting Corrected sound attenuation during ceratosaurus’s charge attack Adjusted attenuation curves for medium size animals vocals Updated leg fracture animations for diabloceratops, tenontosaurus, gallimimus and stegosaurus Any connected food items to a tree automatically fall when the tree is consumed Timers for various environmental skin effects have been updated Reduced the amount of food required to unlock the cannibal mutation Increased weight threshold for being grappled from 65% to 101% Improved system for fractured animations Bucking now forces a dismount instead of dropping the player straight to the ground Adjusted dilophosaurus hallucination in water Broadcast no longer tries to show an extra name tag if the broadcasting player’s name tag is already visible Reduced volume of crab movement sounds Improved weather sounds volume balance Adjusted AI spawn zones with more configurable options Improved replay scrub time and fixed crash when scrubbing Adjusted large footstep sounds volume and attenuation Schooling fish now have a weight cap of 10kg Added sounds to the stegosaurus digging animations Fixed ini file being deleted on restart Fixed issue with loading saves Fixed vocal type sounds being unnecessarily muffled by nearby sources Fixed deinosuchus jaw snap base sound not occluding in water Fixed sounds when a troodon opens a body Fixed volume issue with juvenile dilophosaurus dirt sprint footsteps Fixed footsteps not scaling properly Fixed some plants taking too long to despawn once consumed Fixed blend from montage for juvenile morphs in certain species Fixed latched pouncer being hit by their target Fixed troodon taking longer to recover from a knockdown than it should Fixed deinosuchus lunge forcing upward movement Fixed not pairing up correctly after rejoining the server Fixed courtship being lost on relog Fixed being able to place a nest when in the same group but not courted/paired Fixed hatchlings not being added to groups properly Fixed courting not putting players into groups Fixed organs not disappearing if using wipe corpse command (RCON) Fixed dirt effects showing up on improper surfaces Fixed gallimimus missing its gore mask Fixed input lock after swallowing a ragdoll Fixed hint message for closed coconuts Fixed buck animation not triggering immediately while holding input Fixed rotation mismatch during latch pounce Fixed crouching deceleration not being used Fixed hallucination pawn behavior if the target is flying, latched or swimming Interacting with plant chunks now displays the correct hints Fixed diabloceratops being able to trap pouncers in collision Fixed being able to use ram while grappled as a pachycephalosaurus Fixed carnotaurus’s sliding rotation rate Fixed carnotaurus’s rotation rate while holding RMB Fixed juvenile pachycephalosaurus being unable to knockdown fruit with headbutt Fixed being able to turn too quickly while moving in mud Fixed weather sounds in skin creator Fixed swallow ability not always ending properly Fixes to some miscellaneous issues related to underwater post process effects Fixed juvenile deinosuchus ragdoll Fixed males inheriting the "Advanced Gestation" mutation Fixed an issue where ragdoll sleep was not functioning correctly Fixed thunderstorm event not firing Fixed an issue preventing certain species from swapping the pounce latch slot during a grapple Fixed omnivores being unable to eat schooling fish on the ground Fixed rabbit animation speed Fixed elite fish not resetting after being damaged Fixed an issue where psittacosaurus burrows would grow inverted infinitely Fixed deer buck montage [/expand] View the full article
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Gear-up for 'Wasteland War' on ARK Extinction, the thrilling conclusion of Bob’s Tall Tales! Drive through the desolate wastes in highly-customizable cars called 'BattleRigs—with over 10,000 possible variations—and blaze your own high-octane trail of destruction. Build an epic wasteland stronghold with new structures to defend your tribe's legacy against all challengers. Equip yourself with explosive spears and fire-quenching grenades to dominate the battlefield. Tame the loyal Armadoggo, a unique permanent companion you can outfit with powerful armor attachments to unlock incredible new abilities. So fuel-up, kick the tires, and forge your destiny as the ruler of this post-apocalyptic world! Buy the expansion pass now on Steam! Armadoggo Forge an unbreakable bond with your ultimate survival companion! More than just a pet, Armadoggo digs for treasure, fetches items, and protects you from harm, with powerful armor attachments to further enhance their abilities. And, yes, you can pet the dog! BattleRigs Your key to Wasteland conquest! Customize these powerful, highly modular, all-terrain war machines with a variety of attachments and heavy-duty turrets, then blaze your own trail of destruction. Over 10,000 possible variations! WarPig Outfit Set Includes Hat, Shirt, Pants, Gloves and Boots Warlord Outfit Set Includes Hat, Shirt, Pants, Gloves and Boots BattleRig Garage Gear up and roll out! This fortified garage is your command center for building, customizing, and unleashing your BattleRigs on the Wasteland. Explosive Spear Stick it to your enemies! This devastating weapon combines brutal melee combat with explosive power, detonating for maximum carnage. And so much more!Buy the expansion pass now on Steam! Finish your journey through the worlds of ARK in ‘Extinction’, where the story began and ends: on Earth itself! An Element-infested, ravaged planet filled with fantastical creatures both organic & technological, Earth holds both the secrets of the past and the keys to its salvation. As a veteran Survivor who has conquered all previous obstacles, your ultimate challenge awaits: can you defeat the gigantic roaming Titans which dominate the planet, and complete the ARK cycle to save Earth's future? Extinction brings survivors back to where the mysterious journey all started; Earth. What was once a lush and thriving home world is now a corrupt, hostile and desolate shell of its former self. Venture into the diverse landscape where ruins of a past civilization reveal clues to Earth’s demise along with the keys to reviving its future. At the heart of this bleak and foreboding terrain is an overgrown, deserted technological metropolis that rises amidst the waste. Discover and explore long abandoned micro-biospheres which served as the early prototypes for the ARKs of today. Capture, tame and craft powerful and unusual organic and mechanical creature types different from anything previously seen in the ARK universe. Increase situational awareness by flying and controlling robotic surveillance drones. Harvest valuable resources by taming and feeding organic transmutation machines. Reach new heights and remote locations by climbing and teleporting with the ultimate security bot. Ensure your survival by building and piloting your own customizable battle mech to victory! Ensure mastery on this forsaken world with many new and exotic craftable items. Keep your tames where you want them with a creature leash, use taxidermy tools to enhance your home decor with trophy mounts from your most memorable kills, span and traverse previously uncrossable gaps with a Tek bridge, store and preserve your favorite friendly creature in a portable cryopod for reuse later, utilize Tek gravity grenades to attract or repel foes to your advantage, and autonomously airlift loot back to your base with an airborne delivery crate! As Element runs rampant across Earth, corrupting and mutating all that it touches, Survivors must be prepared for the unique challenges fueled from these cataclysmic events. Engage in epic battles of titanic proportions when encountering the colossal Titans that rule this hostile planet as the ultimate apex predator. Scour the wastelands for orbital supply drops and protect the precious cargo they contain while fending off an onslaught of Element-corrupted monstrosities barely resembling their former selves. Survive and shelter from environmental anomalies such as Element eruptions, eclipses and meteor showers. Return to Earth and complete your conquest of the ARK universe, gain sought after answers to advance the storyline, discover the fate of the original explorers, determine the true purpose of the ARK network, and unravel the remaining mysteries of the Homo Deus! Download all the screenshots in full resolution NEW COMPANION Armadoggo Forge an unbreakable bond with your ultimate survival companion! More than just a pet, Armadoggo digs for treasure, fetches items, and protects you from harm, with powerful armor attachments to further enhance their abilities.NEW VEHICLES BattleRigs Your key to Wasteland conquest! Customize these powerful, highly modular, all-terrain war machines with a variety of attachments and heavy-duty turrets, then blaze your own trail of destruction. Over 10,000 possible variations!NEW WEAPONS & TOOLS Explosive Spear Stick it to your enemies! This devastating weapon combines brutal melee combat with explosive power, detonating for maximum carnage. Extinguisher Grenade Douse the flames of combat and snuff out your enemy’s ambition! This unique grenade releases a cloud of fire-suppressing gas, instantly extinguishing fires to give you the upper hand.NEW STRUCTURES Bladewasp Hive Keep the skies clear! This organic turret unleashes defensive swarms to defend your base, deterring pesky creatures and bringing down even the mightiest flyers. Bio-Grinder Maximize your dino gains! This massive structure extracts every last resource from organic fodder, biodegrading it into valuable kibble and raw materials. Lights & Lamps Light up the night! Survive in style with a range of rugged, flame-powered lights and fires for your Wasteland base. Makeshift Megalab The pinnacle of scientific achievement! Unlock the secrets of advanced crafting in this state-of-the-art laboratory. Tribe Tower Forge a legendary legacy! Unite your tribe, construct this awe-inspiring monument, and defend it to secure your place among the ARK elite. BattleRig Garage Gear up and roll out! This fortified garage is your command center for building, customizing, and unleashing your BattleRigs on the Wasteland.NEW STRUCTURE AND COSMETIC SETS Wasteland Skins Give your structures a gritty, post-apocalyptic makeover with these rugged new skin including a table, chair, and bench. Wasteland Structure Tileset SkinsTransform your base! A post-apocalyptic structure tileset including various pieces like ceilings, doors, walls, floors, and more.NEW PLAYER CHARACTER COSMETICS WarPig Outfit Set Includes Hat, Shirt, Pants, Gloves and Boots Warlord Outfit Set Includes Hat, Shirt, Pants, Gloves and Boots Crocosaurus Hat Motorhead Hat BucketFace Hat[/b] [/list] Remastered all legacy Extinction creatures, items, structures and environment. New Creature (Extinction) DreadnoughtusNew Wild Babies Armadoggo (Bob’s Tall Tales) Gacha Velonasaur Tek Raptor Tek Stego Tek Parasaur Tek RexNew Additions Extinction’s ascension now awards maximum player levels similarly to other ascensions King Titan will now appear once a day, wandering the wastes for a short period of time. Defeating him will award everyone who participated, including a chance of new cosmetic rewards Default time for Unofficial servers and Singleplayer is set to spawn at 19:00:00 Local Time Official server spawn times: EU 19:00 UTC NA 00:00 UTC OC 06:00 UTC ASIA 03:00 UTC Unofficial server owners can override this with “WorldBossKingKaijuSpawnTime=19:00:00” in the GameUserSettings.ini under [ServerSettings] Element dust/shard conversion recipes that are usually found within Extinction’s city terminals have also been added to the Tek Replicator Meks are now spawned in the world immediately when crafted New Hangar & Barn doors for each tileset Improved Tek Bridges SIR-5rM8 can now wear hats Added a headshot multiplier to several creatures that did not have one previously Endless OSDs (Legendary) will now award endless rewards instead of capping at around wave 13 Element reward from bosses across all maps have been increased by 20% Pegomastax now have a toggleable ability to automatically pick up Gacha crystals in a radius that scales with its level The distance that other pairs of Gacha can be near to each other without causing unhappiness has been reduced by 33% Gachas will become unhappy within caves Developer Note: These changes aim to address concerns about the impact of Gacha farms, particularly its tendency to encourage the use of scripts and bots for competitive advantage. This aligns with our focus on creating more opportunities for players to both defend and attack valuable targets outside of caves. We recognize the value players placed on the element income provided by Gachas and hope the Pegomastax’s new ability, reduced spacing requirements between Gacha pairs, and increased element rewards from bosses across all maps, will help offset the increased risk of maintaining Gacha farms. Unofficial server owners can override this with “ForceGachaUnhappyInCaves=false” in the GameUserSettings.ini under [ServerSettings] Added a config for unofficial server owners to override the cooldown for Armadoggo to reappear after taking fatal damage (in seconds), default is set to 1 hour. Must be greater than 0. “ArmadoggoDeathCooldown=3600” in the GameUserSettings.ini under [ServerSettings] Additional Server related params/config options for using a “usestore” save system which combines player profiles, tribe data, and the world save into one single file. Note: This is not new, but not previously documented to our knowledge and what we use on our Official Network. -converttostore (imports the current player and tribe data into the .ark save file) Run with -converttostore -usestore and then the next time you relaunch, you should not need -converttostore as all the data will be integrated. Important to note: .arkprofile & .arktribe files are not automatically deleted after conversion so should be deleted manually if you want to save storage space. -usestore (utilizes a different saving method that stores player and tribe data inside of save files) Important to note: when rolling back save data simply do as normal and all the arkprofile and arktribe data will be in sync with the backup save already.Bug Fixes Fixed Bronto’s feet sometimes deforming when attacking targets from behind Fixed an issue that would sometimes cause players to disconnect when accessing the inventory of a creature that has a rider Adjusted the depth at which Basilo will start taking damage on The Center to fix them taking damage when at the surface at some locations Fixed Karkinos being blocked by small creatures Fixed creatures being carried in Karkinos’ right claw causing issues for movement Fixed Megalosaurus gaining sleep debt when awake on Aberration Fixed Treasure maps not showing the treasure ping location correctly Fixed Treasure maps sometimes not activating Fixed Treasure chests preventing inventory access of objects above it Fixed Reaper King babies not damaging players correctly Fixed an issue that caused different carrier traits to add their weight reduction to each other Fixed Archelon cloning costs being too high Fixed Thorny Dragon’s audio attenuation Fixed Chibi Bulbdog’s Pumpkin being too large Fixed Fire Wyvern wearing a Bone costume having invisible fire breath Fixed Bone Stego costume jaw clipping Fixed a KB&M issue on PlayStation that prevented items from being dragged in the inventory Fixed Raptor Pin animation not displaying for some clients Fixed being unable to unequip armor while near the inventory slot cap Fixed player character’s legs bending oddly when on rafts Fixed Photo Mode camera jitter when attached to players & creatures Fixed Parasaur’s turret mode VFX not persisting when leaving render Fixed an issue with Aberration’s supply crate beam VFX Fixed Zeppelin spawning issue while using some languages Fixed saddle clipping with Gallimimus’ saddle Fixed a typo in Spear’s description Fixed some text discrepancies for creature traits Fixed several false positive anti-mesh locations on The Center Fixed several map holes on The Center Fixed several server crashes Fixed several meshing exploits We've kicked off final steps/preparations to release the update containing Extinction & Wasteland War. This was a decision we weighed carefully as it will be only on PC and PlayStation at this point in time. Xbox and Windows users will unfortunately need to wait for the update to clear certification. Currently, the certification process is taking 4x longer than the usual turnaround time. Microsoft is actively investigating our issue, but at this time, we don't have an ETA yet as to when our submission will be approved nor do we have much insight into the reason for the delay. As we want to ensure we have the ability to do more patches post-release, we're unable to hold back the release any further but as soon as we become unblocked on the Microsoft platforms, we'll immediately release the update for our Xbox and Windows players. In order to mitigate the potential damage to players who can't join, we'll have item and dino uploads from Extinction temporarily disabled until all platforms are in parity. We expect to go live shortly.View the full article
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[MHWorld News] Monster Hunter Wilds - Pre-Launch Community Update
GameNews posted an article in Monster Hunter
Welcome to the Monster Hunter Wilds - Pre-Launch Community Update, where the Community Team are joined by special guest and Monster Hunter Wilds director, Yuya Tokuda, to discuss the improvements and adjustments coming to the game for launch on February 28th. In this pre-recorded stream, hear about the key areas the team are focused on, including what they're working on following the Open Beta Test. Monster Hunter Wilds - Pre-Launch Community Update Monster Hunter Wilds, the latest installment in the Monster Hunter series, will release worldwide on February 28, 2025! Pre-orders available now! https://store.steampowered.com/app/2246340/ View the full article -
[MHWilds News] Monster Hunter Wilds - Pre-Launch Community Update
GameNews posted an article in Monster Hunter
Welcome to the Monster Hunter Wilds - Pre-Launch Community Update, where the Community Team are joined by special guest and Monster Hunter Wilds director, Yuya Tokuda, to discuss the improvements and adjustments coming to the game for launch on February 28th. In this pre-recorded stream, hear about the key areas the team are focused on, including what they're working on following the Open Beta Test. Monster Hunter Wilds - Pre-Launch Community Update Monster Hunter Wilds, the latest installment in the Monster Hunter series, will release worldwide on February 28, 2025! Pre-orders available now! https://store.steampowered.com/app/2246340/ View the full article -
Greetings, Adventurers! Prepare for battle in New World: Aeternum’s Season 7, launching on January 21, 2025. This season brings new content, updates, and fixes to make your adventures eve better. From PvP-focused Seasonal Worlds to Expedition upgrades and bug fixes, Season 7 is packed with exciting opportunities for adventurers of all playstyles. What’s New in Season 7? Introducing Seasonal Worlds, a brand-new system that reimagines the Aeternum experience with unique game rules, items, and abilities each season. Learn more here. View the full article
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[MHWorld News] Monster Hunter Wilds – Pre-Launch Community Update!
GameNews posted an article in Monster Hunter
Hey hunters, How’s it going? We’re here today to share with you the Monster Hunter Wilds – Pre-Launch Community Update! Since November’s Open Beta Test, the team have been busy reviewing the feedback we’d received and working hard to further improve the quality of the full game in-time for launch day. Now that we’re ready to share the details with you, including improvements and adjustments to performance, weapons, game mechanics, multiplayer functionality and more, we felt how better to hear it than directly from the team! Below you’ll be able to watch our Pre-Launch Community Update broadcast, where the Community Team are joined by Monster Hunter Wilds director, Yuya Tokuda and his translator, Patrick, who go into all the juicy details. The event comes in at a little over an hour and is packed full of important info that we’ve been keen to share with you! We’ve also included a text summary of the content below the video if you’d like a quicker read instead, however for the fully comprehensive update, featuring all of the content, video clips, context and discussions, we’d recommend watching the broadcast! Our Update To You, The Community! The Monster Hunter Wilds – Pre-Launch Community Update Please note, everything in this broadcast, as well as the summary text below is not final, representing work in progress and is subject to change. Also, the content revealed during the event does not cover everything the team is currently working on as we approach launch. The Summary! For those of you who prefer a written format, below you’ll find a summary of a lot of the points that were discussed during the event. Once again, please keep in mind that the slides and explanations below aren’t as in-depth as our broadcast, missing both the frequent video clip examples and director Yuya Tokuda’s commentary. But, they are in chronological order, so if you find a particular topic you’d like more info about, you’ll be able to find it pretty quickly in the broadcast if you take a look! Performance Performance was the first topic we addressed, knowing this one to be an important one for the community. We covered all platforms, including PC, which you’ll see alongside one of the consoles below: What does this mean in relation to Steam? The team are working on improving the performance of the Steam version, including frame rate, even when using the same equipment specs that you may have used in the Open Beta Test, although it may vary depending on your setup. We’re also keen to share a very recent development that the team may be able to lower the recommended graphics board specs a little bit more! Once we’ve got accurate information and can lock this in, we’ll release any info on our official website and let you know! We also saw that some of you were concerned as to whether your rig would be powerful enough to run Wilds when it launches, so to hopefully help those of you with questions out, we shared that the team are currently considering releasing a benchmark tool, if possible. As above, we’ll keep you looped in on any further details here. Hitstop & Friendly Fire Hitstop, making your weapons and overall impact of the game’s weapons feel powerful. During the beta we saw comments that players felt could have a little more “oomph”, so the team looked into it and made some tweaks! Weapons will now feel more responsive when landing attacks, especially with big moves and finishers for many weapons types. Director Tokuda shared that the reason for Hitstop initially being less impactful in the beta was due to feedback we’d received from players outside of Japan when World launched was that it was too strong / weighty, however it seems we had the opposite with the Wilds beta! He was deeply moved to think that the weighty action that is the hallmark of Monster Hunter has now been widely accepted around the world! There’s even an example of this in the broadcast with the Great Sword’s True Charged Slash unleashing a truly meaty chop! Regarding Friendly Fire, the team, even before the beta, had decided they wanted to tone it down some of its effects, even though this wasn’t fully reflected in the beta build. Actions such as the Gunlance’s Wyvern Fire and the Hammer’s Upswing have had their impact on other hunters toned down. The Gunlance’s Wyvern Fire was already toned down in this regard during the Open Beta Test, but the Hammer’s Upswing adjustments will be live in the launch version of the game. So, in a nutshell, whilst you won’t send allies flying, they’ll still be briefly knocked off their feet. The team would like to avoid novice players unintentionally giving their friends and fellow hunters big bumps without knowing, potentially causing some players to avoid multiplayer due to the disruptions these actions caused them in a hunt. We hope this change will bring new and experienced hunters together to have a smoother experience in multiplayer. Monster Area Movement Something we encountered ourselves and saw within the community was that monsters seemed to be moving locations very often during the beta. This wasn’t intentional and was actually a glitch where some points were not fully adjusted, leading the monsters to change areas more frequently than they should. This has now been adjusted in the launch version of the game, so depending on how the hunt goes, you can expect the change frequency to be closer to that of Monster Hunter: World! Having said that, monsters belonging to the upper echelon of the ecosystem often have nests away from your base camp, deep in the field. So, when tackling these monsters, they may still move across the locale significantly, especially when in a weakened state. But in these cases, if you’ve placed your Pop-Up Camps in suitable locations that corresponds to the habitat of the monster you’d like to hunt, you can simply fast travel to get there ahead of time. Weapon Adjustments – Overview Good news, hunters, multiple weapons have already received adjustments for launch, with Insect Glaive, Lance, Switch Axe and Sword & Shield being the weapon types you’ll notice the most differences with at launch. The Open Beta Test also had a limited range of attributes and skills available, but the full game has been adjusted to balance for the entire content, including endgame! P.S. The following weapons mentioned all have example video clips in the event broadcast! Weapon Adjustments – Insect Glaive Out of all the weapons, it’d be fair to say the Insect Glaive has been receiving the most attention, so let’s start here: Even prior to the Open Beta Test, from the gameplay hands-on opportunities at Gamescom and Tokyo Game Show, we saw that Insect Glaive users were disappointed that the weapon no longer had its iconic Vaulting Dance. Whilst we didn’t have time to add it back in the beta version, it’ll be there in all its glory come launch! Some extra tweaks have also been made to give Insect Glaive players a few more options to play with, as you can see in the image above! Weapon Adjustments – Lance The Lance has received some adjustments to give more control to the player over their available options in the hunt, allowing Lance users to further express their weapon’s identity. Director Tokuda stated that with the Lance, he wanted to give it more options than in past titles, using a variety of guards and movements. However, in doing so it removed the option for Lance users to wait and see what the monster does and react accordingly, narrowing the actions open to them and making it feel a bit monotonous to play. But fear not, that has been changed! The Counter Thrust from past games has returned as a Charge Counter whilst guarding. You’ll also be able choose a counterattack, such as Power Guard, which charge level changes depending on the power of the guarded attack, as well as another new action which can be done from guarding or Power Guard! The team have also made further adjustments to expand the range of what you can do whilst following up on what you could do in past games, such as removing unintuitive chained moves and speeding up the cancellation timing of guard dashes that are chained during combos. We’re feeling good about this as Kaname Fujioka, Executive Director & Art Director on Monster Hunter Wilds, who is an avid Lance main, has been telling us it feels much better now. Weapon Adjustments – Switch Axe Overall, the Switch Axe has been significantly changed from what you may have experienced in the Open Beta Test. In a nutshell, the basic loop of charging the gauge in Axe Mode and releasing it in Sword Mode is the same, but we’ve alleviated some of the difficulty in of Charging in Axe Mode. Plus, Sword Mode has been adjusted to be more powerful and responsive to match its gauge consumption. You’ll really notice this with Full Release Slash in both its feel and power, as is appropriate for a finisher move! We’ve also made the weapon easier to handle by adjusting moves that were difficult to use, such as increasing the usability of Counter Rising Slash in Sword Mode, as well as shorting the animation lock after a Focus Strike. Weapon Adjustments – Sword & Shield The Sword & Shield has also seen some major adjustments, including the overall feel of the sword. The first major point for this weapon is that Rising Slash can now be performed whilst guarding. In addition, there’s been extensive modifications made to the basic combos with the triangle / Y button, such as Chop and Side Slashes, whilst moving, and to Perfect Rush to improve response, damage, hitstop and more! Weapon Adjustments – Other Weapons For the other weapon types, we’ll also be broadly adjusting their values in anticipation for endgame content, taking into account their individual parameters and skills. As part of this process, we plan to make adjustments to areas that were not balanced as intended, or where unintended weapon type disparities were created. What does this mean? Well, adjustments are being made with an emphasis on whether the concept and vision of each weapon type is as intended, with our direction being to raise the low, rather than lower the high, whilst also eliminating the weapon type disparity as much as possible. The Bow is one such example of this, where we saw the damage output of the weapon being heavily biased towards Tracers and Focus Strike attacks. This has now been adjusted by increasing the power of attacks such as normal shots and Arc Shots, the various transitions and responses being improved to ensure that other actions can also deal meaningful damage. Ultimately, giving more varied gameplay styles for the Bow user! As you can see in the image, we’ve also changed the behaviour of Focus Strike for the Bow so that it locks onto wounds one by one, instead of all of them at once. Much like the other weapons, there’s a video clip for this in the broadcast, so feel free to go check it out! Overall, we’ve made adjustments to all weapons with a view of broadening their appeal and making them a good choice for players and their preferred playstyles, and not just making them less powerful. Skill Builds! Speaking of weapons, we’ve got more information on their new role within building your skills and set! Until now, only armour has been equipped with skills, but with Wilds and the ability to take two different weapons into the hunt, it was inevitable that the wearer would have to choose a weapon type that matched their armour, or face difficulties to match their armour with the right weapon type. So, to address the issue of skill builds having wasted skills, or losing effectiveness from a weapon switch, skills that traditionally are tied to weapons, such as “Attack” and “Guard” are now attached to weapons instead of armour, with armour now focusing on supplementary effects, such as “Speed Eating” etc instead. The skills you find on your weapons don’t disappear when you upgrade them either, quite the opposite in-fact! Upgrading your weapons can enhance the existing skill’s effect, increase the total number of skills it has, or even both! But wait, there’s even more! The later the weapon, the more slots you’ll have for decorations to attach more weapon skills, allowing you to really build the skills to your liking. We’ve got some pictures below for you see it in action: One skill! Two skills! A little more before we finish! That pretty much wraps up our swift summary of some of the content included in our Pre-Launch Community Update broadcast, but if you’d like to know even more about the topics we’ve shared, including seeing what we’ve discussed in action with various video clips straight from the Dev Team, make sure to check out the link to the full event at the top of the post! If that’s not enough, we also discuss the following topics: That face your hunter pulled when holding a shield. More features for multiplayer lobbies, including Squad & Private lobbies. Chat & Sticker controls in public lobbies. Adjustments to the HUD display. Will there be another Open Beta Test? And even more!Plus, to wrap things up there’s a message to you, the amazing Monster Hunter community, straight from director Tokuda. If what you’ve seen today has you pleased and you’d like to support us ahead of launch, pre-orders are live here on Steam and come with a bonus. Thank you! https://store.steampowered.com/app/2246340/Monster_Hunter_Wilds/ Hunter Layered Armor: Guild Knight Set Talisman: Hope Charm Quest Complete – We’ll see you next time! That wraps up todays post! Whether you chose to watch the full event broadcast, read our summary, or anything in-between, thanks for taking the time to do so! The team have been working incredibly hard, and we’ve been looking forward to sharing all this information with you as things started falling into place following the Open Beta Test. What we’ve shown today is a combination of things the team had been working on behind the scenes, as well as the application, where possible, of community feedback that we see and receive. We really do appreciate it, and we hope this helps show that! Thanks for being awesome! See you in the hunt. - The Monster Hunter Community TeamView the full article -
[MHWilds News] Monster Hunter Wilds – Pre-Launch Community Update!
GameNews posted an article in Monster Hunter
Hey hunters, How’s it going? We’re here today to share with you the Monster Hunter Wilds – Pre-Launch Community Update! Since November’s Open Beta Test, the team have been busy reviewing the feedback we’d received and working hard to further improve the quality of the full game in-time for launch day. Now that we’re ready to share the details with you, including improvements and adjustments to performance, weapons, game mechanics, multiplayer functionality and more, we felt how better to hear it than directly from the team! Below you’ll be able to watch our Pre-Launch Community Update broadcast, where the Community Team are joined by Monster Hunter Wilds director, Yuya Tokuda and his translator, Patrick, who go into all the juicy details. The event comes in at a little over an hour and is packed full of important info that we’ve been keen to share with you! We’ve also included a text summary of the content below the video if you’d like a quicker read instead, however for the fully comprehensive update, featuring all of the content, video clips, context and discussions, we’d recommend watching the broadcast! Our Update To You, The Community! The Monster Hunter Wilds – Pre-Launch Community Update Please note, everything in this broadcast, as well as the summary text below is not final, representing work in progress and is subject to change. Also, the content revealed during the event does not cover everything the team is currently working on as we approach launch. The Summary! For those of you who prefer a written format, below you’ll find a summary of a lot of the points that were discussed during the event. Once again, please keep in mind that the slides and explanations below aren’t as in-depth as our broadcast, missing both the frequent video clip examples and director Yuya Tokuda’s commentary. But, they are in chronological order, so if you find a particular topic you’d like more info about, you’ll be able to find it pretty quickly in the broadcast if you take a look! Performance Performance was the first topic we addressed, knowing this one to be an important one for the community. We covered all platforms, including PC, which you’ll see alongside one of the consoles below: What does this mean in relation to Steam? The team are working on improving the performance of the Steam version, including frame rate, even when using the same equipment specs that you may have used in the Open Beta Test, although it may vary depending on your setup. We’re also keen to share a very recent development that the team may be able to lower the recommended graphics board specs a little bit more! Once we’ve got accurate information and can lock this in, we’ll release any info on our official website and let you know! We also saw that some of you were concerned as to whether your rig would be powerful enough to run Wilds when it launches, so to hopefully help those of you with questions out, we shared that the team are currently considering releasing a benchmark tool, if possible. As above, we’ll keep you looped in on any further details here. Hitstop & Friendly Fire Hitstop, making your weapons and overall impact of the game’s weapons feel powerful. During the beta we saw comments that players felt could have a little more “oomph”, so the team looked into it and made some tweaks! Weapons will now feel more responsive when landing attacks, especially with big moves and finishers for many weapons types. Director Tokuda shared that the reason for Hitstop initially being less impactful in the beta was due to feedback we’d received from players outside of Japan when World launched was that it was too strong / weighty, however it seems we had the opposite with the Wilds beta! He was deeply moved to think that the weighty action that is the hallmark of Monster Hunter has now been widely accepted around the world! There’s even an example of this in the broadcast with the Great Sword’s True Charged Slash unleashing a truly meaty chop! Regarding Friendly Fire, the team, even before the beta, had decided they wanted to tone it down some of its effects, even though this wasn’t fully reflected in the beta build. Actions such as the Gunlance’s Wyvern Fire and the Hammer’s Upswing have had their impact on other hunters toned down. The Gunlance’s Wyvern Fire was already toned down in this regard during the Open Beta Test, but the Hammer’s Upswing adjustments will be live in the launch version of the game. So, in a nutshell, whilst you won’t send allies flying, they’ll still be briefly knocked off their feet. The team would like to avoid novice players unintentionally giving their friends and fellow hunters big bumps without knowing, potentially causing some players to avoid multiplayer due to the disruptions these actions caused them in a hunt. We hope this change will bring new and experienced hunters together to have a smoother experience in multiplayer. Monster Area Movement Something we encountered ourselves and saw within the community was that monsters seemed to be moving locations very often during the beta. This wasn’t intentional and was actually a glitch where some points were not fully adjusted, leading the monsters to change areas more frequently than they should. This has now been adjusted in the launch version of the game, so depending on how the hunt goes, you can expect the change frequency to be closer to that of Monster Hunter: World! Having said that, monsters belonging to the upper echelon of the ecosystem often have nests away from your base camp, deep in the field. So, when tackling these monsters, they may still move across the locale significantly, especially when in a weakened state. But in these cases, if you’ve placed your Pop-Up Camps in suitable locations that corresponds to the habitat of the monster you’d like to hunt, you can simply fast travel to get there ahead of time. Weapon Adjustments – Overview Good news, hunters, multiple weapons have already received adjustments for launch, with Insect Glaive, Lance, Switch Axe and Sword & Shield being the weapon types you’ll notice the most differences with at launch. The Open Beta Test also had a limited range of attributes and skills available, but the full game has been adjusted to balance for the entire content, including endgame! P.S. The following weapons mentioned all have example video clips in the event broadcast! Weapon Adjustments – Insect Glaive Out of all the weapons, it’d be fair to say the Insect Glaive has been receiving the most attention, so let’s start here: Even prior to the Open Beta Test, from the gameplay hands-on opportunities at Gamescom and Tokyo Game Show, we saw that Insect Glaive users were disappointed that the weapon no longer had its iconic Vaulting Dance. Whilst we didn’t have time to add it back in the beta version, it’ll be there in all its glory come launch! Some extra tweaks have also been made to give Insect Glaive players a few more options to play with, as you can see in the image above! Weapon Adjustments – Lance The Lance has received some adjustments to give more control to the player over their available options in the hunt, allowing Lance users to further express their weapon’s identity. Director Tokuda stated that with the Lance, he wanted to give it more options than in past titles, using a variety of guards and movements. However, in doing so it removed the option for Lance users to wait and see what the monster does and react accordingly, narrowing the actions open to them and making it feel a bit monotonous to play. But fear not, that has been changed! The Counter Thrust from past games has returned as a Charge Counter whilst guarding. You’ll also be able choose a counterattack, such as Power Guard, which charge level changes depending on the power of the guarded attack, as well as another new action which can be done from guarding or Power Guard! The team have also made further adjustments to expand the range of what you can do whilst following up on what you could do in past games, such as removing unintuitive chained moves and speeding up the cancellation timing of guard dashes that are chained during combos. We’re feeling good about this as Kaname Fujioka, Executive Director & Art Director on Monster Hunter Wilds, who is an avid Lance main, has been telling us it feels much better now. Weapon Adjustments – Switch Axe Overall, the Switch Axe has been significantly changed from what you may have experienced in the Open Beta Test. In a nutshell, the basic loop of charging the gauge in Axe Mode and releasing it in Sword Mode is the same, but we’ve alleviated some of the difficulty in of Charging in Axe Mode. Plus, Sword Mode has been adjusted to be more powerful and responsive to match its gauge consumption. You’ll really notice this with Full Release Slash in both its feel and power, as is appropriate for a finisher move! We’ve also made the weapon easier to handle by adjusting moves that were difficult to use, such as increasing the usability of Counter Rising Slash in Sword Mode, as well as shorting the animation lock after a Focus Strike. Weapon Adjustments – Sword & Shield The Sword & Shield has also seen some major adjustments, including the overall feel of the sword. The first major point for this weapon is that Rising Slash can now be performed whilst guarding. In addition, there’s been extensive modifications made to the basic combos with the triangle / Y button, such as Chop and Side Slashes, whilst moving, and to Perfect Rush to improve response, damage, hitstop and more! Weapon Adjustments – Other Weapons For the other weapon types, we’ll also be broadly adjusting their values in anticipation for endgame content, taking into account their individual parameters and skills. As part of this process, we plan to make adjustments to areas that were not balanced as intended, or where unintended weapon type disparities were created. What does this mean? Well, adjustments are being made with an emphasis on whether the concept and vision of each weapon type is as intended, with our direction being to raise the low, rather than lower the high, whilst also eliminating the weapon type disparity as much as possible. The Bow is one such example of this, where we saw the damage output of the weapon being heavily biased towards Tracers and Focus Strike attacks. This has now been adjusted by increasing the power of attacks such as normal shots and Arc Shots, the various transitions and responses being improved to ensure that other actions can also deal meaningful damage. Ultimately, giving more varied gameplay styles for the Bow user! As you can see in the image, we’ve also changed the behaviour of Focus Strike for the Bow so that it locks onto wounds one by one, instead of all of them at once. Much like the other weapons, there’s a video clip for this in the broadcast, so feel free to go check it out! Overall, we’ve made adjustments to all weapons with a view of broadening their appeal and making them a good choice for players and their preferred playstyles, and not just making them less powerful. Skill Builds! Speaking of weapons, we’ve got more information on their new role within building your skills and set! Until now, only armour has been equipped with skills, but with Wilds and the ability to take two different weapons into the hunt, it was inevitable that the wearer would have to choose a weapon type that matched their armour, or face difficulties to match their armour with the right weapon type. So, to address the issue of skill builds having wasted skills, or losing effectiveness from a weapon switch, skills that traditionally are tied to weapons, such as “Attack” and “Guard” are now attached to weapons instead of armour, with armour now focusing on supplementary effects, such as “Speed Eating” etc instead. The skills you find on your weapons don’t disappear when you upgrade them either, quite the opposite in-fact! Upgrading your weapons can enhance the existing skill’s effect, increase the total number of skills it has, or even both! But wait, there’s even more! The later the weapon, the more slots you’ll have for decorations to attach more weapon skills, allowing you to really build the skills to your liking. We’ve got some pictures below for you see it in action: One skill! Two skills! A little more before we finish! That pretty much wraps up our swift summary of some of the content included in our Pre-Launch Community Update broadcast, but if you’d like to know even more about the topics we’ve shared, including seeing what we’ve discussed in action with various video clips straight from the Dev Team, make sure to check out the link to the full event at the top of the post! If that’s not enough, we also discuss the following topics: That face your hunter pulled when holding a shield. More features for multiplayer lobbies, including Squad & Private lobbies. Chat & Sticker controls in public lobbies. Adjustments to the HUD display. Will there be another Open Beta Test? And even more!Plus, to wrap things up there’s a message to you, the amazing Monster Hunter community, straight from director Tokuda. If what you’ve seen today has you pleased and you’d like to support us ahead of launch, pre-orders are live here on Steam and come with a bonus. Thank you! https://store.steampowered.com/app/2246340/Monster_Hunter_Wilds/ Hunter Layered Armor: Guild Knight Set Talisman: Hope Charm Quest Complete – We’ll see you next time! That wraps up todays post! Whether you chose to watch the full event broadcast, read our summary, or anything in-between, thanks for taking the time to do so! The team have been working incredibly hard, and we’ve been looking forward to sharing all this information with you as things started falling into place following the Open Beta Test. What we’ve shown today is a combination of things the team had been working on behind the scenes, as well as the application, where possible, of community feedback that we see and receive. We really do appreciate it, and we hope this helps show that! Thanks for being awesome! See you in the hunt. - The Monster Hunter Community TeamView the full article -
Hey hunters, How’s it going? You may have seen in our previous post in which we shared that the team have been busy actively reviewing the feedback we’d received from the Open Beta Test we held in November, and that they were hard at work improving the quality of the full game for launch! We also let you know that we’d keep you looped in on the details of the improvement plan, and well, that time has come! The Monster Hunter Wilds - Pre-Launch Community Update! We’d like to invite you to join us this Thursday, December 19th at 6am PT / 2pm GMT / 3pm CET for a special broadcast, where the community team will be joined by Monster Hunter Wilds director, Yuya Tokuda, to discuss the improvements and adjustments in the works for launch. This event is pre-recorded and will be available to watch on both the official Monster Hunter Twitch and YouTube accounts, so pick your service of choice, get comfy and enjoy the show! Monster Hunter Twitch Monster Hunter YouTube After the initial broadcasting of the Pre-Launch Community Update, we’ll also share a summary here on Steam that’ll include a link to the YouTube video version, so fear not if you can’t make it live! Quest Complete – We’ll see you next time! That concludes our quick heads-up post for you! We’re excited to share what we’ve been working on with you all, so hopefully we’ll see you there! See you in the hunt! - The Monster Hunter Community TeamView the full article
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Hey hunters, How’s it going? You may have seen in our previous post in which we shared that the team have been busy actively reviewing the feedback we’d received from the Open Beta Test we held in November, and that they were hard at work improving the quality of the full game for launch! We also let you know that we’d keep you looped in on the details of the improvement plan, and well, that time has come! The Monster Hunter Wilds - Pre-Launch Community Update! We’d like to invite you to join us this Thursday, December 19th at 6am PT / 2pm GMT / 3pm CET for a special broadcast, where the community team will be joined by Monster Hunter Wilds director, Yuya Tokuda, to discuss the improvements and adjustments in the works for launch. This event is pre-recorded and will be available to watch on both the official Monster Hunter Twitch and YouTube accounts, so pick your service of choice, get comfy and enjoy the show! Monster Hunter Twitch Monster Hunter YouTube After the initial broadcasting of the Pre-Launch Community Update, we’ll also share a summary here on Steam that’ll include a link to the YouTube video version, so fear not if you can’t make it live! Quest Complete – We’ll see you next time! That concludes our quick heads-up post for you! We’re excited to share what we’ve been working on with you all, so hopefully we’ll see you there! See you in the hunt! - The Monster Hunter Community TeamView the full article
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[MHRise News] Welcome to Monster Hunter - Presented by Daisy Ridley
GameNews posted an article in Monster Hunter
Welcome, veteran and rookie hunters alike, to the world of Monster Hunter! Presented by the extraordinary Daisy Ridley, learn more about the universe of the Monster Hunter games. Discover the tenuous balance between humans and nature, explore the awe-inspiring Monsters that inhabit the world and wilds, and come to learn about the role of the Hunters and the Hunter’s Guild and their quest for true harmony with nature. You might even be able to discover information about the impending expeditions into the Forbidden Lands, a mysterious location that you’ll explore in the upcoming Monster Hunter Wilds, coming February 28, 2025. Welcome to Monster Hunter - Presented by Daisy Ridley Don't expect any new info or reveals on Monster Hunter Wilds here! View the full article -
[MHWorld News] Welcome to Monster Hunter - Presented by Daisy Ridley
GameNews posted an article in Monster Hunter
Welcome, veteran and rookie hunters alike, to the world of Monster Hunter! Presented by the extraordinary Daisy Ridley, learn more about the universe of the Monster Hunter games. Discover the tenuous balance between humans and nature, explore the awe-inspiring Monsters that inhabit the world and wilds, and come to learn about the role of the Hunters and the Hunter’s Guild and their quest for true harmony with nature. You might even be able to discover information about the impending expeditions into the Forbidden Lands, a mysterious location that you’ll explore in the upcoming Monster Hunter Wilds, coming February 28, 2025. Welcome to Monster Hunter - Presented by Daisy Ridley Don't expect any new info or reveals on Monster Hunter Wilds here! View the full article -
[MHWilds News] Welcome to Monster Hunter - Presented by Daisy Ridley
GameNews posted an article in Monster Hunter
Welcome, veteran and rookie hunters alike, to the world of Monster Hunter! Presented by the extraordinary Daisy Ridley, learn more about the universe of the Monster Hunter games. Discover the tenuous balance between humans and nature, explore the awe-inspiring Monsters that inhabit the world and wilds, and come to learn about the role of the Hunters and the Hunter’s Guild and their quest for true harmony with nature. You might even be able to discover information about the impending expeditions into the Forbidden Lands, a mysterious location that you’ll explore in the upcoming Monster Hunter Wilds, coming February 28, 2025. Welcome to Monster Hunter - Presented by Daisy Ridley Don't expect any new info or reveals on Monster Hunter Wilds here! View the full article -
Hey Survivors! Just a quick update on launch, we’ve decided to push back the Extinction Ascended and Wasteland War release by just 3 days to Thursday, the 19th of December 2024. It’ll be a simultaneous crossplatform launch later in the day during PST hours. We’ll be able to share a more precise launch time closer to the release and that’s also when you’ll get the trailer. Delays are never wanted and obviously we’re no stranger to it, but these extra few days allows us to squash some bugs and ensure a smoother experience for everyone, especially with the holidays coming up and platforms closing for break which prevents our ability to heavily update the game. Thanks for your patience – we can't wait for you to play it! And without further ado, allow us to reveal the new Wasteland War keyart! Download in full resolution Gear-up for 'Wasteland War' on ARK Extinction, the thrilling conclusion of Bob’s Tall Tales! Drive through the desolate wastes in highly-customizable cars called 'BattleRigs—with over 10,000 possible variations—and blaze your own high-octane trail of destruction. Build an epic wasteland stronghold with new structures to defend your tribe's legacy against all challengers. Equip yourself with explosive spears and fire-quenching grenades to dominate the battlefield. Tame the loyal Armadoggo, a unique permanent companion you can outfit with powerful armor attachments to unlock incredible new abilities. So fuel-up, kick the tires, and forge your destiny as the ruler of this post-apocalyptic world! This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, December 16. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Raasclark & Veno feat. 80 content creators Raasclark and Veno invited creators to spin for ARK dinos, carry each other in teams, tame them, and then fight in the Dingle Cup Season 4. Shenanigans guaranteed! YOUTUBE URL Creator: captain fatdog Looking to build a wyvern milking trap in ARK: Survival Ascended? Look no further. Once set up, this trap will make your life way easier. YOUTUBE URL Reaper by akeunyub Quick sketch by eg0sai_07 Thyla by houndteeth RK-WL by ouro-bones First snow by @TekARK_01 Drew my child Egg. I love him. by @TransArkPlayer Paleo ARK's Cryptoclidus by RedRaptorSnaps Photo Mode by dromey Photo Mode by tae94 Photo Mode by spacesquid24. Rock Drake vs Megalo by nemesisstar Returning to the village. by @VenoUntamed Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article
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Greetings, Adventurers! Prepare to rule Aeternum with unparalleled style and authority. In an exciting collaboration with the Prime Video show Secret Level, the latest Prime Gaming drop for New World: Aeternum delivers the regal and fearsome Aelstrom’s Cache, inspired by the Corrupted King himself. This exclusive armor and weapon skin set is available for a limited time, so don’t miss your chance to command respect and power on the battlefield. What’s Included in Aelstrom’s Cache? Unleash your inner ruler with these powerful items: Breastplate of a Corrupted King (Chest Armor) Bevor of a Corrupted King (Head Armor) Greaves of a Corrupted King (Leg Armor) Sabatons of a Corrupted King (Feet Armor) Gauntlets of a Corrupted King (Hand Armor) Dominion (Great Axe Weapon Skin) Claiming this collection equips you with gear worthy of your ambitions and sets you apart in Aeternum’s ever-changing battlegrounds. To get your hands on this regal cache, follow these steps: Link your Amazon Prime account to your New World account. Visit the Prime Gaming Rewards Page. Claim Aelstrom’s Cache. Launch New World and press ESC to open the Store menu. Navigate to Item Claim and redeem your rewards. About Secret Level Exclusively on Prime Video and premiering Tuesday, December 10, Secret Level tells all-new short stories in the worlds of such franchises as Mega Man, Unreal Tournament, Armored Core, and even PAC-MAN. New World: Aeternum will also be featured as part of the Secret Level series alongside several iconic gaming properties. Check out this interview with Tim Miller of Blur Studio for more. Don’t miss your chance to add Aelstrom’s legendary power to your arsenal. Claim Aelstrom’s Cache today and prepare to rule Aeternum with style and authority. Thanks for your support! We’ll see you in Aeternum. View the full article
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Greetings, Adventurers! New World: Aeternum Update 1.1.4 downtime will begin at 5:00 a.m. PT (1:00 p.m. UTC) on December 10 and last approximately 1.5 hours. Get ready to embrace the holiday magic—Winter Convergence Festival has returned to Aeternum! This seasonal event brings festive quests, exclusive rewards, and snowy landscapes to explore. Check out the full release notes, including other notable fixes, below. Winter Convergence FestivalThe Winter Wanderer has returned, spreading joy and tasks across Aeternum. Visit Winter Villages in Everfall, Monarch’s Bluffs, Weaver’s Fen, and Brightwood to exchange Winter Tokens for unique seasonal rewards. Take on festive daily quests, discover scattered gifts, and defeat the wintry Frigid Folk to collect rare items. Winter Villages: Explore festive hubs in key territories. Exclusive Rewards: Unlock holiday-themed armor skins, weapon skins, housing decorations, and emotes. Winter Wanderer Quests: Assist the Wanderer in restoring seasonal balance.The Winter Convergence Festival is only here for a limited time, so join the fun before the snow melts. Hive of the Gorgons Fixed an issue that allowed the Nagas in Hive of Gorgon's maze to be killed with the contagious upheaval perk. Fixed an issue that would occasionally prevent Typhon from properly transitioning from phase one to phase two. Fixed an issue that allowed Echidna to be pushed by the wind chill ability from Ice Gauntlet. Fixed an issue where Fungal Infection could be transferred to enemies. Combat Fixed an issue in which occasionally the effects from a prior ability would appear the next time the ability was performed. Fire Staff: Fixed an issue that allowed looping abilities to loop indefinitely. Hatchet: Fixed an issue that could lead to a faster than intended attack speed. Heartrunes: Fixed an issue where Heartrunes could allow abilities to reset their start up. Heartrunes: Fixed an issue that allowed faster attacks than intended. Blunderbuss: Fixed an issue that allowed the Blunderbuss basic attack to fire faster than intended. Fixed an issue where the elemental band Artifact perk could trigger off of damage over time. Fixed an issue where Nature's Wrath could sometimes cause Empowers to last indefinitely. Fixed an issue where the Corrupted Acolyte's summoned corruption mines sometimes wouldn't deal damage. World Experience Fixed an issue that caused the Gleamite Meteor to not provide enough Gleamite chunks and shards. Fixed the daily reset for the quests Long Live the Queen and They Dryad Promenade in Reekwater, as those quests had been set up in such a way that they were not properly gating players who had already completed them on the same day. Notable Fixes Fixed a rare startup crash in the renderer when game settings data was not successfully loaded. Fixed a crash that could occur when transitioning between Expeditions and game worlds. Fixed an issue in the PC DX12 Beta that could cause a framerate drop after changing video options. Mounts Mounts now consume stamina when jumping while dashing. Fixed an issue that allowed mount jump from stopping to increase speed. Economy, Progression, and Gear Re-enabled the ability to mass-salvage Azoth Vials. Fixed an issue that caused the Deckhands Promotion Earring to have the weapon functionality of the Jasper gem's retaliate effect instead of armor. UI/UX/Social Fixed an issue that caused platform invites to fail when sent cross region. Fixed an issue that blocked social features. Entering a game mode from within a house will no longer leave you in a broken house state when you exit the game mode. Changed the world transfer purchase in the store to no longer refer to region transfers. Whether you’re collecting festive rewards or exploring snowy landscapes, there’s something for everyone. Jump into Aeternum and make this season unforgettable. Thanks for your support! We’ll see you in Aeternum. View the full article
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Get ready to hit the Wasteland in style with customizable BattleRigs, arriving December 16th with the final chapter of Bob's Tall Tales! These rugged machines are built to conquer the harshest environments, offering survivors a new way to traverse, transport, and dominate. Download in full resolution Each BattleRig is a blank canvas for your survival ingenuity—add turrets for extra firepower, attachments for unique functionality, and paint jobs to make it truly yours. Whether you’re hauling supplies, engaging enemies, or simply exploring the Wasteland, these BattleRigs will be an indispensable part of your arsenal. As part of Bob's Tall Tales: Wasteland War, these BattleRigs are more than just transportation—they’re a game-changer for survival strategy. Gear up, customize, and prepare to roll out on December 16th! MODSPOLIGHTLINK Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: MSVV Pirate Skins by Deckard Reaper Costume Skin by TeamMiroku Toraneko Mod by TeamMiroku Deimos Cosmetics: Roman Empire Wardrobe by SurviveDeimos FSG Wasteland Structures by Kiz3rMomo Cliffan's Decor Conquest Furniture by Cliffan Legions Ships by TheRealLegion MSVV Pirate Weapons by Deckard MSVV Drunken Skull by Deckard MSVV Viking Ships by Deckar Shoko Deco Plush by Shokomaki Unleash your imagination and transform your ARK experience with our latest premium mods! This video features: Atlantis map by SnowyTrain Bullet Sci-Fi Structures Premium | Skin Cosmetics by Bullet_97 H&N Chibi Champions by TheNokosa & TheRealHypernatrema Crystal Structures Skin by Matheusrp11 MSVV Premium Monster Skins by Deckard ARKpocalypse servers have been wiped today! What are ARKpocalypse? ARKpocalypse are monthly-wipe servers with higher than usual rates. Next wipe: January 10th, 2025For this round, the following mods will be included: Shiny! Dinos Ascended by nevcairiel Additions Ascended: Brachiosaurus by Garuga123 Additional MunitionsTG by snappin Stacking Mod 1000-50 by Paeaet Klinger Additional Rustic Building by klingerMartins ARK Wilds: Cockatrice by wildwaghorn Moros Nothosaurus by MoroNadYou can join them by searching in the server browser! Happy Surviving! For the Turkey season, the Official Network will be receiving bonus rates! It will be active until Tuesday, December 10. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Haitch Duck versus Duck has never been so heated. Which rubber duck will make it to the finish line? Creator: NikkiPenelope Plays NikkiPeneloppe ventures out to acquire new useful tames to progress in her journey through Primal Chaos! YOUTUBE URL Giga by unclelarry9680 Hungry Xiphactinus by raventap Fan Art by leo063264 The "Lady of Light" by @WolfTek7 I love Managarmr, who is pinned to the sky like a criminal by @rianeko_mabi Fan Art by rasvim Fan Art by jurajack. Photo Mode by jabolkozak Photo Mode by thenymphlilith ASA Basilisk by nemesisstar horse by frozen_soap Where there's a window there's a cat by dewy0411 Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article
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Greetings, Adventurers! The majesty of snow, the warmth of community, and a host of exciting rewards and activities can only mean one thing: The Winter Convergence Festival is back! Beginning on December 10, this seasonal celebration transforms Aeternum into a winter wonderland where you partake in festive quests, collect unique items, and embrace the spirit of giving. Discover more about the Winter Convergence Festival and the latest updates here. View the full article
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Greetings, Adventurers! Explore a cursed island plagued by mystery alongside T-Pain and some of your favorite Creators like DrLupo and TimtheTatman as they play endgame content with the New World: Aeternum Development Team. Don’t miss a single moment on December 3 at 1:00 PM PT when one of the most ambitious groups of Adventurers yet faces off in Outpost Rush, challenges the Myrkgard Elite Chest Run, and braves the Hive of Gorgons raid in search of rumored riches. Check out the full list of featured Creators below. Featured Creators T-Pain DrLupo Shroud Duke Dennis Agent00 Granny Cardboard_Cowboy TimtheTatmanJourney through New World: Aeternum for Free on Consoles Inspired to start your own adventures on the Eternal Isle? Invite your friends on PlayStation 5 and Xbox Series X|S to explore the world of Aeternum with you through our free trial.* The trial offers 4 hours of free gameplay, giving you the perfect chance to discover the island’s supernatural secrets. *Platform subscription (sold separately) required. Terms apply. Thanks for your support! We’ll see you in Aeternum.View the full article
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Filipe - Lead ProgrammerAt the beginning of this month, I focused on fixing crashes and various bugs for the latest public patch while simultaneously working on the Allosaurus and its unique mechanics. Most of its basic systems are already functional, though some key animations, particularly those tied to its special ability, are still in production. We also made notable progress on the Tyrannosaurus, mostly visual fixes and enhancements. This includes smoother animation blending and better integration with its mechanics to help translate visuals due to its size. Additionally, fruit trees themselves will now be edible, not just their individual fruits. This provides a more practical food source for larger creatures at the cost. Consuming the tree significantly reduces future food availability, as a tree is necessary for fruit to grow back. Finally, I added the gastrolith system. All playables can now consume gastroliths, which decrease the food contents of your stomach at a faster rate so that you can better manage your nutrition and diet combinations. Ariel - ProgrammerThis month my main focus was the maiasaura. The animal is getting close to completion and it’s in full QA testing now, so new issues kept popping up for me to fix. Luckily nothing major was broken and we were also able to set up its stats now that everything is in place. Overall I feel satisfied with how the dinosaur turned out. Originally I was a bit wary of how we were going to support the two different stances, but it worked out quite well. When not working on the maiasaura or bug fixes I had some time to start looking at my next task, which involves the pteranodon. I always enjoy working on the more agile animals, so I was quite excited about it. This won’t be part of the upcoming update as it’s in early stages, but you can expect some nice little additions. Wedge - Sound Designer This month I’ve been making my way through a large majority of adult Maia’s supplementary vocal sounds with only its pounced, pinned, blind and female court vocal sounds remaining. After these are complete, I will be altering these vocals for its juvenile stage. I’ve also done another pass on the adult animations adding short vocal sounds where necessary as well as more breath and foley sounds. I’ve overhauled and simplified the way we handle reverb for calls at a distance, providing more accurate control on the amount of reverb the sound is sent to over distance. Within this overhaul I made changes to the reverb effect, adjusting decay rates, dampening etc. affecting how it sounds for each size category to be more appropriate and more importantly prominent. I also added an additional send to a multitap delay effect to simulate echo as it gets further away. The combination of all these changes should have a significant effect on making vocals more accurate and help the player identify the distance from a sound source. I’ve also replaced the distant stomp layer of large footstep sounds and made some adjustments to attenuation and volume balance for the large footsteps. VisualTech48 - Environmental ArtistThis month has been all about the guts. Well not those guts, but the G.U.T.S. Most of my month has been focusing on the new shader Ikarop did and putting it to its true test with a big variation of materials, and applying them all to our new G.U.T.S, ranging from the already seen HUB#1 and a big variation of tunnel types that will be used with it. I’ve started from the entrance towards the inner pieces, which are semi modular due to the PLA system. You’ll see variants as you go through them so it's not bland or repetitive. I tried to keep it clean so Jace, or anyone that wants to build on top of the system, can do so with ease. Creators can not only change what is in said tunnels, but can easily make their own path and storylines within by just changing a kit’s piece from dead-ends to further tunnels and room connections. Overall the direction grants us a really nice structure for expanding the tunnels, (literally) in every way. To top it off here are some development images for you to look at. Till next month. Cheers. Tapwing - 2D Artist We wanted to give two of the most famous dinosaurs their own spotlight piece of a 1-on-1 encounter. They were designed to mirror each-other and reflect the opposite outcome of a brutal fight where neither escapes unscathed. Posing both animals was an interesting challenge with the Trike victory painting, because in early versions, the trike looked as if it were guarding the Tyrannosaurus body as opposed to standing on top of its attacker after finally bringing it down. Changing the arm position to be less possessive looking, sprawled out overtone the rex and adding a little more fear to the triceratops face helped bring the tone back to where it should be. The Rex victory version of the painting had its own hurdle to work through. With the overlapping nature of the pose, lighting was going to need extra attention to make sure the outline of the Rex head didn’t disappear into the shadows. For fellow illustrators: Plan out your lighting thoroughly in advance, you’ll save yourself a lot of headache and course corrections down the line! hypno - QA LeadThis month QA has been focused almost entirely on Maiasaura, ensuring that it works with all of our existing systems. As we add more species to the game, as does the number of possible issues between them, so it was important for us this month to check it against absolutely everything. I can say with confidence now that we’ve checked it against all abilities in the game and they all work as intended. Deinosuchus can lunge and drown it, Ceratosaurus bite applies bacteria correctly, Dilophosaurus hallucinations can spawn and attack the Maiasaura, etc. As you can see, the number of tests quickly stack up as we add new species; so, we’ve been working on streamlining this process within QA to make it much more efficient in the future. To give you a video example of an interaction that was bugged with the Maiasaura, here’s what happened when an Omniraptor was bucked off of one: In case it wasn’t obvious from the video, the Omniraptor would shrink dramatically in size each time they were bucked off! This wasn’t as straightforward as that though, as this issue only showed on the Omniraptor’s client, causing them to “jitter” for all other players. As well as interactions with other species, the Maiasaura also of course came with a plethora of its own problems. Here’s how it looked if it grazed while turning: We have also been testing the other new additions to the game. For example, Gastroliths are being introduced in the next update, allowing users to reduce their hunger faster. I’d like to give a big thank you to all of those that have been continuing to report issues to our community bug report form (https://forms.gle/ufXDnxNfhRhZ7CCi8). Without them, we wouldn’t catch a lot of the problems that exist in the game. One report that we did come across from a report a while back was the aptly named “fish prison” issue – players that were swallowed by an elite fish would sometimes never be allowed to respawn, becoming stuck following the fish until forced to relog: Lastly, QA has been playtesting the Maiasaura to make sure it feels fun to play as. We’re aiming for it to be a fairly tanky, swift animal that deals moderate damage in favour of better crowd control capabilities. The growth is set up in a way so that it quickly grows to its subadult stage, then slows down as it progresses towards a full adult. It is also able to quickly switch stances between being quadruped and biped, allowing it to adapt to various circumstances. My favourite ability is the “Shove”, which can be used while sprinting, allowing you to send smaller characters flying. I’m very much looking forward to getting this character into your hands very soon with a horde test, which we are aiming to push out within the next week. View the full article
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Hey hunters, We hope you all had a great time in the Monster Hunter Wilds Open Beta Test. We’d like to share with you that the team have been actively reviewing the feedback we received from the beta and are working hard to improve the quality of the full game. We’ll inform you of the details of the improvement plan for the launch version at a later date. The team are busy cooking at the moment, so we’ll make sure to keep you looped in on that here on Steam, please look out for more information in the future! Thank you to everyone who took the time to share their thoughts, whether that was here on Steam, on social media and / or via our official feedback survey, we really value it. Vote for Monster Hunter Wilds in The Game Awards 2024! It’s that time of year again, The Game Awards are on the horizon and this year we’re proud for Monster Hunter Wilds to be nominated for “Most Anticipated Game”! Every vote counts, so if you’d like to take a quick moment to head over to The Game Awards website and vote Monster Hunter Wilds for “Most Anticipated Game”, we’d really appreciate it, thank you! Cast your vote with our direct link HERE. Quest Complete – We’ll see you next time! That wraps up today’s short post! We’re looking forward to sharing details about the improvement plan for the launch version of Monster Hunter Wilds in the future and will let you know as soon as we’re ready! In the meantime, if you get a quick moment to help Monster Hunter Wilds snag a Gold Crown at The Game Awards by voting for us, that’d be so tasty! See you in the hunt! - The Monster Hunter Community TeamView the full article
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Hey hunters, We hope you all had a great time in the Monster Hunter Wilds Open Beta Test. We’d like to share with you that the team have been actively reviewing the feedback we received from the beta and are working hard to improve the quality of the full game. We’ll inform you of the details of the improvement plan for the launch version at a later date. The team are busy cooking at the moment, so we’ll make sure to keep you looped in on that here on Steam, please look out for more information in the future! Thank you to everyone who took the time to share their thoughts, whether that was here on Steam, on social media and / or via our official feedback survey, we really value it. Vote for Monster Hunter Wilds in The Game Awards 2024! It’s that time of year again, The Game Awards are on the horizon and this year we’re proud for Monster Hunter Wilds to be nominated for “Most Anticipated Game”! Every vote counts, so if you’d like to take a quick moment to head over to The Game Awards website and vote Monster Hunter Wilds for “Most Anticipated Game”, we’d really appreciate it, thank you! Cast your vote with our direct link HERE. Quest Complete – We’ll see you next time! That wraps up today’s short post! We’re looking forward to sharing details about the improvement plan for the launch version of Monster Hunter Wilds in the future and will let you know as soon as we’re ready! In the meantime, if you get a quick moment to help Monster Hunter Wilds snag a Gold Crown at The Game Awards by voting for us, that’d be so tasty! See you in the hunt! - The Monster Hunter Community TeamView the full article
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Dive deeper into the Monster Hunter series during the Autumn Sale, now live! Hurry—these deals are available for a limited time. https://store.steampowered.com/curator/33273264/sale/blackfriday Visit the store page for full pricing details and sale dates, so you don’t miss out! Monster Hunter NewsIf you have Monster Hunter Stories 2: Wings of Ruin Steam version save data, you'll receive a bonus Rider layered armor set for your hunter, and a Navirou layered armor set for your Palico! Note: To get the Palico Navirou layered armor, you must have Monster Hunter Rise: Sunbreak installed. This collection pack is ideal for players who have yet to try both games. Monster Hunter Stories Collection Monster Hunter Stories Deluxe Collection Visit the official website or store page for more details. Monster Hunter Stories - Launch Trailer https://store.steampowered.com/app/2356560/ Hatch, raise, and live alongside monsters in this fun-filled RPG set in the Monster Hunter universe! Monster Hunter Stories 2: Wings of Ruin - Launch Trailer https://store.steampowered.com/app/1277400/ Our epic tale begins with the mass disappearance of Rathalos from around the world. You meet a Wyverian girl named Ena who knew your illustrious grandfather, Red. She has been entrusted with an egg, but what's inside it? The fate of the world hangs in the balance as the exciting story of the Wings of Ruin unfolds. We look forward to your continued support of the Monster Hunter series! View the full article
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Bouncing into the Wasteland with unshakable loyalty, the Armadoggo is the companion you never knew you couldn't survive without! This lovable sidekick from Bob’s Tall Tales: Wasteland Wars is more than just a good doggo—it’s your ultimate survival buddy. With its customizable armor attachments and resourceful abilities, Armadoggo is always ready to lend a paw, whether you’re fending off threats or carrying the spoils of your adventures. Download in full resolution More than just a tame, the Armadoggo is a testament to survival, faithfully following wherever you go in Companion Mode. When it nears death’s door, it digs deep to recover, ensuring it can always return to your side. This resilient and resourceful companion can also be outfitted with a variety of attachments, from carrying extra weight to offering emergency healing, providing you with the ultimate survival partner in the harshest of environments. The Armadoggo joins the adventure on December 16th with the final chapter of Bob’s Tall Tales: Wasteland Wars. It’s time to gear up and embrace the Wasteland with your new loyal partner in survival. We can’t wait for you to meet the goodest pup on the ARKs! The feast is set, Survivors! Turkey Trials will run from November 26th to December 10th, bringing boosted rates and vibrant event colors to your ARK. While this year’s celebration may be simpler, it’s the perfect time to give thanks, gather your tribe, and bundle up around a warming Fria Curry while we prepare for a festive time in Winter Wonderland! PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Light Yellow Yellow Custard GreenSlate Sage DarkTurquoise Orange Coral DragonFire Glacial Teal DragonGreen3 Dino Light Red Light Red Vermillion DarkMagenta DarkViolet LemonLime Going forward on consoles, we will only be enabling dynamic download for non-premium custom cosmetics that are less than 700 MB in size. PC users will continue to dynamically download all whitelisted cosmetics. This change will be retroactively applied to already whitelisted cosmetics, and any that are over 700 MB will be disabled from dynamic download on consoles. Cosmetics that are not dynamically downloaded can still be used and players can manually install them from the mod browser in order to see them in game. Premium cosmetics will remain dynamic download enabled on all platforms. This weekend, the Official Network will be receiving bonus rates! It will be active until Tuesday, December 10. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: MrMEOLA MrMEOLA finally finds the tame he has been searching for on Primal Nemesis! Creator: Savkyn Learn how to make a simple yet beautiful medieval house on The Center! Reaper King rises from the soil by _allhailmegatron Snuggles my beloved child by explosivefishh Compys Need Love Too by poisonivie88 Meet the Reaper Queen by @MayaPatch89 Yi Ling Babies by @k3zk_627 Fertile Land by @falco_luna ARK's luxury car Rhyniognatha by @kinosei_x2 Photo Mode by megalosaurus9182 Big fish munching on a raft by frozen_soap Photo Mode by lunajiiva Photo Mode by strides993 Boggy Base! by @CharliSpirit Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article