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  1. Hey Islanders, It's time venture back into The Isle to explore a myriad of new features and locations. Delve into the Mutations system and adapt your animal to survive and thrive across multiple generations. Look your best and stand out from the pack with an array of new skin patterns. Sink your claws into the competition with the Omniraptor's new grapple mechanic, or for those who prefer defense, join the herd as the Diabloceratops, a robust and formidable herbivore that always faces a threat. You may need to restart your Steam client if the update does not make itself immediately available to download. Updated server owner configs:[expand type=details expanded=false] [/script/theisle.tigamesession] ServerName="Server name here" // Server name. MapName=Gateway MaxPlayerCount=100 // 100+ player servers is not recommended. bEnableHumans=false // Set to true if you want to run around with a flashlight and kick an animal. bQueueEnabled=false // Enable queue if server slots are all filled. QueuePort=1000 // Queue port. This port must be open if Queueing is enabled. bServerPassword=false // Set to true if you want a server password. ServerPassword="password here" // Your server password. bRconEnabled=true // Enable RCON. RconPassword="password here" // RCON password. Do not give this out. RconPort=5555 bServerDynamicWeather=true // Temporarily disabled. Changing this will do nothing. ServerDayLengthMinutes=45 // Set in minutes. ServerNightLengthMinutes=20 // Set in minutes. bServerWhitelist=false // Set the server whitelist. If true, will look for whitelistID's in the above category. bEnableGlobalChat=false // Enabling the Global Chat panel. bSpawnPlants=true // Enable plant food spawns. bSpawnAI=true // Enable AI spawns. AISpawnInterval=40 // Set how frequently AI can spawn in seconds. bEnableMigration=true // Enable patrol zones, species migrations, and mass migrations. MaxMigrationTime=5400 // Value is in seconds. This controls how long the migration zones should last. GrowthMultiplier=1 - Universal multiplier for growth. Putting this number too high will break it. Recommendation is no higher than 20, even for lulz. bEnableMutations=true // Enable mutations. [/script/theisle.tigamestatebase] AdminsSteamIDs=Admin steam ID here // SteamID64 format WhitelistIDs=White list steam ID here // SteamID64 format. NOTE: Must be enabled in the game session below. Keep this empty if whitelist is disabled // List of all enabled classes. Remove a line to remove a class from spawning. - Can also be managed in Admin Panel in real time. AllowedClasses=Hypsilophodon AllowedClasses=Pachycephalosaurus AllowedClasses=Stegosaurus AllowedClasses=Tenontosaurus AllowedClasses=Carnotaurus AllowedClasses=Ceratosaurus AllowedClasses=Deinosuchus AllowedClasses=Diabloceratops AllowedClasses=Omniraptor AllowedClasses=Pteranodon AllowedClasses=Troodon AllowedClasses=Beipiaosaurus AllowedClasses=Gallimimus AllowedClasses=Dilophosaurus AllowedClasses=Herrerasaurus // List of all enabled mutations and values. Keep commented out to have all mutations enabled. Enabling any mutations means you must include all mutations you would like available on your server. Listed below are all modifiable mutations with default values. Altering these values may produce unstable gameplay. // EnabledMutations=Hemomania, 0.05 // EnabledMutations=Hematophagy, 0.25 // EnabledMutations=Accelerated Prey Drive, 0.1 // EnabledMutations=Xerocole Adaptation, 0.2 // EnabledMutations=Hypervigilance, 0.5 // EnabledMutations=Truculency, 0.2 // EnabledMutations=Osteophagic, 0.15 // EnabledMutations=Photosynthetic Regeneration, 0.1 // EnabledMutations=Cellular Regeneration, 0.15 // EnabledMutations=Advanced Gestation, 0.5 // EnabledMutations=Sustained Hydration, 0.2 // EnabledMutations=Enlarged meniscus, 0.15 // EnabledMutations=Efficient Digestion, 0.2 // EnabledMutations=Featherweight, 0.5 // EnabledMutations=Osteosclerosis, 0.2 // EnabledMutations=Wader, 0.25 // EnabledMutations=Epidermal Fibrosis, 0.15 // EnabledMutations=Congenital Hypoalgesia, 0.15 // EnabledMutations=Photosynthetic Tissue, 0.05 // EnabledMutations=Nocturnal, 0.05 // EnabledMutations=Hydroregenerative, 0.25 // EnabledMutations=Increased Inspiratory Capacity, 0.15 // EnabledMutations=Hydrodynamic, 0.15 // EnabledMutations=Submerged Optical Retention, 0.05 // EnabledMutations=Infrasound Communication, 0.5 // EnabledMutations=Augmented Tapetum, 0.5 // EnabledMutations=Hypermetabolic Inanition, 0.15 // EnabledMutations=Tactile Endurance, 0.5 // EnabledMutations=Gastronomic Regeneration, 0.1 // EnabledMutations=Heightened Ghrelin, 0.25 // EnabledMutations=Prolific Reproduction, 0.1 // EnabledMutations=Enhanced Digestion, 0.1 // EnabledMutations=Reinforced Tendons, 0.1 // EnabledMutations=Multichambered Lungs, 0.05 // EnabledMutations=Reabsorption, 1 ****** // Value must be 1 or remove from this list to disable it. // EnabledMutations=Pit Organ, 1 ******// Value must be 1 or remove from this list to disable it. // EnabledMutations=Cannibalistic, 1 ******// Value must be 1 or remove from this list to disable it. // EnabledMutations=Barometric Sensitivity, 1 ******// Value must be 1 or remove from this list to disable it. // EnabledMutations=Social Behavior, 1 *****// Value must be 1 or remove from this list to disable it. // EnabledMutations=Traumatic Thrombosis, 1 *****// Value must be 1 or remove from this list to disable it. // EnabledMutations=Reniculate Kidneys, 1 *****// Value must be 1 or remove from this list to disable it. // EnabledMutations=Paratrepsis, 1 ****// Value must be 1 or remove from this list to disable it. // Add the names of each AI class that should be disabled, one line for each. // DisallowedAIClasses=Compsognathus // DisallowedAIClasses=Pterodactylus // DisallowedAIClasses=Boar // DisallowedAIClasses=Deer // DisallowedAIClasses=Goat // DisallowedAIClasses=Seaturtle[/expand] Additions: Added physics foliage to settings menu Added grapple system for omniraptor pounce Added new open body mechanic (tap E 3x) Added mutations Added new skin patterns Added unstuck command Added conditions for more animals to knock food from trees with their abilities Added growth to hypsilophodon Added new admin spectator mode option Added south plains sanctuaryEnhancements: Updated chat UI Allowed semi-aquatics to swallow on the surface of water while moving Updated gallimimus trot speed and animations Adjusted character display in server list to show status of character and tooltip Character display in server list now shows different states for low hunger and thirst Replaced deinosuchus by diabloceratops in omniraptor's diet Added diabloceratops to deinosuchus's diet Increased troodon envenomation potency Adjusted plant spawn slope check Updated lunge balance values Adjusted migration zones plant spawn proportions Reduced troodon's pounce latch stamina cost Updated beipiaosaurus swim stamina values Reduced beipiaosaurus surface swimming speed Adjusted visual and weight growth of the stegosaurus to be more consistent Slightly increased stegosaurus growth time to be in line with other animals Reduced corpse total existing time from 45 to 35mins Improved camera lock during grazing Adjusted the speed of which the mud effect is removed by swimming and rain Players can no longer swallow food whole if it would cause them to vomit. Players can still manually overeat food sources on the ground and will vomitBug fixes: Fixed audio crash and stutters Fixed organs and meat chunks falling through the floor Fixed ceratosaurus manual vomit animation Fixed skin creator resolution scale issues Fixed interrupt vocals not working for all clients Fixed various instances where stagger montages were not playing Fixed ceratosaurus mouth animation resetting when taking damage Fixed thirst going up in saltwater after swimming directly into it from freshwater Fixed carnotaurus drag animation visual issue Fixed up/down attacks only triggering when falling down Fixed recoil animations not playing when being latched Fixed gallimimus clipping when scenting and resting Fixed knockdown direction issues with certain weights Fixed animal sprint animations playing at 2x speed Fixed AI sliding Fixed the "hold to sleep" hint sometimes not disappearing Fixed night time config not being respected Fixed dinosaurs not playing the pinned animation when pinned during the vomit animation Fixed carnotaurus charging jitter Fixed human select issue in UI if clicking back on zone spawn list Fixed gallimimus mouth issues while in skin preview Fixed pinned target animation resetting when let go from a pounce by a player if it is still being pounced by other players Fixed rain displaying through water Fixed carnotaurus bite sound cut off Fixed ceratosaurus damage multiplier when releasing RMB to attack Fixed some animation issues when walking after using scent Fixed beipiaosaurus playing its swimming vocal animations after surfacing Fixed sensitivity slider ranges Fixed blind related crash Fixed flung animations playing twice Fixed auto game restart when changing settings that need it Fixed an issue with prelobby character displays Fixed AI spawning inside some larger rocks Fixed the ability to thrash while dragging Fixed deinosuchus and ceratosaurus vomiting when drinking saltwater Fixed juvenile deinosuchus bite sound playing twice Fix to vocal type sounds still spawning underwater Fix to some issues caused by swallowed/Grabbed objects Fixed various issues with body impact sounds Fixed courted dinosaur names sometimes not being set Fixed being able to court while in spar mode Fixed scaling issues of various locomotion vfx Fixed safe logout not being interrupted when resting is interrupted Fixed corpses becoming stuck to deinosuchus face after killing via lunge Fixed deinosuchus calls crossfade from hatchling to juvenile Fixed hatchlings able to open corpses Fixed calls not working if very far away Fixed stegosaurus impale not working Fixed juvenile stegosaurus dig and bite animations deforming the mesh Fixed food inconsistencies on plants and plant chunks Fixed a camera lockup after being woken up from sleeping Fixed domes render Fixed eggs not shaking when hatching Fixed tree texture and collision issues Fixed beipiaosaurus deformation on skin customization screen Fixed attacks sometimes not detecting hitboxes properly Fixed attacks continuing after recoil Fixed tail tip hitboxes Fixed not being able to hit schooling fish Fixed some effects not playing properly while swimming Fixed pteranodon drag animations Fixed meat chunks ragdoll resetting while being carried Fixed pachycephalosaurus ram being blocked while pounced Fixed rare issues with nest detection Fixed some hypsilophodon sounds not modulating pitch with age Fixed deinosuchus juvenile bite audio not playing sometimes Fixed hypsilophodon using the wrong animation for rotten eggs Fixed juvenile hypsilophodon spit Fixed to ceratosaurus bite cancelling the audio for other clients Fixed thrashed organs not being interactable Fixed carried items scaling with growth of the carrier Fixed chicken not playing pinned animation Fixed juvenile gallimimus jaw issue on skin preview Fixed pteranodon not taking damage when flying into the ground Fixed hypsilophodon stamina regeneration after jumping Fixed plant pieces and debris rotation after being dropped while carrying Fixed players getting dusty from laying on any material Fixed chat history box remaining open indefinitely after typing Fixed after vomiting and safe logging, vomit sickness not healing off with time Fixed players are unable to eat if they let hypsilophodon spit fade away Fixed pachycephalosaurus being able to ram while in water Fixed bodies sometimes emitting loud audio after being dragged Fixed jungle ambient foliage volumes Fixed stegosaurus attack power at adult Fixed stegosaurus power swing recoiling when it shouldn't Fixed drowning causing to be kicked Fixed server sometimes not finding the nest to hatch from Fixed unpairing while laying eggs Fixed not being able to wash off hyspilophodon blindness when swimming Fixed hyspilophodon blindness not washing off underwater Fixed pounce not properly latching to target if too close Fixed being unable to slide while biting Fixed herrerasaurus climb up animation ending prematurely Fixed gallimimus jittering after using the mobilize boost Fixed fall damage not triggering Fixed hypsilophodon eyebrows not being colored on A and B patterns Fixed underwater waterfall sounds not attenuating Fixed being unable to pounce humans from the front Fixed inconsistent character acceleration when holding sprint Fixed the gallimimus neck clipping into its body after using the mobilize ability Fixed the juvenile deinosuchus sinking animation Fixed replication issue on destructible fences Fixed hypsilophodon's feet sliding when grazing Fixed breath sounds not scaling with ageView the full article
  2. We'll be showing our official Trailer #3 at this year's gamescom Opening Night Live held on August 20, 2024 (CEST). Monster Hunter Wilds will be releasing globally in 2025, so don't miss your chance to see the latest our newest Monster Hunter title has to offer! Monster Hunter Wilds will also be playable to the public for the first time ever at gamescom 2024, held from August 21 to August 25 in Cologne, Germany. Ahead of the event, we'll be regularly releasing video shorts that showcase basic hunter mechanics and a give a brief introduction about each of the 14 weapon types. The first one drops today, so check it out! https://www.monsterhunter.com/wilds/ The first two videos cover basic mechanics and the new Focus Mode. These intros are perfect for anyone new to the series or anyone who just wants to learn more about the action in Monster Hunter Wilds. Even long-time series fans shouldn't miss out, though—check out the weapon intro videos for a sneak peek at new moves for each weapon! Monster Hunter Wilds: Basic Mechanics Overview This video covers some of the basics of controlling your hunter. You'll also learn about the hunter's trusty Slinger, and about the new Seikret mount, which will be an indispensable ally as you explore and traverse the world. Monster Hunter Wilds: Focus Mode Overview Focus Mode allows you to carefully aim your attacks or guards. Use Focus Mode to attack or guard in the direction the camera is facing, and also highlight any wounds or weak points on the monster. Focus StrikeSpecial attacks available during Focus Mode—Focus Strikes will deal massive damage when connecting with a wound or weak point. Hitting a wound with a Focus Strike will destroy the wound, dealing massive damage and stunning the monster. Monster Hunter Wilds: Great Sword | Weapon Overview Monster Hunter Wilds weapon videos will be releasing regularly. Follow our official website and socials so you don't miss a single drop! Wishlist now! https://store.steampowered.com/app/2246340/ Follow us online for future Monster Hunter Wilds news! Save Data Bonus DetailsHunters can show off their experience from the New World by earning some nostalgic in-game equipment for your Palico in Monster Hunter Wilds. If you have save data from Monster Hunter: World and Iceborne on Steam, you'll earn in-game equipment from each save data milestone when you start your adventure in Monster Hunter Wilds. See our official website for more information. https://www.monsterhunter.com/wilds/ View the full article
  3. We'll be showing our official Trailer #3 at this year's gamescom Opening Night Live held on August 20, 2024 (CEST). Monster Hunter Wilds will be releasing globally in 2025, so don't miss your chance to see the latest our newest Monster Hunter title has to offer! Monster Hunter Wilds will also be playable to the public for the first time ever at gamescom 2024, held from August 21 to August 25 in Cologne, Germany. Ahead of the event, we'll be regularly releasing video shorts that showcase basic hunter mechanics and a give a brief introduction about each of the 14 weapon types. The first one drops today, so check it out! https://www.monsterhunter.com/wilds/ The first two videos cover basic mechanics and the new Focus Mode. These intros are perfect for anyone new to the series or anyone who just wants to learn more about the action in Monster Hunter Wilds. Even long-time series fans shouldn't miss out, though—check out the weapon intro videos for a sneak peek at new moves for each weapon! Monster Hunter Wilds: Basic Mechanics Overview This video covers some of the basics of controlling your hunter. You'll also learn about the hunter's trusty Slinger, and about the new Seikret mount, which will be an indispensable ally as you explore and traverse the world. Monster Hunter Wilds: Focus Mode Overview Focus Mode allows you to carefully aim your attacks or guards. Use Focus Mode to attack or guard in the direction the camera is facing, and also highlight any wounds or weak points on the monster. Focus StrikeSpecial attacks available during Focus Mode—Focus Strikes will deal massive damage when connecting with a wound or weak point. Hitting a wound with a Focus Strike will destroy the wound, dealing massive damage and stunning the monster. Monster Hunter Wilds: Great Sword | Weapon Overview Monster Hunter Wilds weapon videos will be releasing regularly. Follow our official website and socials so you don't miss a single drop! Wishlist now! https://store.steampowered.com/app/2246340/ Follow us online for future Monster Hunter Wilds news! View the full article
  4. This week, we’re excited to give you a closer look at our sweet and fluffy friend, the Cosmo, with the release of the dossier. We are looking forward to seeing you zip through the world of Aberration, proving that the smallest hero can make a big difference. After all, with great power comes great responsibility. Plus, don’t miss the latest major update to Club ARK, now featuring new mini-games and rewards! Download in full resolution Common name: Cosmo Species: Cosmophasis Luxtextor Time: Neogene Diet: Carnivore Temperament: Skittish I've found just the friend to get you through these low places, but you're going to need to keep an open mind. Though I guess anyone that's made it this far shouldn't be afraid of an itsy bitsy jumping spider. Not to mention that there's more to this shy little charmer than meets the eyes (all eight of 'em)... With all the horrors crawling around down here, it's easy to see why any spider might be a bit jumpy. And why it might have needed a clever new trick of its own to keep the shadows at bay. Cosmophasis seems to know when predators can be chased away by its glowing webbing. That same danger-sense tells the spider to turn out the light when something comes seeking it. It's never easy to win someone over who's had to hide their light away in dark times. But once you do, you'll have a ride or die angle on your shoulder. Gain this spider's trust, and Cosmophasis will help you out of sticky situations and put its life in your hands for the toughest fights ahead. And I mean that literally. Your fuzzy new friend can gobble up the webbing of larger spiders to recycle as ammunition. Then you can use it as a handheld web-shooter to slow down incoming enemies, snatch up items from the ground, and swing around like a spider-themed superhero! This update is packed with four brand-new mini-games that are sure to delight and challenge. Additionally, we've introduced a wardrobe, consumables, a new repair item, and a dino store — with a chance to get a rare color for your dino! Check out Club ARK now to dodge, race, and parkour your way through our latest missions and enjoy many fantastic new features and much more! To provide more options and accessibility to Survivors, our partners at Nitrado are offering Club ARK specific server hosting options at a reduced rate! More info can be found here! Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Arkitect’s Paradise by BenzomineraMods Archelon (TLC) by Garuga123 Insaluna by ArmanGamer777 Medieval Structures & Viking Villages by Deckard MSVV Towers by Deckard Thor’s Hammer - Mjolnir Monument by Deckard On April 8th, we deployed a new type of server across the network (for the various game types) that we refer to as "Expire" (which is what you can search for in the session filter). These servers will be online until 10 am PST / 1 pm EST on August 3rd. We're preemptively using our allocation for Aberration to host some additional sessions that players can travel onto to farm, tame, and experience The Center Gameplay. The same transfer restrictions apply in that you are only able to download your character, but you can freely take anything off. This is to help reduce load off some of the other servers, or provide players an option for those who just want to jump onto The Center temporarily. Please note that these servers will no longer exist after 10 am PST / 1 pm EST on August 3rd, so if you intend to use them, remember to transfer your items/creatures/characters off before that date, as nothing will be saved beyond that time period. To celebrate athletes around the world showcasing their incredible efforts, the Official Network will receive bonus rates every weekend and Summer Games-inspired colors during the whole event from July 26th to August 12th! Bonus rates will be active until Monday, August 5th, but the colors will stay! PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Light Yellow Dino Deep Blue ActualBlack Vermillion Jade Dino Albino Red Blue DragonBase1 LightWarmGray PeachYou can enable this event in your own game with the commandline: -OlympicColors Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Sanyxs Join Sanyxs as he discovers all the latest in Club ARK! Creator: KiahOnFire The Monarrrrks are back with a new challenge. Who will sink & who will swim away victorious? Thank you all for participating in this contest! It was amazing to see the incredible effort put into your screenshots and fan art. As a reminder, the winners will receive codes for the Bob's Tall Tales DLC, featuring voice work by the iconic Karl Urban. Runner-up prizes include our Fantastic Tame: Pyromane. Winners, please have DM's open so we can reach out. Winners will be contacted from an Official account via their platform of entry i.e.: Discord or Twitter. Missed this contest? Keep an eye on our Discord or Twitter for future ones! Fan Art by al1zzy Fan Art by shockal Fan Art by majesty6999 Fan Art by rasvim Fan Art by rekami14 Photo Mode by cosmicman5455 Photo Mode by sweethoney3274 Photo Mode by donnsensei Photo Mode by stinkerrr_ Photo Mode by ohnooo0oo0 Fan Art by dog._ Fan Art by kodamoonbear Fan Art by rosababy Photo Mode by @slummyzeru_ Photo Mode by @barton890 Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article
  5. Filipe - Lead ProgrammerWhile hordetesting continues and some fixes are still being allocated, work continues as normal on the main branch of game development. This month I have been focused on finishing some work in progress mechanics and cleaning up the codebase, refactoring some code and data to be more organized and allow the creation of new dinosaurs or future abilities to be far easier. In that regard, Rex’s crush and throw abilities are pretty much done code wise and have been sent off to QA for the first round of bug finding. The same applies to Migration Patrols and Mass Migration before we move that to a future Hordetest. Lastly, several core mechanics are getting their final touches. Pounce is receiving additional function to make it more interactive when latched onto targets, including the capability to dismount in all directions (no more being forced to jump off a ledge to your death). Bucking will also no longer be a random war of stamina attrition, and some animals will have the capability to retaliate against whatever is latched on to them. Some of you may have seen the screenshots for night vision, but there is also a visual update we are trying for scent to make it less UI based. There is soon to be more, but that is all for now. See you! Ariel - ProgrammerA large part of the month was spent working on bug fixes and tracking down various crashes. We upgraded to a new version of Unreal Engine and it came with some changes under the hood, but in the end we were able to figure them out without missing out on too much sleep. One of the more annoying bugs I dealt with during the month was just a small jitter that sometimes happened when jumping into water. It doesn’t sound like a big deal, but with this being a multiplayer game there’s an entire system in place to synchronize the player’s location between the server and the client, so that can be tricky to work with, but in the end at least I felt great about working it out. I made some extensions to our ability system that will be used by some of our upcoming playables. It’s a convenient, reusable way to assign multiple actions on the same key and execute the appropriate one based on whether the key was tapped or held. I also worked on a new tool the team can use to more easily compare dinosaurs at different growths, giving us an overview of all dinosaurs in a conveniently comparable format. This should help a lot with balancing and adding new playables to an existing ecosystem and making sure they’re consistent with what’s already there. I’m also working on some of the final tweaks for the diabloceratops. It’s not something we want to hold back the update for though, so we’re planning to add the dinosaur to the evrima branch in its relatively current state as it’s in a pretty solid spot right now. After we finalize the other changes we’re planning to add them as a smaller patch to help with some of the disconnect of diabloceratops and its intended gameplay. VisualTech48 - Environmental artistWe’ve missed a month haven’t we? Well I’m back here to show you what I’ve been doing in that time, starting with the finished enclosures that you’ve seen. This is the next step in large format buildings for human gameplay. The enclosure kit is complete and semi-modular that can support various standard doorways and unique connections to other structures or interior settings like the GUTS. Next up is an important gadget of the island's surveillance that’s been behind a few of our videos already: the Trail Camera! I’ve made two versions of this, one fully assembled and the other damaged/destroyed. I believe some of you may have found one that got stepped on by an allosaurus. I was also tasked with creating our signature Dockyard Harbor Master. It featured some very unique parts of the models, which alongside our kit was really fun to make. It will be featured in our Dockyard soon enough and is again the next step into our building features we want you to see. I was tasked in making its shell and interior layout of walls. Next up which took a good chunk of my time is the DTA (Dockyard Transportation Area). This behemoth of a building stands tall at 90m of width and 58m of length, not counting its exterior pillars. It's one of the biggest buildings I’ve made, with partly custom parts for the exterior and the use of our kit for our floorplan. Such a massive structure was intended to temporarily house various animals that would have been moved to or from an island. And last and not least I’ve done a lot of minor changes to a whole selection of our modular kit, such as adding trims, new wall types, textures, and much more. This alongside a great update I’ve made towards our small Dockyard Perimeter fences, which now have broken modular parts that allows anyone to build the fences in a far more organic way with full fence destruction. Thanks everyone, that is it for these crazy two months. Cheers. Wedge - Sound DesignerTyrannosaurus’ audio is starting to come together a bit more this month. I’ve been working on more refinement to its calls, still more adjustments to make to get these really hitting right but they are moving in the right direction. A lot more work has been done on finishing off sounds for the Tyrannosaurus suite, from its pains and attack cues, a general pass adding filler vocalizations, breaths/foley, and new sounds for its crush/throw abilities and new sounds for its death vocalization. There are also several surprise additions to the Tyrannosaurus vocal suite that you all will hear soon. I have also had a look at the attenuations used for vocals with a fair few improvements. Call attenuations have been improved – specifically in how vocals sound at distance, increasing the amount of spatial processing that is applied and adjusting the filter curves to get closer to a natural sound which should help judging the distance of the source. I also fixed all vocal sounds having no sub frequencies, even in close proximity, even as the animal producing the vocal sound. Finally lesser vocal sounds such as idles, resting etc. are much tighter now, in addition to breaths and some foley sounds (e.g gore when eating a corpse) this should help with not only staying stealthy while hunting or being hunted but also reduce the immersion broken from the distance they were heard at. I have designed a new set of sounds for the impact of Herrerasaurus’ pounce attack – an impactful landing to indicate the impact of a collision from height is combined with thick hide tearing and a gory squelch to compliment its claws digging into its prey. The landing animation was previously removed but will be reintroduced – this means in addition to the sound of the attack, the vocal sound as it claims its prey will come back into play. However this will not be making its way into the incoming patch. Finally a large portion of this month has been focused on a whole heap of bug fixes that came with the engine update, the most notable of which being: Changes to how sounds that happen very often (i.e footsteps, climbing etc.) are managed in memory. Alterations to waterfall sounds setup reducing the voice count and how its attenuation behaves – (not on hordetesting) Added sounds to some animations that had none – Galli nest manage, Troodon flung (knocked from latched pounce), Deino open body and Diablo running flip. Cheers! Bryan - AnimatorIt’s been a good month for locomotion. I've been working at getting a bit more Maiasaura animations done, it can swim and graze now. But the main task at the moment is Triceratops’ sparring. Diabloceratops was just a test run, this is the big boy you just don’t mess with. Triceratops is always a tricky beast to do locomotion for as they have a very unusual gait, something between an Alligator and a Horse. KissenKitten - ProducerSince I made a pretty hefty post last month this one will be short and sweet. We’ve made improvements across the board in pretty much every department and are working on getting this next update out. In exchange for the brevity here’s some work in progress content. As always and with everything in the game, they are all subject to change. View the full article
  6. This week we're going to dive into a fun update for Club ARK, a special mini-event to celebrate the Olympics and more! Download in full resolution Mark your calendars for July 31st as we roll out our latest update, packed with brand-new mini-games that are sure to delight and challenge. We're also happy to share that we’ve addressed a pain point for players by adding Artifacts to Club ARK that will be available via the spinning wheel! Additionally, we're introducing a wardrobe, consumables, and a dino store—with a chance to get a rare color for your dino! Also, a new item will be added to the weapon and armor stores: a limited use consumable Repair Kit, which can repair items on the go—one repair kit for weapons and one for each armor piece. Join Club ARK on July 31st to dodge, race, and parkour your way through our latest missions and enjoy these fantastic new features, and more! Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Deimos Cosmetics: Armor Extension set by SurviveDeimos LitLasers by Raaawb Summer Props II by Raaawb Tek Station Skin Set - Cosmetic by Sandi_00 Appalachia by KalugaStudios (premium) Drawbridges by Mobevents Appalachian Denizens by KalugaStudios Nekatus, the prolific creator of Fjordur and Svartalfheim, has a new mythological map offering in the works: Astraeos! Immerse yourself in a world of majestic mountain ridges and marble-like cliffs, where white beaches meet a paradise of cherry blossoms in a full sakura biome. Prepare to face mythological enemies lurking in the shadows, including a fearsome miniboss, or venture into mysterious caves to encounter new, amazing adversaries. Plus, gear up with new official custom cosmetic armor skins and get ready to embark on an epic journey through Astraeos and uncover its legendary secrets! The premium version of this vast world will be available later in the year, with a free test version slated for the coming months! Transfers on The Center Official servers are now open! Players can now move items, creatures, and characters onto the map without restriction! On April 8th, we deployed a new type of server across the network (for the various game types) that we refer to as "Expire" (which is what you can search for in the session filter). These servers will be online until 10 am PST / 1 pm EST on August 3rd. We're preemptively using our allocation for Aberration to host some additional sessions that players can travel onto to farm, tame, and experience The Center Gameplay. The same transfer restrictions apply in that you are only able to download your character, but you can freely take anything off. This is to help reduce load off some of the other servers, or provide players an option for those who just want to jump onto The Center temporarily. Please note that these servers will no longer exist after 10 am PST / 1 pm EST on August 3rd, so if you intend to use them, remember to transfer your items/creatures/characters off before that date, as nothing will be saved beyond that time period. To celebrate athletes around the world showcasing their incredible efforts, the Official Network will receive bonus rates every weekend and Summer Games-inspired colors during the whole event from July 26th to August 12th! Bonus rates will be active until Monday, July 29th, but the colors will stay! PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Light Yellow Dino Deep Blue ActualBlack Vermillion Jade Dino Albino Red Blue DragonBase1 LightWarmGray PeachYou can enable this event in your own game with the commandline: -OlympicColors Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: MrMEOLA MrMEOLA attempts to build an army to take down the Wardens of Annunaki Genesis Ascended on The Center! Creator: かしわ *international corner* Kashiwa goes through the creative process that went into creating this beautiful and functional home on the Center. かしわさんは、センターのこの美しく機能的な拠点を作り上げるための制作プロセスを案内します。 Ceratosaurus - Green Bean by kanapka Deinonychus from ARK by @SS38529630 Big gator by @Isopod22 A nice day on Ark by MayaPatch Fantasy map of the Center by lapis_lazuli_ This took absolutely FOREVER. by floopaquatic Mei and Helena vs the Broodmother from Ark The Animated Series by gman2006 Photo Mode by tkgoji230 Photo Mode by dinokiller120 Photo Mode by dragonheart7998 72 hours of build time with a 36 hour build session in there! by soapgoddess Photo Mode by stinkerrr_ Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article
  7. Hey survivors! We hope you're all soaking up the summer sun! We've got some news that's ready to jump right into your day. Meet Cosmo, our latest creature for Bob's Tall Tales: Steampunk Ascent! Download in full resolution "It's hard to squish a friend who jumps into your heart as well as your hand." - Bob (probably) Cosmo, a little beacon of light in a dark and aberrant subterranean land, will be available as your loyal companion in the Aberration edition of Bob's Tall Tales: Steampunk Ascent! We're currently targeting the release of the Unreal Engine 5.4 upgrade as part of the Aberration and Bob's Tall Tales: Steampunk Ascent on September 4. UE 5.4 improves the efficiency of the rendering system, making it much more parallelized for an approximate 20% overall performance boost on all platforms. It also improves memory management, reduces hitching/stalling, and provides more forward-looking graphics improvements, such as better, longer-range Lumen results - which will all be immediately noticeable when the upgrade is released. If the upgrade is delayed past September 4 due to risk management, the Aberration release will proceed as planned, and the ASA UE 5.4 upgrade will be released as soon as possible. Simultaneously, we're also working on preparing an AMD FSR 3.1 integration for the September 4 release on all platforms. It is a better, cross-platform version of "frame generation," which uses AI to interpolate frames, resulting in a perceived doubling of framerate with minimal artifacting - and it works on both AMD AND NVIDIA cards. It will be enabled by default when we release it, but it can, of course, be turned off. We will deprecate support for NVIDIA Framegen once FSR 3.1 releases, as FSR 3.1 works on consoles and, thus, is a better technical focus for our team. When these two features are released, we expect ASA will run far better and have lower system requirements. Finally, by the end of the year, we'll release a "low system requirements" launch option, which will, with some graphical sacrifices, lower the effective 30 FPS system requirements down to the NVIDIA 1080 series of cards. Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Cliffan’s Shields of Conquest by Cliffan_ Modern Furniture by Raaaw Classic Furniture by Raaawb Colorful Couches! by Raaawb Skin Cosmetics Amissa Structures by KlingerMartins,Sicco0803 (premium) Hybrids Premium​​​​​​​ by RadioactiveRexy (premium) Decoration Gun by Zarthan_X (premium) Xyphias’ Creatures: Meiolania by Xyphias Dragon’s Kingdom by ScorchingKami DeimosCosmetics: Dwarf by SurviveDeimos Transfers on The Center Official servers will open at 10am PST/1pm EST July 26th allowing players to move items, creatures, and characters onto the map without restriction! Get your Fasolasuchus ready to explore the majestic Red Woods! On April 8th, we deployed a new type of server across the network (for the various game types) that we refer to as "Expire" (which is what you can search for in the session filter). These servers will be online until 10 am PST / 1 pm EST on August 3rd. We're preemptively using our allocation for Aberration to host some additional sessions that players can travel onto to farm, tame, and experience The Center Gameplay. The same transfer restrictions apply in that you are only able to download your character, but you can freely take anything off. This is to help reduce load off some of the other servers, or provide players an option for those who just want to jump onto The Center temporarily. Please note that these servers will no longer exist after 10 am PST / 1 pm EST on August 3rd, so if you intend to use them, remember to transfer your items/creatures/characters off before that date, as nothing will be saved beyond that time period. ARKpocalypse servers have been wiped today! What are ARKpocalypse? ARKpocalypse are monthly-wipe servers with higher than usual rates. Next wipe: August 16thYou can join them by searching in the server browser! Happy Surviving! This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, July 22. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: captain fatdog feat. Sanyxs‬ & FenderFTW‬ Sanyxs‬ and FenderFTW‬ join Captain Fatdog to spread swamp fever to the other Monarky teams. Then they compete in a 'Hatch Frame Fall Guys' event! Creator: Stiff Striff has created a complete guide for taming and using the abilities of the new Deinosuchus. Happy Summer Bash by @falco_luna Dinossss by @rianeko_mabi "I really hate the goddamn swamp!" by @TekARK_02 Made a dossier for one of my original species by wannabewyvern Land of the Damned by thermo_trento Cookies, Rockwell's special recipe. by nanostel Chip the Argentavis by QueenColossus Photo Mode by betaraptor01 Photo Mode by @savkyn Smthing smthing Rex Rider by xxshanexsmithxx Better be on your guard... by @nezulosaurus My newest Battleship build!by slither06 Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article
  8. Beware the riverbanks, for a supreme predator lurks beneath the surface. Massive and bulky, this beast combines the power of ancient giants with the ferocity of prehistoric monsters. With colossal jaws, it crushes the bones of its prey, making escape nearly impossible. This apex predator’s presence makes every step near the water’s edge a perilous gamble! Download in full resolution Get ready, survivors! The terrifying Deinosuchus from ARK: Additions is officially coming to ARK: Survival Ascended on July 17th. While we may make a few tweaks to its design, this colossal predator is set to shake up your gameplay experience! Keep up with the development on ARK: Additions in Garuga's Discord! Transfers on The Center Official servers will open at 10am PST/1pm EST July 26th allowing players to move items, creatures, and characters onto the map without restriction! Get your Fasolasuchus ready to explore the majestic Red Woods! On April 8th, we deployed a new type of server across the network (for the various game types) that we refer to as "Expire" (which is what you can search for in the session filter). These servers will be online until 10 am PST / 1 pm EST on August 3rd. We're preemptively using our allocation for Aberration to host some additional sessions that players can travel onto to farm, tame, and experience The Center Gameplay. The same transfer restrictions apply in that you are only able to download your character, but you can freely take anything off. This is to help reduce load off some of the other servers, or provide players an option for those who just want to jump onto The Center temporarily. Please note that these servers will no longer exist after 10 am PST / 1 pm EST on August 3rd, so if you intend to use them, remember to transfer your items/creatures/characters off before that date, as nothing will be saved beyond that time period. Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Summer Props by Raaawb Toolshed Props by Raaawb Stylish Hats by Raaawb Gothic Props by Raaawb Additional Creatures: Paranoia by TheRealShadlos Zytharian Critters - Skeletal Collection by Zythara Juans Deep Sea Diving Equipment by Cliffan_ Moros Nothosaurus by moronada Creature Compendium: Barsboldia by RealJimmyBaguett ARK Ice Age by SumeroStudio Conquest Servers launched 12 brand new servers yesterday! New servers follow the same rules and settings as the current servers. Transfers between the new servers is unlocked at launch. Transfers to existing conquest servers will open on July 25th. This weekend, the Official Network will be receiving bonus rates! It will be active until Wednesday, July 17th. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Hey_TK Follow TK's easy guide to build the perfect Pyromane dual-trap boat on Official PVE! Creator: Kittykatlapurr Kittykatlapurr provides a quick guide on obtaining the Artifact of the Cunning in the Cliffside Caverns, in Ark Survival Ascended on The Center map. Allo by @Isopod22 Here is a concept I did for a potential Megapethicus design by chawizawd Primal chaos by naturalcauzes Noglin by nomatari Revenge on Rhallwyn by ares_jamie Pyromane by rasvim Some fluffy prehistoric horses by @heavymetaldeer First alpha worm I found by masonhoffy Got full tek suits today by toastaleenix Sunrise on The Island by kjtherogue To welcome today by @falco_luna Photo Mode by raasclark Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article
  9. Summer Lily Elasmosaurus Event Skin+For a limited time, players will be able to earn a unique Elasmosaurus Lily Shimmer Skin. -This skin has a glowing, bioluminescent layer -The skin also unlocks three separate, equippable cosmetics that are associated with the skin: Lily Hat: sits on the Elasmo's head. Lily Foliage: mesh additions that adds lilies, flowers, and various stick debris to the Elasmosaurus' head and back. Lily Overlay: fish silhouettes and lilies painted onto the Elasmo's back and head.These equippable items can be put on any Elasmosaurus skin. Note: only one Texture-type Overlay can be equipped on a skin at a time. Summer Event Skins Unlocking & MechanicsRather than have our new Elasmosaurus event skin unlocked by growth as we've done in the past, we've decided to try something new! To unlock the Elasmosaurus Summer Lily event skin and its associated equippable cosmetics, players will need to hunt for and collect Elasmosaurus-themed idols scattered around the seafloor. The Lurdusaurus Waverider skin is now earned by gathering Lurdusaurus-themed idols also scattered around the seafloor, and is no longer earned by growing to 2.0 on a Life Cycle server. Gathering the idols will allow the player to progress through and complete achievements associated with earning the skins. The idols will be spawning on all servers and on both Life Cycle and Free Roam game modes. Completing the achievement on any server will unlock access to the skin and cosmetics game-wide. Here is some more useful information about some of the nuanced details regarding how players can gather idols and earn the skins! -The idols will always be found on the seafloor and spawn randomly anywhere a carcasses spawn. -Both the Elasmosaurus event skin and last year's Lurdusaurus Skal skin are now earned by collecting idols scattered around the sea floor and returning them to a matching deity shrine. There are Elasmosaurus idols for the Elasmosaurus Lily skin, and Lurdusaurus idols for the Lurdusaurus Skal skin -They currently require gathering 50 idols each. All idols must be gathered on the same server to complete the achievement and unlock the skin, but they can be individually gathered by different creatures or during different lives. -Idols show up on the compass when nearby with a color themed for the deity shrine they belong to -Turning in an idol will show achievement progress in the top-right corner of the screen -You should also be able to view the progress you've made towards unlocking both the event skins by viewing the corresponding achievements in the achievements gallery's Limited Time Events page We hope you all enjoy this new means of earning our event cosmetics. Happy idol hunting! Isla Titania+Added several new bob-specific props around Isla Titania +Added Speed mini shrine inside the cave on Titans Rise +Added Event Nodes to Titans Rise and Ashen Island +Added AI spawns to Titans Rise Optimization+Optimized several server-side functions that may result in slightly improved server performance while many players are connected Admin+Added BP_RexTorch to the foliage placement tool as an actor +Added ApatoDoll, CoahSit, MegaraPlanter, Mosa, NestingVelo, PteraPost, and RexLamp props to the foliage placement tool Quality of Life Changes+Reset all spent talents +Updated idol icons to show power, survival, or speed colors +The Palaeophis no longer has to be as close to one-another to mate +The Palaeophis should now have an easier time coiling or sitting down in an arboreal nest +Added underwater sound variants for Palaeophis' roar, friendly, aggressive, submissive, distress, eat, idle to sit, sit to idle, pain low, pain med, pain high, and regurgitate sounds +Reduced volume of the world event start sound by 50% +Added the QA bug, called bugfriend, to the foliage placement tool and they can now spawn in ory burrows +Adjusted how quickly the Palaeophis gets dirty while in mud or sand Mechanics Changes+Mechanics (public): Adjusted the amount of Stamina damage inflicted with Exhausting Bite such that it should deliver a more consistent result. Very large or heavy-hitting creatures should see less Stamina damage inflicted when attacking smaller targets, and smaller creatures should see the talent being more effective at dealing consistent Stamina damage. +Mechanics (public): Grabbing other players or dealing drown damage to them with Mosa's thrash both now count as hitting another player, which is used for assigning hunt points Balance ChangesAuroraceratops+Balance: Burrow Master has replaced Acrobat as the tier 5 power talent. Slippery has been replaced with Acrobat. Nest Raider has been replaced with Sand Hoarder. Malawania+Balance: Added Sharp Teeth to the Malawania's talent tree in the P3.3 socket +Balance: Added Stoic to the Malawania's talent tree in the P3.1 socket +Balance: Increased Malawania dart speed by 15% +Balance: Malawania now has Powerful Legs in the M3.1 talent socket Palaeophis+Balance: Reduced Venom Spit base regular damage to 7.5, down from 15 +Balance: Reduced Venom Spit venom damage by 50% +Balance: Venom Spit now applies Frenzy when it successfully hits +Balance: The Palaeophis now receives 30% less food from eating Chinlea +Balance: Sneaky is now where Acrobat was on the Aquatic Palaeophis, and Acrobat has been removed from its talent tree +Balance: The Terrestrial Palaeophis now has Stoic in place of Wing Tear, and Wing Tear has been moved to the new P3.1 talent socket +Balance: The Terrestrial Palaeophis can now lay arboreal nests baseline +Reduced volume of Palaeophis coil, slither, and idle sounds by 33% Bug Fixes+Fixed: Players can now get credit for sniffing the Axanthism mutation if they had previously completed the mutation achievement gallery before the Palaeophis patch +Fixed: SM_Bridge_A, B, and several other newly added objects no longer have very small texture tiling when instances of these objects are either erased, undone, or placed very far apart while using the foliage placement tool +Fixed: The glowing wisp that spawns in ory burrows can now properly be moved if you have sufficient Burrow Master +Fixed: The Palaeophis can no longer slither out on top of the burrow mesh after entering a burrow +Fixed: Dart no longer damages grabbed players who are in your group +Fixed: The new teleporters to and from Ashen Island now allow significantly larger creatures to pass through +Fixed: The Palaeophis no longer shakes or rotates oddly if grabbed while in the coiled state +Fixed: The Palaeophis can now properly grab larger growthed flyers when talenting into the Aerial Ambush talent +Fixed: The Aquatic Palaeophis no longer has incoming damage reduced at all times if it takes the Acrobat talent +Fixed: Being hit by Venom Spit while already blinded by Venom Spit no longer causes a movement speed desync that causes severe stuttering and rubberbanding issues +Fixed: Aquatics no longer gain Air Satiation from eating coconuts or other foliage elements that grant water sat +Fixed: Palaeo should no longer do splashes while slithering underwater +Fixed: Aquatic palaeo should no longer get jammed when it gets up from rest using jump key +Fixed: Aquatic palaeo no longer gets jammed after trying to get up from rest on land +Fixed: Semi and Terrestrial Palaeo no longer gets jammed after trying to get up from rest in water +Fixed: Seaweeds_Seaweed3_1, Seaweeds_Seaweed3_2, Seaweeds_Seaweed3_Tall no longer have collision with the Palaeophis when placed with the foliage placement tool Additional Patchnote LanguagesAfrikaansView the full article
  10. If you have Monster Hunter Stories 2: Wings of Ruin Steam version save data, you'll receive a bonus Rider layered armor set for your hunter, and a Navirou layered armor set for your Palico! Check out the RPG series Monster Hunter Stories to experience the world of Monster Hunter to the fullest! Rider layered armor Navirou layered armor Note: To get the Palico Navirou layered armor, you must have Monster Hunter Rise: Sunbreak installed. For more information about Monster Hunter Stories 2: Wings of Ruin on Steam: https://store.steampowered.com/app/1277400/2/ For more information about Monster Hunter Stories on Steam: https://store.steampowered.com/app/2356560/_/ Monster Hunter Stories - Character relationship chart Monster Hunter Stories 2: Wings of Ruin - Character relationship chart We hope you find these useful, whether you've already played or are just getting started! Monster Hunter Stories Collection available now! This collection pack is ideal for players who have yet to try both games. Limited bonuses for both titles will be granted for purchases made by 11:59 p.m. (EDT) on Saturday, August 31, 2024. https://store.steampowered.com/sub/1038990/ https://store.steampowered.com/sub/1038991/ Monster Hunter Stories 2: Wings of Ruin celebrates its 3rd anniversary on Steam!Over 2 milion copies sold! Follow the official Monster Hunter account to check out the 3rd anniversary art! View the full article
  11. The hit RPG Monster Hunter Stories 2: Wings of Ruin has sold more than 2 million copies, and is celebrating the third anniversary of its Steam release on July 9th! Monsters from Monster Hunter: World and Iceborn such Velkhana, Anjanath and Legiana make an appearance, too! Its predecessor, Monster Hunter Stories, was released on Steam on July 14th, so if you haven't done so already, be sure to check it out! For more information about Monster Hunter Stories 2: Wings of Ruin on Steam:https://store.steampowered.com/app/1277400/2/ For more information about Monster Hunter Stories on Steam:https://store.steampowered.com/app/2356560/_/ Monster Hunter Stories Character Relationship Chart We hope you find these useful, whether you've already played or are just getting started! Monster Hunter Stories - Character relationship chart Monster Hunter Stories 2: Wings of Ruin - Character relationship chart Monster Hunter Stories Collection available now! This collection pack is ideal for players who have yet to try both games. Limited bonuses for both titles will be granted for purchases made by 11:59 p.m. (EDT) on Saturday, August 31, 2024. https://store.steampowered.com/sub/1038990/ https://store.steampowered.com/sub/1038991/ View the full article
  12. Get ready for the third Monster Hunter Wilds trailer, which will be shown at gamescom Opening Night Live! The game will also be playable for the first time ever at gamescom in Cologne, Germany from August 21st to 25th, 2024! Wishlist now! https://store.steampowered.com/app/2246340/ More news to come on Monster Hunter Wilds in future! Monster Hunter series newsThe hit RPG Monster Hunter Stories 2: Wings of Ruin, which features monsters from across the series, has sold more than 2 million copies, and is celebrating the third anniversary of its Steam release on July 9th. Its predecessor, Monster Hunter Stories, was released on Steam on July 14th, so if you haven't done so already, be sure to check it out! For more information about Monster Hunter Stories on Steam: https://store.steampowered.com/app/2356560/_/ For more information about Monster Hunter Stories 2: Wings of Ruin on Steam: https://store.steampowered.com/app/1277400/2/ Monster Hunter Stories Character Relationship ChartWe hope you find these useful, whether you've already played or are just getting started! Monster Hunter Stories - Character relationship chart Monster Hunter Stories 2: Wings of Ruin - Character relationship chart Monster Hunter Stories Collection available now! This collection pack is ideal for players who have yet to try both games. Limited bonuses for both titles will be granted for purchases made by 11:59 p.m. (EDT) on Saturday, August 31, 2024. https://store.steampowered.com/sub/1038990/ https://store.steampowered.com/sub/1038991/ View the full article
  13. The sun's out, and so is our much-anticipated Summer Bash! Our Sarco's are on, and the grill is fired up, so come and join us in the celebration that runs until July 17th. With a beach-themed Club ARK, a new activity, and fresh new skins, there's something for everyone to enjoy! Download in full resolution Transfers on The Center Official servers will open at 10am PST/1pm EST July 26th allowing players to move items, creatures, and characters onto the map without restriction! Get your Fasolasuchus ready to explore the majestic Red Woods! It goes without saying that supporting modders is a very integral part of ASA’s development. A lot of the work we’ve been doing has been functionality based by providing more power to UGC creators in the Devkit itself, however we’ve also been working on some improvements at a platform level! We've made significant improvements to our moderation methods with pipeline improvements, as well as increasing our moderation capacity. As a result, Cross-Platform mods can expect a maximum moderation time of 24 hours from submission (earlier in most cases). Reminder that PC-only mods are not affected by this level of moderation, and are instead published immediately. We’re also working on some cooking pipeline improvements so that mods can get cooked faster and we’re hoping to roll that out in the weeks ahead, and the team is hard at work on delivering the previously mentioned Unrestricted Premium Mod system. On April 8th, we deployed a new type of server across the network (for the various game types) that we refer to as "Expire" (which is what you can search for in the session filter). These servers will be online until 10 am PST / 1 pm EST on August 3rd. We're preemptively using our allocation for Aberration to host some additional sessions that players can travel onto to farm, tame, and experience The Center Gameplay. The same transfer restrictions apply in that you are only able to download your character, but you can freely take anything off. This is to help reduce load off some of the other servers, or provide players an option for those who just want to jump onto The Center temporarily. Please note that these servers will no longer exist after 10 am PST / 1 pm EST on August 3rd, so if you intend to use them, remember to transfer your items/creatures/characters off before that date, as nothing will be saved beyond that time period. Transfers are coming to the Official Modded Servers! From Wednesday 17th July, 10am PST/1pm EST, players can move items, creatures, and characters between a set of modded maps. The servers will be merged to create clusters, two to be exact, and these clusters contain the group of servers players can travel between. A list of the servers on each cluster can be found below. It’s important to note that anything left in uploads on the Official Modded Servers will be lost if you don’t download what you want to keep before next Wednesday, and any content that is exclusive to a mod/specific mod server cannot transfer to another one. For example, a creature that is exclusive or specific to Svartalfheim cannot be transferred to a different map. NA-PVE-Modded-TheIsland102 NA-PVE-Modded-TheIsland103 EU-PVE-Modded-TheIsland106 EU-PVE-Modded-TheIsland107 NA-PVE-Modded-Svartalfheim109 EU-PVE-Modded-Svartalfheim111 EU-PVE-Modded-Reverence113 NA-PVE-Modded-ScorchedEarth116 EU-PVE-Modded-ScorchedEarth118 NA-PVE-Modded-Forglar124 EU-PVE-Modded-Forglar126 NA-PVE-Modded-TheCenter132 EU-PVE-Modded-TheCenter134----- NA-PVP-Modded-TheIsland100 NA-PVP-Modded-TheIsland101 EU-PVP-Modded-TheIsland104 EU-PVP-Modded-TheIsland105 NA-PVP-Modded-Svartalfheim108 EU-PVP-Modded-Svartalfheim110 EU-PVP-Modded-Reverence112 NA-PVP-Modded-ScorchedEarth117 EU-PVP-Modded-ScorchedEarth119 NA-PVP-Modded-Forglar125 EU-PVP-Modded-Forglar127 NA-PVP-Modded-TheCenter133 EU-PVP-Modded-TheCenter135 During Summer Bash event, the Official Network will be receiving bonus rates! It will be active until Monday, July 8th. PVP/PVE: 3x Harvesting, Taming, and Experience, and Breeding Small Tribes: 5.5x Harvesting, Taming, and Experience + 5x Breeding ARKpocalypse: 6x Harvesting, Taming and Experience, and BreedingAfter July 8th, we will be returning to normal Summer Bash event rates until Wednesday, July 17th: PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Jimbob Learn how to obtain and use the Shark Costume during the Summer Bash event with Jimbob's comprehensive guide! Creator: KingDaddyDmac KingDaddyDmac and Sanyxs go toe to toe with some Cosmic Bosses! Rock drake by Azuresaurus Go Go ARK Rangers!! by nanostel Chilling in the desert by imroze_sama Oh S***! by @TekARK_02 I love you maewing by @ceratopcyan Quiet place by Hela95 Ferdinand the Carno by QueenColossus Renovating the island base by @Muni_ark TribeOfMenzor Hanging out in ClubARK! by menzorite Zzz by lunajiiva Photo Mode by theograna Cock-a-doodle-do! by donnsensei Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article
  14. Hey Hunters, How goes the hunts? June 30 marks two years since the launch of Monster Hunter Rise: Sunbreak, bringing with it Master Rank and a whole new adventure as you arrived in Elgado on your quest to save the Kingdom from a legendary threat! To celebrate this anniversary, Sunbreak’s Director Suzuki has a message for you all, as well as a special piece of artwork with some familiar faces… A Message From Director Suzuki Long time no see! Following the 3rd anniversary of Monster Hunter Rise, it’s now Sunbreak's 2nd anniversary! To show our gratitude to all hunters who've played, please enjoy this celebratory artwork. We hope you enjoy the Monster Hunter series! - Suzuki, Sunbreak Director The Hunt Continues! Two years, that’s flown by almost as fast as Crimson Glow Valstrax going for the ambush! What are your favourite memories and moments of Sunbreak so far? Let us know in the comments, we’d love to hear them! Whether you’re a hunter well versed in the lands of Kamura and the Kingdom, or you’ve joined us more recently in the Steam Summer Sale, thank you for your support and passion for Monster Hunter! We’ll see you in the hunt! - Monster Hunter Community TeamView the full article
  15. Filipe - Lead ProgrammerThis month I focused on finishing the grapple mechanic since it will be used as a basis for other upcoming dinosaurs with their own specific variations. Outside of regular bugs, the Hordetest allowed a more “natural” environment to begin balance testing for grapple. Right now it is getting to a very stable state that we can start expanding upon. The same can be said about Mutations; its main functionalities are in with bug fixes and balance values already tested. The only core mechanics still not available at this time are related to Elders, which is planned to be worked on next. Spectator mode has received some much needed attention to help administrative users. “Physics Foliage Interaction” is finalized both in core functionality and performance wise. Players can enable the two forms in the in game settings. The system now can be expanded to have more foliage types applied to the system and more should be done in the near future as we investigate foliage destruction. See you next devblog everyone! amarok - ProgrammerHey! I’ve been working on a few different things over the last month like bug fixing various issues from Hordetesting and QA reports. I also worked on some server performance issues and setting up some backend tools for our profiling pipeline, which should allow us to keep a closer eye on how things are progressing performance wise. I finished up the additions to RCON and did some more work on an upcoming engine update. The majority of my month was taken up working on the new AI systems that I briefly went over in the last dev blog, which should make finding AI a lot easier along with some behavior and spawning improvements. Ariel - ProgrammerMany of you have probably already seen most of my work this month on the hordetest branch. I was focusing on improving the diabloceratops's sparring mechanic, particularly the interactions when two players are locked together or pushing each other. It can be tricky to get things like this working in multiplayer, but I feel like I got it working rather well now. We had some changes to the ceratosaurus's chuffing mechanic on our internal branch, but we decided to bring them to hordetesting. The ceratosaurus will now receive the defensive buff regardless of whether it vocalizes or not, it will also not vocalize automatically at group members or when it's below subadult growth. Another change I made was enabling certain diabloceratops and tenontosaurus attacks to knock down fruit from trees and also open coconuts on the ground. Other than these I've been focusing on bug fixes, like I usually do during the horde test phase. I hope you have been enjoying the latest addition to the roster. On a personal note, it wasn’t my favorite at first but I’ve grown quite fond of this animal over our time together. Wedge - Sound DesignerThis month my attention has been entirely focused on lots of small incremental changes to push the update to the finish line in terms of audio, with a focus on both Diablo finalization and last additions to Stego’s new power swing. These include but are not limited to: Juvenile versions of Stego’s power swing vocals Added new sounds for Stego preparing its power swing while raising its tail New horns sound for Diablo when re-engaging into locked stance. Improvements to arrangement of Diablo sparring vocals when locked Balance to diablo sparring sounds volume – horns vs vocals New juvenile Diablo danger call sounds Improvements to generic Diablo juvenile sounds such as sparring and resting New adult and juvenile Diablo threaten call sounds Sounds added to Omni grapple and Diablo Grappled animations Improved diablo impale sounds – separated pre whoosh and impact sounds to improve timing and play the whoosh sound even if the attack does not hit a target Minor adjustments to how far horn sounds travel and behavior of sounds at distance Changed weather sounds to be filtered when indoors instead of silenced Updated Diablo beg and consume sounds to match new animationsWith all this out the way I’ve now returned to working on vocal sounds for the Tyrannosaurus, refining its calls, primary and alt attack sounds and working on new sounds for its pain vocalizations. As long as no other necessary changes come up for Diablo then Tyrannosaurus sounds will be my primary focus for the foreseeable future. Tapwing - 2D ArtistLately I’ve been working on a mix of things. My more recent task list has been made up of helping bring to life some meta characters and supplementing some surveillance equipment you may have seen alongside some vehicles you most definitely have not. It’s been an interesting project working out what I’ll call ‘vehicular anatomy’ and trying to come up with designs that are familiar enough to look believable while also giving it a unique flare so that it would feel like it came out of the game’s setting. What I like to do is chimera together parts from different vehicles for ideas and play with the basic shapes and then tie all those components together with similar stylings to our architectural designs: such as angular, brutalist, themes and the addition of the bars and rails gave them a nice militant, guarded look for the world they need to function in. You’ll see some of it in Phase Three this week! Bryan - AnimatorIt’s been a light month for me as I’ve been out of office, but I’ve been making up for the time working on the Diabloceratops and a bit of Tyrannosaurus so we can get to working on it in-game. Diablo is pretty much done animation-wise, but with how complex it’s sparring mechanic is there is always something to improve on to really sell that bit of gameplay. Just imagine he’s locked horns with another Diablo. KissenKitten - ProducerThis month like so many others has been a bit of a blur for me since there’s so much going on. There’s more polish done on mutations, grapple, sparring and diabloceratops that should get into your hands soonish. There will still be tweaks and alterations to the mechanics as time goes on as they need to be fairly flexible so other animals can interact with them in meaningful ways. But overall they’ve been satisfactory barring bugs of course. The animation department has really been cooking this month. We’ve got some QOL animation smoothing tech being worked on in the background that should help remove some of the jank present in some transitions between animations. That process will be ongoing as there will be audits to all of the animations in the game as a whole for each species so we can pull the overall quality of the game up. We’ve been knocking animations out for the tyrannosaurus, triceratops, maiasaura, pteranodon as well as the now revealed allosaurus. They are all coming along nicely, some being animation complete or nearly complete. The tyrannosaurus has been getting some of its sparring related animations at last as well as polish to its special abilities. The triceratops will be following suit once we do some diabloceratops vs tyrannosaurus testing. For technical reasons, the maiasaura is awaiting the release of diabloceratops before its features are implemented but it is pretty much animation complete barring any issue, so the maiasaura should move fairly swiftly. The pteranodon’s backburner mechanics have been brought back into the light along with some new features that should bring some meaningful changes to it as a playable that we were not able to deliver upon its initial release. The Isle is animation intense due to the amount of life we strive to breathe into the animals. So creatures that occupy multiple habitats (terrestrial, aquatic/amphibious, arboreal, aerial and subterranean) increase animation complexity by a large margin. Which led to creatures like the pteranodon, deinosuchus and dryosaurus releasing without some of the core features we had planned for them. Not lost, not forgotten. For the creature on everyone's lips, we know the allosaurus was a super popular playable in legacy and we want to make sure its introduction into EVRIMA keeps with that trend. While we’ve only just revealed it publicly, the allosaurus has been worked on in small parts for a long time. Prototyping varying styles of grapples, claw swipes and more. It's important for us to try to incorporate its claws, which are an evolutionary step up, into its playstyle in a way that feels and looks appropriate for the animal as opposed to something too generic. The allosaurus is likely going to maintain its jack of all trades status by being both an ambush predator as well as a large game hunter. Exploding from cover at speed for a short distance to overwhelm smaller prey before being gassed. But foregoing stealth tactics for a more upfront approach when dealing with larger targets. Whittling them down over longer engagements. All of this is subject to change of course since even our best laid plans don’t always work out. More will be revealed as its features start to take shape and solidify. Here are a few of those prototypes. View the full article
  16. New Playable Creature: The PalaeophisWelcome our the newest creature to the Beasts of Bermuda roster. The Palaeophis! The Palaeophis is our first playable snake, and, being a snake, it has come with a tremendous amount of new challenges. First of all, the Palaeophis has a totally unique mode of movement. Rather than walking or running, it instead slithers and glides along the ground. The player will notice the Palaeophis is capable of scaling very steep terrain and can even climb trees or other objects. The Palaeophis can also periscope, standing tall with its head up off the ground by holding the jump key. If the Palaeophis has insufficient contact with the ground or an object it is climbing, it will fall. The quality of your contact with the surface you're on is represented by a bar that shows up while climbing. If it goes to empty, you fall. Additionally, while playing the Palaeophis, you can choose from one of three specializations when you first spawn in. These specializations are Terrestrial, Semi-Aquatic, or Aquatic. These specializations give the Palaeophis different talent trees and baseline stats suited for its environment. The Palaeophis has a special new resource called Venom. The player can, at any time, toggle between whether or not they'd prefer to use their Venom or not by pressing the Special key. While using Venom, all attacks inflict Venom damage when they successfully hit, but it also costs some of your Venom resource to use. If you run out of Venom, you cannot inflict any more Venom damage. Additionally, Venom can only be regenerated while sitting down, so use it carefully while hunting! If you choose to toggle your Venom off, you will instead do dry bites. Dry bites inflict more regular damage but deal no Venom damage and use no Venom resource. Venom reduces the rate at which a player's Ability and Stamina regenerate and, at extreme values, may actively deplete your stamina. Ability can never actively deplete from Venom, but it can stop regenerating. Note that this is an experimental implementation of Venom and that we are open to ideas and suggestions regarding how it works. Another implementation we're considering is that it instead reduces your maximum Ability and Stamina instead. Venom heals more quickly while sitting or resting. Venom is a rather new type of status condition that the Palaeophis specializes in dealing. Venom applies a static drain to both your Stamina and Ability Power. This drain is negated from the rate at which you would normally regenerate Ability and Stamina. The more Venom you have applied to you, the harsher the drain. If the drain rate gets greater than the regeneration rate of your Stamina or Ability Power, the respective resource will begin decreasing instead. All mechanics that influence Stamina or Ability Power regeneration can help thwart the effects of Venom, such as sitting down or resting, bottom-walking, having high food, water, and comfort, or taking the Endurance and Persistence talents. Venom's degenerative capabilities have been tuned such that players with high food, water, comfort, and Persistence talented will always continue regenerating Ability Power, even with 100% All three Palaeophis specializations can shed its skin, which it can do only while sitting. Shedding your skin allows you to remove all bleed damage. The Terrestrial and Semi-Aquatic Palaeophis can enter a coiled state while on land. While coiled up, it can strike for additional bite damage or spit venom at its opponents. When successfully hitting another player with Venom Spit, they will receive a blinding effect similar to that of Ory's Sand Attack and will also receive venom damage. Only the Terrestrial Palaeophis has access to the Defensive Coil and Venom Spitter talents. The Aquatic and Semi-Aquatic Palaeophis can both use Dart while swimming. All Palaeophis specializations receive a buff called Frenzy when they successfully strike with an attack. Frenzy grants a temporary speed boost and can stack multiple times. Each time Frenzy is re-applied, the timer resets, allowing the Palaeophis to keep its speed rather high while in continuous combat. All three Palaeophis specializations can also regurgitate some of their food to gain several stacks of Frenzy. The regurgitated food will get spit up as a bile-colored carcass that never provides satiation. The Aquatic Palaeophis is 30% larger under all circumstances, has significantly higher weight and base health, and has the Elusive talent Palaeophis Mating and Specializations+Two Palaeophis can mate with one-another regardless of specialization. The children will always have the same specialization as the mother. If the father does not have a talent the mother does due to having different specializations, the inherits for that talent will roll twice from the mother's side. This should keep the quality of the inherits your offspring get consistent regardless of whether or not the parents have different specializations. +An Aquatic Palaeophis gives live birth like other aquatics. The other specializations make nests on land and lay eggs. TalentsThe Palaeophis has several unique, new talents that are designed to enhance various aspects of its kit. Each Palaeophis specialization has its own talent tree. +Snake Senses: Provides all the benefits of Keen Senses. In addition, with one, two, or three talent points invested, the Palaeophis can see how much venom has been applied, water, and then food of a target while sniffing it. +Venom Spitter: Increases the duration of the blinding effect of Venom Spit, increases its range, and reduces the Ability and Venom resource cost of using Venom Spit. +Defensive Coil: Reduces how much damage you take while coiled. +Ready to Run: Reduces the amount of food required to use Regurgitate, and increases how many stacks of Frenzy you gain from using Regurgitate +Snake Blood: Provides the benefits of both Constitution and Clotting as one talent +Frenzy Fortitude: Increases the maximum amount of Frenzy stacks you can have, and additionally slightly increases the speed bonus received by each stack of Frenzy. +Venomous: Increases the maximum amount of Venom resource you have. Additionally, increases the rate at which you regenerate your Venom resource. Increases how much Venom resource you receive and decreases how much negative comfort bias you receive from eating poisonous objects such as mushrooms +Lethal Fangs: Increases the amount of Venom damage you deal with all attacks. Other Details about the Palaeophis+You can see how much Venom resource you have by opening the Character screen. Note that your Venom resource can only regenerate while sitting down or while resting. +The Palaeophis' specialization shows up as an icon next to the gender icon on the save select screen, and shows up on the Character screen next to your gender icon +The Palaeophis has a dance emote. It requires the Beasts of Bermuda Original Soundtrack to use. +If you reincarnate as a Palaeophis, your reincarnation will have the same specialization +Palaeophis' food and water drain rates match that of the Tyrannosaurus rex +You cannot deal Venom damage to a creature that has its shield intact. This is currently only relevant for the Archelon. +The default max group size for the Palaeophis is 6 +Palaeophis from different specializations can group with one-another +The Special key toggle between dry and venomous bites has text that tells the player that dry bites do more damage +The Palaeophis does not consume venom on its bites if it misses with its bite attack or bites an AI while in venom mode +Venom for Palaeophis phases in between 0.6 and 0.9 growth. Below 0.6 growth, you deal significantly reduced venom damage +The Palaeophis responds to tail hits. The tail must be far away from the head for it to count as a tail hit +The Palaeophis regurgitates fish carcasses if it has eaten more fish than meat in its diet Skins+Added the following new skins for Palaeophis: -Blue Beauty by DJZ & Twilightwolf -Keelback by Natahi4 & Valhalla -Mangrove by Twilightwolf -Oxidized by Lifeon -RedHead by Natahi4 & GamevideosforLife -RedTail by Croww & Valhalla -Viper by Natahi4 & Twilightwolf -Watersnake by Natahi4 & Twilightwolf -Woma by Valhalla & Croww -Tricolor by Twilightwolf & Croww Titania+New Titania map expansion: Titan's Rise Titan's Rise expansion covers the entire area of the central mountain on the map. It is a mountainous biome with narrow passages, steep cliffs, high elevations, and deep winding caves. The biome offers clean water sources, but less plant life and salt. +Moved the Survival Shrine to Titan's Rise. There is now a survival minishrine and a hunter-gatherer village at the old location. +Added a high elevation ambient sound that plays around the tip of Titan's Rise and across the whole map at this height. +Expanded the ocean from Ashen Island to Outlands +Added new foliage: Torbernite_Mineral_1,2,3 It is a toxic radioactive rock which can be eaten to replenish health in exchange for heavy comfort damage. Other New Stuff+Added Power, Survival, and Speed Deity music tracks to the deity shrines on Isla Titania +Added new Pachy skin: River Rock by Valhalla +Added new pachy materials + new detail mask for scutes and body Keratin, by Valhalla +Added new mutation: Axanthism: the inability to produce yellow pigment, often resulting in blue, black and white coloration on feathered and scaly animals. Axanthism is a similar rarity to its opposite: Xanthochromism (excess of yellow pigment). Admin+Admin: You must now have mod permissions on a server to search for a player by their Steam ID in the player list +Admin: Using ResurrectPlayer on a player's dead creature now causes it to spawn at a random, appropriate spawn point rather than resurrecting where they died +Admin: Added a new server config variable. bDisableLeaderboard. When true, the Leaderboard is disabled on the server. Foliage Placement Tool+You can now add a z offset to the eraser. The up and down arrows now also move the eraser up and down +Using the arrow keys to move an object's placement location up or down now properly updates the Z offset text field in the Foliage Placement Tool's UI +Added an AI Spawn Inhibitor actor to the Foliage Placement Tool. Any AI spawners within the green sphere of an AI Spawn Inhibitor will no longer spawn AI, and will also destroy any AI currently active from the spawner when the inhibitor is placed. +Seaweeds_Seaweed2_1, _2, and _3 no longer have collision +The Foliage Placement Tool Kapok tree can no longer be knocked down +Disabled SM_pine_j and SM_pine_j_winter from the foliage placement tool due to issues these foliages were having +Added the following sets of objects to the Foliage Placement Tool: DEC_SM_Cliff 1 to 7 SM_AncientCoin 1, 3, 7 SM_DebrisSmall A, G, I, J SM_DecorPillar A, B SM_EntryDecor SM_EntryRock 1 to 3 SM_EntryTotem SM_Generic_Rock A to E SM_GroundStone 1 to 7 SM_MushroomNucleus A to H SM_Archway_9x6 SM_Bridge A, B SM_Ceiling_Main SM_Floor 3x3, 3x6, 6x6 SM_Floor_Piece A to D SM_Pillar 2x3_A, 2x3_B, 2x6, 3x6 SM_Wall 2x6_A, 2x6_B, 4x3_A, 4x6, 6x6 SM_Wall_Corner SM_WallArchway 12x3, 3x3, 3x6, 6x3 SM_WallRock A to C BaseRock 1 to 16 BaseRockFlat 1 to 16 UCX_WoodBridge 1, 2 WoodPillar 1 to 3 Rock 1 to 10 RoundStone 1 to 9 +Added SM_LCave_P_Floor_Terrain 01 to 09 and Hill to the Foliage Placement Tool +Added Dry Tropic trees to placeable foliage +Fixed: All solid objects placed with the foliage placement tool with a number that starts with a non-zero digit immediately after an underscore no longer causes server-side log spam and causes the client's location to appear glitchy and rotation to appear rotated upwards on non-owning clients. Examples include SM_LCave_P_Mesa_12, SM_LCave_P_Column_48, and any other object with similar nomenclature. It's unknown if other objects may also have had this issue at times. It was an uninitialized variable being used in part of the name of these objects that caused random and problematic behavior. Mechanics Changes+Mechanics: Capped the number of abandoned eggs that can be present on the map for each species to 12 so servers aren't flooded with unwanted eggs +Mechanics: Malawania no longer aggro to the Archelon on sight unless they are 0.55 growth or bigger +Mechanics: Increased model growth scaling for all growths 1.2 and beyond. +Mechanics: Added a new status condition called Near Parents. You must be below 0.7 growth and near one of your parents to receive this buff. While this buff is active, you receive a comfort boost and are more resistant to the effects of weather. +Mechanics: You now have the option to bless for either 30 minutes or 60 minutes at deity shrines for all blessing types +Mechanics: Reincarnation now should more reliably give you inherits in the talents you've invested into if you would otherwise have gotten a below-average set of inherits. It has extra bad luck protection added into it now. This bad luck protection accounts for the quality of your Trials, making the bad luck protection stronger on dinosaurs that have higher quality Trials. It also accounts for creature growth, so creatures with more talent points invested should now more reliably get a solid count of inherits after reincarnating. +Mechanics: Increased the rate at which players gain talent points on Free Roam such that all talents can be maxed out at 3.6 Growth. +Mechanics: All players now have two additional save slots. These save slots will automatically show up on your save profile and work exactly as other slots. +Mechanics: Added the Leaderboard mechanic to the Free Roam game mode. Players will see their growth updated on the leaderboard each time they log off of a creature while on Free Roam. The Leaderboard still functions the same on Life Cycle. Note it can be disabled via a new server config variable. +Mechanics: The talent, Arboreal, now allows you to lay Arboreal Nests if you cannot do so baseline if you have 3 points invested into the talent; including inherits. +Added new keybind: Special 2. This keybind now toggles the Venom resource for the Palaeophis. The Elusive ability is now bound to the Special key for the Palaeophis. -Note you may need to reset your keybinds to see the new Special 2 keybind Quality of Life+QoL: You can now choose to keep your inherits when reincarnating, allowing players to just reroll their skin if they wish to do so +QoL: Improved Pachy walk animation, added banking to its sprint and charge, made the headbutt animation more extreme +QoL: Straightened out Tyrannosaurus' back when its walking +QoL: +The talent UI now separates core talent points from bonus talent points in its UI text. This shows the player how many talent points they will receive upon reaching 1.32 Growth, and describes any talent points earned beyond this to be bonus points. The UI also now shows you what growth you must achieve to get your next talent point. +QoL (public): Lowered volume on Pteranodon sleep, Velo sleep, Sai idle, Pachy idle, and Beelzebufo broadcast roar sounds by 50% +When Ory or Aurora enters a burrow, prompt for stance switching is shown +QoL: The ready to hatch prompt now has the ability key specified in the prompt +Added Playstation controller button toggle in the controls settings +Added icons for mouse keys +Lowered the sandiness/muddiness etc. height on tall creatures +Reset all talents, and transferred inherits in Mosa's Powerful Jaw to Adrenaline +Added Console Command list to Help Menu Balance Changes+The Clotting talent now also increases the rate at which you heal venom +Acro, Ichthy, Wiehen, Pachy, Ptera, Rex, Velo, Tropeo, Coah, Megaraptor, each Palaeophis specialization, Elasmo, Mosa, Krono, and Archelon now all have Keen Olfactory in the S-3.3 talent of their tree. It now additionally improves the sensitivity and range of detecting other creatures on the compass while using scent Apatosaurus+Balance: Apato takes 35% less venom damage from all sources +Balance: Improved Apatosaurus kick hitboxes +Balance: Increased Apato's Neck Sweep attack base damage by 25% and further increased injury damage from this attack by 50% more Elasmosaurus+Balance: Increased Elasmo's max camera zoom distance by 20% Ichthyovenator+Balance: Increased Ichthy's base health to 825, up from 750 +Balance: Increased Ichthy's base bite damage to 105, up from 95. This also increases dart damage. +Balance: Increased Ichthy's claw swipe base damage to 140, up from 125 Mosasaurus+Balance: Reduced the Ability, Stamina, and Breath cost of Mosasaurus' Dart by 40% +Balance: Increased Mosasaurus' thrash drown damage by 30% +Balance: Mosasaurus' thrash no longer deals any damage type other than drown damage +Balance: Mosasaurus now has Adrenaline in place of Asphyxiation, and Asphyxiation has replaced Powerful Neck. The talent Powerful Neck no longer has any application due to the removal of thrash damage. +Added new talent: Archerfish. Archerfish allows a Mosasaurus to spit water at another creature, knocking it back and inflicting a small amount of damage. This ability is activated on the Special key. Holding the Special key down displays an aiming cursor that turns blue if the attack will hit a target. You can Water Spit while swimming if your head is near the surface of the water. Additionally, you can use Water Spit once after leaving the water. After using it once while out of the water, you must return to water to use it again. More talents invested into the talent greatly increase the range and knockback power of the ability. Can hit multiple targets at once. Hits in a 30 degree cone in the direction you're looking, but cannot be used while looking backwards. Close targets will be hit with a wider cone angle. -You can now cancel Water Spit by pressing RMB or LMB while aiming Water Spit -Note that this talent has been added in a new talent socket, located in the Survival part of the Mosasaurus' talent tree. It is a tier 3 talent, and allows you to go from Thick Hide to Forager while bypassing Strong Bones. -If knocked into the air by Water Spit, you are immune to fall damage until you land -The Malawania playable critter also has Archerfish Pachycephalosaurus+Balance: Increased Pachy charge hitbox size and moved it down so it hits smaller creatures more easily Saichania+Increased Sai's swimming turn rate by 20% Velociraptor+Balance: Swapped the positions of Nest Raider and Acrobat on the Velo's talent tree Bug Fixes+Fixed: Wie's identification ability now properly shows bleed, injury and venom levels +Fixed: Wie's identification no longer has two shadow backgrounds behind food value +Fixed: Tendon Tear no longer starts charging again and activates twice if you have LMB held down right when the currently active charge bite ends its animation +Fixed: Acro swim idle should feel less stiff now +Fixed: Apatosaurus No Jewelery Variant's Glow +Fixed: Wiehenvenator can now apply Tendon Tear to grouped players if they are dueling one-another +Fixed: Issue where grabbed players would sometimes disconnect from the grabbing creature's jaw and float around +Fixed: If a player gets disconnected from a server because it has not yet initialized, it no longer tells them they have been banned. +Fixed: Resting Cooldown is no longer removed upon death, allowing players to rest for longer than intended if they died in Death's Blessing world events +Fixed: The Dangerous Location and Point of Interest music tracks now properly attenuate their volume in response to the in-game music volume slider +Fixed: Steam Deck's Proton layer to support devices with over 16GB of RAM +Fixed: Player can no longer click hud items when the chat is open to cause the venom icon to appear +Fixed: Player can no longer resize the hud elements by opening chat and right clicking on hud elements +Fixed: Pressing T while in the save select talent tree preview no longer causes the cursor to disappear +Fixed: Aquatics no longer take a breath of air if they're already at 100% air while out of water +Fixed: Being kicked by a para while you are transitioning between a sitting, standing, or lying state no longer results in a jam that prevents you from sitting back down again +Fixed: Servers under very heavy load no longer start blocking all attempts by players to deal damage +Fixed: Tornado should no longer crash the server when it dies to natural causes (dehydration) +Fixed: Possessing a tornado with possessentity should no longer crash the client +Fixed: An issue that would cause carcasses and fat plants to be much more likely to spawn in the middle of the map rather than along the edges +Fixed: Carcasses, fat plants, and abandoned eggs can now spawn on Isla Titania's Ashen Island +Fixed: Moving HUD elements should be easier now. The new location should match the cursor location better and moving HUD elements long distances should no longer make them go out of screen +Fixed: Excessively loud ambient sounds while loading into a server +Fixed: Sai's taunt cue sound should now broadcast properly to other players +Fixed: Archelon no longer appears in the Herbivore tab on the main menu's creature editor +Fixed: Main menu properly closes when Creature Editor is selected +Fixed: All main menu buttons should have proper UI click sound and on hovered sound +Fixed: Players no longer quickly teleport to the map origin and back under certain circumstances when being released from a grab +Fixed: Elasmo's head and body movement now transitions smoothly when it looks behind itself and back and forth Additional Patchnote LanguagesAfrikaansView the full article
  17. Monster Hunter WildsJoin fellow hunters across all platforms with crossplay support! Also revealed at Summer Game Fest 2024, Monster Hunter Wilds will feature crossplay—allowing players to join their fellow hunters across all platforms. See our official website for more information. https://www.monsterhunter.com/wilds/ The game's third trailer will be revealed at gamescom Opening Night Live ahead of the first ever playable demo which will be on the showfloor at gamescom 2024! Wishlist now! https://store.steampowered.com/app/2246340/ Stay tuned for more information on Monster Hunter Wilds! View the full article
  18. Monster Hunter WildsJoin fellow hunters across all platforms with crossplay support! Also revealed at Summer Game Fest 2024, Monster Hunter Wilds will feature crossplay—allowing players to join their fellow hunters across all platforms. See our official website for more information. https://www.monsterhunter.com/wilds/ The game's third trailer will be revealed at gamescom Opening Night Live ahead of the first ever playable demo which will be on the showfloor at gamescom 2024! Wishlist now! https://store.steampowered.com/app/2246340/ Stay tuned for more information on Monster Hunter Wilds! View the full article
  19. Also revealed at Summer Game Fest 2024, Monster Hunter Wilds will feature crossplay—allowing players to join their fellow hunters across all platforms. See our official website for more information. https://www.monsterhunter.com/wilds/ The game's third trailer will be revealed at gamescom Opening Night Live ahead of the first ever playable demo which will be on the showfloor at gamescom 2024! Wishlist now! https://store.steampowered.com/app/2246340/ Stay tuned for more information on Monster Hunter Wilds! View the full article
  20. Available today!The Steam version of Monster Hunter Stories launches on June 14, 2024! The first Monster Hunter RPG is now fully voiced!* Raise your own monsters and embark on an epic adventure! *English and Japanese voices only. https://store.steampowered.com/app/2356560/_/ If you have save data for the Steam version of Monster Hunter Stories 2: Wings of Ruin, you can get the "Mahana Rider" Navirou Outfit in the Steam version of Monster Hunter Stories. Monster Hunter Stories 2: Wings of Ruin Save Data Bonus- Navirou Outfit: "Mahana Rider" Note: Navirou's Outfits are purely cosmetic and only change his appearance. Digital versions of Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin are now available as a set! Monster Hunter Stories Collection Monster Hunter Stories Deluxe Collection Visit the official website or store page for more details. https://www.monsterhunter.com/stories/en-us/ https://store.steampowered.com/app/1277400/ View the full article
  21. Available today!The Steam version of Monster Hunter Stories launches on June 14, 2024! The first Monster Hunter RPG is now fully voiced!* Raise your own monsters and embark on an epic adventure! *English and Japanese voices only. https://store.steampowered.com/app/2356560/_/ If you have save data for the Steam version of Monster Hunter Stories 2: Wings of Ruin, you can get the "Mahana Rider" Navirou Outfit in the Steam version of Monster Hunter Stories. Monster Hunter Stories 2: Wings of Ruin Save Data Bonus- Navirou Outfit: "Mahana Rider" Note: Navirou's Outfits are purely cosmetic and only change his appearance. Digital versions of Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin are now available as a set! Monster Hunter Stories Collection Monster Hunter Stories Deluxe Collection Visit the official website or store page for more details. https://www.monsterhunter.com/stories/en-us/ https://store.steampowered.com/app/1277400/ View the full article
  22. Available today!The Steam version of Monster Hunter Stories launches on June 14, 2024! The first Monster Hunter RPG is now fully voiced!* Raise your own monsters and embark on an epic adventure! *English and Japanese voices only. https://store.steampowered.com/app/2356560/_/ If you have save data for the Steam version of Monster Hunter Stories 2: Wings of Ruin, you can get the "Mahana Rider" Navirou Outfit in the Steam version of Monster Hunter Stories. Monster Hunter Stories 2: Wings of Ruin Save Data Bonus- Navirou Outfit: "Mahana Rider" Note: Navirou's Outfits are purely cosmetic and only change his appearance. Digital versions of Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin are now available as a set! Monster Hunter Stories Collection Monster Hunter Stories Deluxe Collection Visit the official website or store page for more details. https://www.monsterhunter.com/stories/en-us/ https://store.steampowered.com/app/1277400/ View the full article
  23. "Monster Hunter Wilds - 2nd Trailer: The Hunter's Journey Hey Hunters! We're back again and thrilled to share our follow-up trailer for Monster Hunter Wilds, which was just revealed at Summer Game Fest 2024. In the trailer, you'll get a taste of how we're aiming to craft the most immersive hunting experience yet, with seamless transitions between dramatic storytelling and riveting gameplay. Plus, a look at a brand new monster. " Doshaguma takes the spotlight in this new artwork. Take a look at our latest artwork, featuring the hunter confronting a pack of Doshaguma in the Windward Plains locale. We hope you get a sense of the harsh and hostile environments that you'll encounter in the world of Monster Hunter Wilds. Introducing an all-new leviathan that inhabits the Windward Plains Balahara Revealed in the trailer is the desert-dwelling leviathan, Balahara. They use their serpentine bodies to move nimbly through the sand, and are capable of expelling the mucus they secrete to attack their prey. The can also use this mucus to slither through rough and jagged landscapes with ease. Beware their ability to create quicksand traps, which ensnare prey, regardless if they're a monster or another hunter. The trailer also features another shocking monster reveal, however you'll have to stay tuned to learn more about it in the future. Also revealed at Summer Game Fest, Monster Hunter Wilds will feature crossplay across all platforms! Join your fellow hunters, regardless if you're playing here on Steam, or on another platform. And last but not least, we'll be back with more Monster Hunter Wilds news during Gamescom, starting on August 21. See our official website for more information. https://www.monsterhunter.com/wilds/en-us/ Hunters, we appreciate your excitement for Monster Hunter Wilds and can't wait to share more with you! Keep watching this space for more information to come. Note: The information here represents a product still in development. Content or terminology may differ in the final product. Wishlist now! MONSTER HUNTER FRANCHISE SALE With Monster Hunter Wilds arriving in 2025, there's plenty of hunting to be done in the meantime. Experience more from the Monster Hunter series with the franchise sale, live now! Sales are live for a limited time, so be sure to check the store page for details on pricing and dates so you don't miss out. https://store.steampowered.com/developer/capcom/sale/monsterhunter View the full article
  24. "Monster Hunter Wilds - 2nd Trailer: The Hunter's Journey Hey Hunters! We're back again and thrilled to share our follow-up trailer for Monster Hunter Wilds, which was just revealed at Summer Game Fest 2024. In the trailer, you'll get a taste of how we're aiming to craft the most immersive hunting experience yet, with seamless transitions between dramatic storytelling and riveting gameplay. Plus, a look at a brand new monster. " Doshaguma takes the spotlight in this new artwork. Take a look at our latest artwork, featuring the hunter confronting a pack of Doshaguma in the Windward Plains locale. We hope you get a sense of the harsh and hostile environments that you'll encounter in the world of Monster Hunter Wilds. Introducing an all-new leviathan that inhabits the Windward Plains Balahara Revealed in the trailer is the desert-dwelling leviathan, Balahara. They use their serpentine bodies to move nimbly through the sand, and are capable of expelling the mucus they secrete to attack their prey. The can also use this mucus to slither through rough and jagged landscapes with ease. Beware their ability to create quicksand traps, which ensnare prey, regardless if they're a monster or another hunter. The trailer also features another shocking monster reveal, however you'll have to stay tuned to learn more about it in the future. Also revealed at Summer Game Fest, Monster Hunter Wilds will feature crossplay across all platforms! Join your fellow hunters, regardless if you're playing here on Steam, or on another platform. And last but not least, we'll be back with more Monster Hunter Wilds news during Gamescom, starting on August 21. See our official website for more information. https://www.monsterhunter.com/wilds/en-us/ Hunters, we appreciate your excitement for Monster Hunter Wilds and can't wait to share more with you! Keep watching this space for more information to come. Note: The information here represents a product still in development. Content or terminology may differ in the final product. Wishlist now! MONSTER HUNTER FRANCHISE SALE With Monster Hunter Wilds arriving in 2025, there's plenty of hunting to be done in the meantime. Experience more from the Monster Hunter series with the franchise sale, live now! Sales are live for a limited time, so be sure to check the store page for details on pricing and dates so you don't miss out. https://store.steampowered.com/developer/capcom/sale/monsterhunter View the full article
  25. Hey hunters! Summer is finally here, and we're thrilled to share this new look at Monster Hunter Wilds gameplay with you! This is just the start of what we have in store for you as we head towards in release in 2025. Monster Hunter Wilds - 1st Trailer Immersive Yourself in a Wild World Monster Hunter Wilds tells the story of a mysterious new land and the people and creatures that inhabit it, their ecosystems and ways of life brought to you in stunning detail. You'll be able to experience this story with deeper immersion than ever before. For the first time in the series, the hunter you play as will be fully voiced as they interact with other characters in the story. Cutscenes and gameplay will transition seamlessly between each other without loading screens, resulting in a truly cinematic hunting experience. Changing EnvironmentsEach hunting locale in Monster Hunter Wilds features an environment with two dynamically changing identities: one in which the region is harsh and unforgiving, where ravenous monsters fight for limited resources—and another in which the region is vibrant and brimming with life. Changes in the environment also means changes for the monsters and wildlife that live there, so you'll be running into new surprises around every corner. Meet the Seikret: your essential companion for traversing the vast wilds. The Seikret is an animal mount with exceptional agility that provides hunters with crucial support out on hunts. Its well-developed sense of smell allows it to guide you automatically to your current objective, or any location you select on the map. What mysteries await you in this wild and unexplored land? Follow our official website and social media accounts to keep up-to-date on new information about the story, characters, monsters, and other exciting gameplay additions in Monster Hunter Wilds! https://www.monsterhunter.com/wilds/en-us/ X Instagram Facebook YouTube Monster Hunter World and Iceborne - Save Data Bonuses Hunters can show off their experience from the New World by earning some nostalgic in-game equipment for your Palico in Monster Hunter Wilds. If you have save data from Monster Hunter: World and Iceborne on Steam, you'll earn in-game equipment from each save data milestone when you start your adventure in Monster Hunter Wilds. See our official website for more information. We hope this brief look at Monster Hunter Wilds has you eager for your adventure to come! Let us know what you're most excited about in the comments, and watch this space for more news in the future. We'll be back with more information, so stay tuned, hunters! Note: The information here represents a game still in development. Content or terminology may differ in the final product. https://store.steampowered.com/app/582010/ https://store.steampowered.com/app/1118010/ If you're excited by what you saw today, don't forget to show your support by Wishlisting Monster Hunter Wilds. MONSTER HUNTER FRANCHISE SALEWith Monster Hunter Wilds arriving in 2025, there's plenty of hunting to be done in the meantime. Experience more from the Monster Hunter series with the franchise sale, live now! Sales are live for a limited time, so be sure to check the store page for details on pricing and dates so you don't miss out. https://store.steampowered.com/developer/capcom/sale/monsterhunterView the full article
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