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Monster Hunter News Monster Hunter Wilds, the latest installment in the Monster Hunter series, will release on February 28, 2025. Pre-orders are available now on the Steam store. Check out the latest promotional trailer for new game content, limited bonuses, and other new information. Monster Hunter Wilds: 4th Trailer | Release Date Reveal Arkveld—the new flagship monster—finally revealed! Be sure to check out the official website for more on the new monsters and game information revealed in Promotional Trailer 4! https://www.monsterhunter.com/wilds/ Monster Hunter Wilds Pre-order Bonuses – Hunter Layered Armor: Guild Knight Set – Talisman: Hope Charm Pre-order Here https://store.steampowered.com/app/2246340/_/ Get a Save Data Bonus in Monster Hunter Wilds! If you have save data from Monster Hunter: World and Iceborne on Steam, you'll earn in-game equipment for your Palico and a Nameplate to use in your Hunter Profile. See the official website for more information. https://www.monsterhunter.com/wilds/View the full article
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Monster Hunter Wilds, the latest installment in the Monster Hunter series, will release on February 28, 2025. Pre-orders are available now on the Steam store. Check out the latest promotional trailer for new game content, limited bonuses, and other new information. Monster Hunter Wilds: 4th Trailer | Release Date Reveal Arkveld—the new flagship monster—finally revealed! Be sure to check out the official website for more on the new monsters and game information revealed in Promotional Trailer 4! https://www.monsterhunter.com/wilds/ Monster Hunter Wilds Pre-order Bonuses – Hunter Layered Armor: Guild Knight Set – Talisman: Hope Charm Pre-order Here https://store.steampowered.com/app/2246340/_/ Get a Save Data Bonus in Monster Hunter Wilds! If you have save data from Monster Hunter: World and Iceborne on Steam, you'll earn in-game equipment for your Palico and a Nameplate to use in your Hunter Profile. See the official website for more information. https://www.monsterhunter.com/wilds/View the full article
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Greetings, Adventurers! Embark on a new starting experience alongside the release of New World: Aeternum when Season of Opportunity comes to the Eternal Isle on October 15. From repeatable Soul Trials to a free-for-all PvP zone, upleveled endgame rewards, and a 10-player raid, all of our major updates have been driven by player feedback. Some of your favorite events like Nightveil Hallow, Turkulon, and Winter Convergence will return throughout this season with festive rewards, plus a new seasonal Reward Track. Check out the highlights below and then watch our Team Update video. New PvP Zone: The Cursed Mists The foggy southwest reaches of Cutlass Keys are a lawless place, where the “Golden Greed” curse of La Esperanza’s treasure drives fortune-hunters to murderous madness. Even the closest of companions are liable to lethally betray one another. Gather Cursed Doubloons and resources, but you’ll have to escape before other looters steal your spoils. We’ll go deeper into the Cursed Mists in an upcoming behind the scenes article. New 10-Player Raid: The Hive of the Gorgons One of the most exciting new features coming is our first-ever 10-player raid, the Hive of Gorgons. After defeating Medusa in New Olympus, players will learn of a new threat. The Gorgons have risen, and they’re raising an army of the Hercyne. To stop them, you’ll have to assemble a team of powerful players, enter the hive, and navigate a gauntlet of challenging puzzles and epic boss battles. Look forward to learning more in an upcoming developer deep dive. New Artifacts Turn your enemy’s Empower against them, improve your survivability, and more. These 8 new Artifacts, each featuring its own quest line for upgrades, will redefine your playstyle. Here’s a preview of what to expect from their unique abilities. Cowl of Power Light Headwear Desperate Energy: If you hit an enemy while your mana is below 50%, gain 25% increased damage for 4s (10s cooldown).Survivor’s Coat Heavy Chest Survive: If you get hit while below 50% health, you gain 50% stamina, lose all debuffs, and gain a potion surge that instantly refreshes your next used healing potion (120s cooldown).Ghostly Touch Medium Gloves Ghostly Embrace: When you hit an Empowered enemy, dispel two of their Empowers and you gain 10% Empower for 10s (4s cooldown).Grace Greatsword Offensive Speed: When you enter offensive stance, gain +20% movement speed for 6s. Keen Speed: On critical hit, gain 20% Haste for 7s (7s cooldown).Power Stone Flail Heavy Burden: While above 90% health, attacks inflict 20% weaken for 5s (5s cooldown per target).Azoth Conductors Medium Legwear Magician’s Boons: While in Medium armor weight, deal 15% more elemental damage.Elemental Band Ring Elemental Affinity: When you hit a target with an elemental attack (not Attunement or Damage over Time) gain 4% Empower for 6s. (10s cooldown per elemental damage type, max 1 stack per elemental damage type).Trsna Warhammer Consume: Gain 25% Lifesteal against knocked down enemies.New Seasonal Reward Track The Season Pass gives players a variety of ways to earn new cosmetics, Transmog Tokens, Artifacts, and more! Highlights on the Premium Reward Track include: 1 Set of Seasonal Armor Skin (5 pieces), 9 Seasonal Weapon Skins, 3 Mount Attachments, and 2 Seasonal Emotes. The Free Reward Track is available to all players and also contains unique cosmetic Items, while the Premium Reward Track offers the ability to earn extra rewards for 20,000 Marks of Fortune. We’ll spotlight the entire seasonal Reward Track closer to the release of Season of Opportunity. Additional Notable Updates Repeatable endgame Soul Trials Upleveled Sandwurm gear and rewards Upleveled Hatchery gear and rewards Swimming New cinematic storytelling Cross-platform play Cross-world Arenas New starting experience Quality of life improvements and balance updates Performance optimizations Fresh start worlds Enhanced controller support Player Archetypes Combat improvements (stagger PvE enemies) Gear Score increase to 725Seasonal EventsNightveil Hallow Baalphazu, Marquis of Terror rises once again, bringing back the Nightveil Hallow seasonal event on October 22. Banish the shadowy demon back to the darkness, don unique costumes, and trick-or-treat for candy rewards with mysterious abilities. Turkulon Satisfy your hunger for carnage with the succulent Drumstick of Death Flail skin when Turkulon returns on November 19. Hunt down the Feathered Avenger of Death and his ‘fowl army’ to earn unique, event-specific items. There are also other desirable rewards, like the Grand Gobbler War Hammer and a giant Turkey Leg, waiting to be served. Winter Convergence Festival Icy winds and glimmering Gleamites fill the air once again during the Winter Convergence Festival in December. Visit Winter villages, meet the Winter Wanderer, and thwart the Winter Warrior before a forever winter blankets the land. You can even earn limited-time rewards, including festive skins, emotes, housing items, and more. Pre-Order Bonus: Azoth Stalker Wolf Mount PC players who have purchased the Rise of the Angry Earth expansion will receive the Azoth Stalker Wolf Mount as a bonus. For PC players to be eligible to get the Azoth Stalker Wolf Mount, they must also log in to a server with one of their characters after the New World: Aeternum announcement on June 7, 2024, and before October 14, 2024 at 11:59 p.m. (PT). See additional details. We’re excited for new, current, and returning players to explore the Eternal Isle together when New World: Aeternum releases on October 15. Thanks for your support! We’ll see you in Aeternum.View the full article
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Greetings, Adventurers! Join the New World: Aeternum team for a launch update featuring new endgame features. This video covers the history of New World, everything you need to know about New World: Aeternum, the Cursed Mists PvP Zone, and the Hive of the Gorgons raid. Here’s an overview of each topic. History of New WorldNew World continues to grow, change, and adapt thanks to player feedback, seasonal content, and expansive narratives. Since the game launched in September 2021, Aeternum now features more Expeditions, weapons, threats, zones, and game modes. There are also revamped main storyline quests and vast quality of life improvements. What is New World: AeternumNew World: Aeternum is the definitive New World experience. It includes the New World base game, the Rise of the Angry Earth expansion, and all update content like Brimstone Sands, plus a fully revamped storytelling approach with enhanced dialogue, in-game cinematics and pre-rendered scenes, the first-ever large-scale PvP zone, a challenging 10-player raid, new endgame solo trials, and more. New PvP Zone: The Cursed Mists The foggy southwest reaches of Cutlass Keys are a lawless place, where the “Golden Greed” curse of La Esperanza’s treasure drives fortune-hunters to murderous madness. Even the closest of companions are liable to lethally betray one another. Gather Cursed Doubloons and resources, but you’ll have to escape before other looters steal your spoils. We’ll go deeper into the Cursed Mists as part of an upcoming behind the scenes article. New 10-Player Raid: The Hive of the Gorgons One of the most exciting new features coming is our first-ever 10-player raid, the Hive of Gorgons. After defeating Medusa in New Olympus, players will learn of a new threat. The Gorgons have risen, and they’re raising an army of the Hercyne. To stop them, you’ll have to assemble a team of powerful players, enter the hive, and negotiate a gauntlet of challenging puzzles and epic boss battles. Look forward to learning more in an upcoming developer deep dive. This is the first chapter of a new era for us, and we can’t wait to share everything we’ve been working on with you this October. Thanks for your support! We’ll see you in Aeternum.View the full article
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Emerging from the adrenaline of Aberration Ascended, we’re eager to announce the next thrilling chapter in the Ascended saga: Extinction Ascended, launching December 16th! Whether you’re a veteran or new player, Extinction is where the ARK story reaches its climactic battle for survival. Set in a ruined Earth overrun by titanic creatures, survivors must scavenge, build, and tame powerful allies to face the ultimate challenge – the colossal Titans. Get ready for the fight of your life in this vast post-apocalyptic world. Download in full resolution Also coming December 16th is the final installment of Bob’s Tall Tales: Wasteland War. This post-apocalyptic adventure is filled with high-octane, Titan-slaying, Tribe-celebrating madness! Explore the wastes using new modular-built battle-cars, or redecorate your base to be a ramshackle outpost. Clash with rival Tribes in a battle for dominance using new territorial-ownership structures, or search for lost Tek Traits to further upgrade your weapons with the help of your own goodest pup. This is the ultimate test of survival in the vast wastelands of Extinction! Joining the fray is the latest community-voted creature, Dreadnoughtus, a true titan-killer. This massive beast lives up to its name, taking on only the biggest threats. With a platform saddle large enough to carry your artillery and the ability to spit acid-coated projectiles, the Dreadnoughtus will be your ultimate ally for taking on the Titans of Extinction. We can’t wait for you to experience Extinction Ascended and the chaos of Wasteland War. Mark your calendars for December 16th—it's time to gear up and bring the fight to the wastes! A major version update is set to roll out next week, packed with key crash fixes, bug squashes, and several quality-of-life improvements. This update aims to resolve issues affecting gameplay stability, enhance performance across all platforms, and also includes a slew of content fixes. Thank you for your valuable reports, and we’ll continue to iterate on more so stay posted for more updates and fixes coming soon! We’re excited to announce an upcoming overhaul to the custom cosmetic system. Our goal is to make it more streamlined and intuitive, allowing for easier navigation and quicker access to your favorite items. This update will roll out in the near future, so keep an eye out for more details soon! An AMD beta driver is now available that fixes the loading crash in Aberration. The official release is coming soon, but you can download the beta driver early from AMD using this link. This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, September 23. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: NOOBLETS In this Ark Robot guide, Nooblets will show you how to use Sir-5rM8, the jobs it can do for you, and how to program it. Creator: Etholdir Eltholdir builds a Steampunk-inspired starter base on Aberration! I'll fly anywhere for my master! by @rianeko_mabi Showing some love to rock drakes by @SLAPunque Aberration map has a special place in my heart by @Daddy_Toffee Me and my partner's Wyverns on ARK by fabowo6 Feathers! Feathers! Feathers!! by @falco_luna Forced into Hiding by sturthepotofmadness Cosmo is cute by @farna77 Photo Mode by masonhoffy Twins Remastered by tkgoji230 Glow of the Mushroom by mason_wolo First attempt at a Steampunk build by @AaronLongstaff1 He's a distinguished gentleman by yuki95b Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article
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Greetings, Adventurers! Thank you to all of the past, present, and future Adventurers that participated in the New World: Aeternum Open Beta. We greatly appreciate your passionate engagement, enthusiasm, and support. Just like how your feedback helped shape New World: Aeternum, we will continue to work together toward an even better experience for every type of player heading into launch and beyond. “It was beyond amazing to see everyone from the different platforms play together during Open Beta,” said Senior Producer Katy Kaszynski. “Seeing our players enjoy their time in Aeternum is what we work hard for. Thank you all for joining us. We were able to get scale and balance data for us to dig into and action on, as we head toward October 15.” Open Beta HighlightsCheck out the biggest player achievements from Open Beta. We can’t wait to see what else you will accomplish when New World: Aeternum comes to PC, PlayStation 5, and Xbox Series X|S on October 15. Day 1 Rewards Players that unlocked the exclusive Aeternian Adventurer title and skin set will receive their rewards on October 15. All rewards earned during Open Beta will only be available on the same platform. For example, if you played Open Beta and leveled up your character on PC, you will only receive the following rewards on PC. Aeternian Trailblazer - Title: Participate in Open Beta Vambrace of the Aeternian Adventurer - Gloves: Reach level 10 with any character Jackboots of the Aeternian Adventurer - Footwear: Reach level 15 with any character Britches of the Aeternian Adventurer - Legwear: Reach level 20 with any character Tricorn of the Aeternian Adventurer Headwear and Greatcoat of the Aeternian Adventurer Chestwear: Reach level 25 with any characterPre-Order Bonus: Azoth Stalker Wolf Mount Xbox Series X|S and PlayStation 5 players who pre-order New World: Aeternum, and PC players who have purchased the Rise of the Angry Earth expansion will receive the Azoth Stalker Wolf Mount as a bonus. For PC players to be eligible to get the Azoth Stalker Wolf Mount, they must also log in to a server with one of their characters after the New World: Aeternum announcement on June 7, 2024, and before October 14, 2024 at 11:59 p.m. (PT). See additional details. Stay up-to-date on our road to New World: Aeternum through this site, along with our social channels. We’ll see you in Aeternum!View the full article
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Greetings, Adventurers! Cook up a Feast for the Future with your own sustainable masterpiece. The tantalizing flavor of the winning dish will linger across Aeternum as a new in-game recipe. What will you take from Aeternum to table? Amazon Games and New World are taking part in the 2024 Playing for the Planet Green Game Jam. The Green Game Jam is an annual project organized by Playing for the Planet where gaming studios are challenged to implement 'green activations' into their games. This year’s event is about making small changes to the way we eat to drive demand for more sustainable food sources. With sustainability in mind, we are excited to give our players the opportunity to design a new in-game cooking dish. While resources in Aeternum may respawn infinitely, we must consider the environmental impact of our choices in the real world. Join Feast for the Future to help bring more sustainable food options to Aeternum. How to Join Visit the official New World: Aeternum Discord and fill out a recipe design contest form with the following information to compete. Gather 3 to 7 ingredients from our sustainable ingredient list. Craft your original consumable and recipe name. Season it with descriptive flavor text.Once you’re satisfied with what might be the next trend in Aeternum cuisine, upload your form to the Discord by September 25. Extra ambitious Adventurers can submit up to 5 entries. No cooking is required, but don't let that stop you from sharing photos of your creations. Entries must be submitted through Discord to count. Members of the Development and Community Team will choose 4 finalists before passing the plate to our community for a final Discord poll. Visit the #announcements channel on September 27 to vote for your favorite creation. The recipe with the most votes will be added to New World: Aeternum in a future update. Look forward to discovering which buffs the Development Team will include based on your recipe’s ingredients, name, and description. The full rules, terms, and conditions can be found here. Sustainable Ingredient List Each original recipe must include 3 to 7 total ingredients. Fruits: Apple, Banana, Berry, Blueberry, Coconut, Cranberry, Melon, Orange, Strawberry, TomatoVegetables: Broccoli, Cabbage, Carrot, Cauliflower, Cactus Flesh, Corn, Mushroom, Onion, Potato, Squash, String BeanSpices: Basil, Cinnamon, Dill, Garlic, Ginger, Honey, Mint, Nutmeg, Oregano, Paprika, Peppercorn, Rosemary, Sage, Salt, Seasoning Blend, TarragonOther ingredients: Barley, Bread, Butter, Cheese, Cooking Oil, Egg, Flour, Milk, Nut, Parsley, Pasta, Pastry Crust, Rice, Sugar, Water, Wheat, YeastWe can’t wait to see your submissions. Thanks for your support and we’ll see you in the kitchens of Aeternum!View the full article
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Hey hunters, How goes the hunts? We recently celebrated the 5th anniversary of Monster Hunter World: Iceborne, so it feels like a rather cool reason to head back to the Hoarfrost Reach for some hunts, or if you’ve yet to experience Master Rank, discover this new land for the first time! Well, we’ve also got another reason for you, whether you’re already well settled into Seliana, or yet to make the trip from Astera! To get ready for the launch of Monster Hunter Wilds in 2025, you can earn some special Palico equipment with save data from both Monster Hunter: World and Monster Hunter World: Iceborne! Oh yes! Two extra Palico equipment sets can be yours! One for having Monster Hunter World save data, with a second Iceborne inspired set also unlocking for hunters who have made some early progress into the expansion! Full details on how this will work for you here on Steam can be found HERE. Just scroll to the bottom of the page and any questions you may have on this feature will be answered! Welcome to the Hoarfrost Reach! With that, allow us to welcome you back to the frosty fields of the Hoarfrost Reach, your warm hearth within the cold, Seliana, and the step up to Master Rank hunts. If you haven’t picked up the Iceborne expansion or perhaps stopped at the conclusion of Monster Hunter: World’s story, let us highlight some of the early monsters you’ll face in Iceborne. Beotodus Diving deep within the snow and welcoming you to the Hoarfrost Reach is the piscine wyvern, Beotodus. When facing Beotodus, keep an eye on the snow to see where it might emerge from. Consider bringing an Iceproof Mantle or any armor with Ice Resistance. Weapons that can deal fire elemental damage can always give you a leg up in the hunt. Lastly, Nullberries are must to nullify the effects of Ice Blight. Something to become accustomed to right when you enter this new locale is to always have a Hot Drink on hand. Grab some of the Hot Peppers nearby and stay warm as frequently as possible, otherwise the ice-cold temperatures of the locale will soon take their toll on your maximum stamina! Banbaro Banbaro is the next challenge in front of you, a large and ferocious Brute Wyvern that can use its massive horns to charge through all obstacles, yes, including you, with reckless abandon. Banbaro’s relentless charge attacks and ability to grab boulders and hurl them at you can put in you in dangerous position, so stay agile as Banbaro will quickly close distance to attack, whether physically or throwing something heavy your way! Of course, if you’re rocking a weapon that can guard, there’s always the option to stand your ground! Like Beotodus, this monster can also inflict Ice Blight with some of its attacks, so keep some Nullberries to hand! Twists on familiar faces from the New World Iceborne also features new versions of some monsters you may have already encountered in Monster Hunter: World. Here’s a selection of some you’ll face in your early Master Rank hunts: Coral Pukei-Pukei, Viper Tobi-Kadachi, Nightshade Paolumu and Fulgur Anjanath. We know many of you reading this post will be more than familiar with these monsters, but for hunters who’ve just made the journey across from High Rank, we’ll leave you to discover more about these monsters out in the field. We’re sure you’ll pick up on some clues in the names of these monsters, so prepare accordingly! Quest Complete – We’ll see you next time! That wraps up today’s post! We hope you jump further into the adventure of Monster Hunter World: Iceborne to make the wait until Monster Hunter Wilds go by just a little bit quicker. If you’re looking forward to Monster Hunter Wilds, feel free to drop us a Wishlist below to support us ahead of launch in 2025. https://store.steampowered.com/app/2246340/Monster_Hunter_Wilds/ See you in the hunt! - The Monster Hunter Community Team View the full article
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Hey Islanders, A new patch is now available on the Evrima Public Branch. If the update isn't available for download right away, please restart your Steam client. Lastly, we'd like to extend a thank you to everyone that participated in our recent Hordetest. Additions:Nightvision adjustments Added the capability for animals to move between pounce slots (Currently only functional for omniraptor.) Added manual controls for omniraptor when latched to or pinning a target (Spacebar - Dismount | Primary Attack - Flat Damage | Secondary Attack - Bleed Damage) Added psittacosaurus AI Added new patrols system Gateway WIP port expansion Swamp biome expansion Added tenontosaurus pattern C Added new VFX to Troodon envenomation stages Enhancements:Adjusted pickup trace for objects Replaced various depreciated Cascade VFX Groups can now see another member's nametag during their broadcast call if they are within audible range Reduced volume of herrerasaurus slide start layer Enabled stamina regeneration for pteranodon when latched. Requires 20% stamina or more to begin regen Updated carnotaurus scaling, weight, damages, and speeds Adjusted bacteria applied by ceratosaurus based on weights and available bacterial bite Adjusted swim height for all species Updated bucking to have a % chance to dismount pouncers Removed bleed from gallimimus attacks Sanctuary mushrooms now provide more nutrients to trigger buffs Ceratosaurus diet - Added diabloceratops and removed troodon. Omniraptor diet - Added gallimimus and removed dilophosaurus Reduced launch speed of deinosuchus lunge on land Fixed inconsistent rain volumes Temporarily disabled "Truculency" mutation Bug Fixes:Fixed human animation rotating backwards when picking up objects Fixed gore and fruit occasionally getting stuck in the player's face Fixed the input lock triggered by vomiting Fixed ceratosaurus bacterial bite consumption Fixed carnotaurus animation issue if it runs off a ledge when charging Fixed landscape grasstypes appearing over landscape holes Fixed deinosuchus lunge vocals not playing in water Fixed diabloceratops flip attack hitting behind its back Fixed gallimimus mobilize call sound not playing on F calls while running Fixed gallimimus not choosing generic/mobilize montage correctly Fixed Multichambered Lung values not updating properly Fixed replication issues with debris Fixed juvenile deinosuchus sink animation offset Fixed conflict between ceratosaurus manual and automatic chuffing Fixed dryosaurus dodge vocals not playing Fixed dryosaurus slide animation playing too quickly Fixed server password entry box changing sizes Fixed being able to maintain high speeds by quickly jumping Fixed hypsilophodon sliding animation playing too quickly Fixed human not playing animations properly Fixed herrerasaurus sometimes sliding in idle pose after being knocked down from falling Fixed herrerasaurus latching location correction not working Fixed herrerasaurus being able to occasionally climb the air to infinity Fixed wallow reducing hunger decay during it Fixed ceratosaurus defense power not applying during pounce damage attacks Fixed leaving group not removing name tags Fixed gallimimus foraging not working Fixed gallimimus headtracking issues Fixed gallimimus consuming stamina when carrying an object and trying to kick Fixed skimming not working Fixed slowdown when trying to sprint in mud Fixed dilophosaurus charges indicator Fixed tenontosaurus kick hitbox being too short Fixed subault beipiaosaurus being able to jump higher than intended Fixed step height not scaling with growth Fixed difficulties feeding hatchlings Fixed Gastronomic Regeneration math error Fix to physics foliages nearby not disabling if settings are set to false Fix map kill volumes not forcing a player to respawn Fixed dryosaurus and hypsilophodon ground clipping issues Fixed latching being inaccurate on the server Fixed corpses spontaneously flying into the sky Fixed waterfall metasounds not retriggering once loaded out of memory Fix to food diet info sometimes not showing up in profiler UI Fixed /unstuck command falsely detecting corpses or AI as players View the full article
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Greetings, Adventurers! As the Open Beta servers close at 9 a.m. PT today (September 16), we want to thank everyone that took the time to explore Aeternum. Our team at Amazon Games greatly appreciates the passionate engagement shown by players. “I really enjoyed hopping into New World: Aeternum alongside our players,” said Lead Game Designer, Seasons, Patrick Smedley. “The team has been hard at work to make the game as amazing as possible. Getting players into Open Beta to experience Aeternum and give us their feedback is always an exciting moment. Thank you to everyone who participated. We'll see you in Aeternum!” Please share your feedback on as many features and systems as possible to help us deliver the best experience possible on October 15. Feedback can be shared through: The in-game feedback tool, accessible via the game settings menu. The official New World: Aeternum Discord server. A survey we’ll distribute via email at the end of Open Beta.Stay tuned to this site, along with our social channels (X, Facebook, Instagram, and TikTok) for future updates heading into launch and beyond. Thanks for your support! We’ll see you in Aeternum.View the full article
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We’re excited to see so many of you exploring Aberration Ascended since launch! Whether you’re taming under the spell of the adorable Cosmo or taking on the dangerous Yi Ling, it’s been great to see players navigating the new map, content and creatures. So let's jump into updates on the latest live ops, Nekatus’ free version of Astraeos launching soon, a mod spotlight, and Arkpoc’s new mod list for this month! Whew! Nekatus, the prolific creator of Fjordur and Svartalfheim, has a new mythological map offering in the works: Astraeos! Immerse yourself in a Greek-inspired world spanning a massive ~264km², where majestic mountain ridges and marble-like cliffs give way to white beaches and a paradise of cherry blossoms in a full sakura biome. Explore ancient Greek ruins and temples, or sail vast oceans with custom Greek Trireme ships. Face off against powerful new bosses, alpha dino variants with enhanced loot, and a fearsome miniboss lurking in mysterious caves. Prepare for mythological enemies hiding in the shadows while gearing up with custom cosmetic skins and standalone mods for structures and ships. Astraeos’ free version will launch on October 10th, 2024, available day 1 for crossplay, with a premium version slated for later in the year! This week, the Live Ops team focused on addressing various crash issues, and we’ve made solid progress in resolving many of them. We'll continue working on the remaining cases, including ongoing efforts to fix some straggler console crashes. We also resolved an impactful rendering issue on PlayStation. With these crashes and rendering issues being addressed, we’ll shift our attention toward a number of level fixes and general content and gameplay bugs in the coming weeks. To highlight a couple of fixes in progress: Rock Drake gliding and Ascension issues. A Steam server version was deployed today with a fix for Rock Drake gliding, which is now live for all players. We’re also prioritizing a fix for the Ascension issue, which is expected to go out with a planned major version patch next week. Of course, this isn’t exhaustive. The pipeline is chock full of fixes that will soon be ready to go live! Additionally, we’re collaborating with our engineering partners and AMD to resolve a crash occurring on newer drivers. AMD has reproduced the crash and is making good progress on a solution. In the meantime, some players have reported success in eliminating the GPU crash on Aberration by rolling back their drivers to the following patch: https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-23-7-1.html Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Cyberpunk Melee Weapons by Raaawb Cliffan’s Outfits: Arrakeen Desert Armour by Cliffan_ Cliffan’s Outfits: Crimson Assassin by Cliffan_ Klinger’s Special Feeding Trough by KlingerMartins Quantum Structure Skins by Sandi_00 (premium) Arcadian Structure Skins by Sandi_00 (premium) Tristan’s Antrodemus by Tristans_Modding Circa’s Deco Mod Core by Circa, JoeHelp Better Steampunk Structures by Trixt3r DinoBook by nevcairiel FSG Gothic Cave Structures by Kiz3rMomo Reaper Park by Cliffan_ ARKpocalypse servers have been wiped today! What are ARKpocalypse? ARKpocalypse are monthly-wipe servers with higher than usual rates and monthly-curated mods. Next wipe: October 11thFor the second round, the following mods will be included: MarniiMods Hairstyles by MarniiMods BigAL's Meraxes TLC by BigAl_Swagbob Cyrus' Critters: Magna Gecko by cyrusCreates Der Dino Finder by Hacki_van_Bane Klinger Additional Structures by klingerMartins MULTI TABLE by Badboy23 Smol Structures by Ave No Untameables by myrmecoleontidaeYou can join them by searching in the server browser! Happy Surviving! Please note that Aberration has been added to ARKpocalypse servers! This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, September 16. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: TiiaAurora TiiaAurora explains her process for creating the perfect Yi Ling trap for a simpler taming method! Creator: ClickTockClock Here's everything you need to know about the adorable Roll Rat from its taming method to its abilities! The "Lord Reaper" by @WolfTek7 ARK Yi Ling by @DW_ARK Ark: Aberration Darkness Descended Cover by Alkonavi Yi Ling in heart by @hurr_ma68020 Otter Ark inspired by N4STYR4BBiT by isko0kris0oksi The cutest little spider by stayseakay101 Ravager and some goblins by tripleratskill Photo Mode by silv3ersurf3er Steampunk'd by eventuating The Glow by bluejay9675 Photo Mode by oxydia Photo Mode by cosmicman5455 Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_WikiView the full article
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Greetings, Adventurers! Join the Open Beta now through September 16 at 9 a.m. PT. We’re thrilled to embark on our first journey to Aeternum with Adventurers across PC, PlayStation 5, and Xbox Series X|S on servers in the following regions: North America, South America, Europe, and APAC. Check out our Open Beta details article to make the most out of your experience. Please share your feedback on as many features and systems as possible to help us deliver the best experience possible. Feedback can be shared through: The in-game feedback tool, accessible via the game settings menu. The official New World: Aeternum Discord server. A survey we’ll distribute via email at the end of Open Beta.Amrine Excavation Expedition RunWhether you want to learn more about weapon builds, gain insight into Expedition strategies, or just root for your favorite content creator, there’s something for every Adventurer to discover. Watch these content creators run through the Amrine Excavation to prepare for your first Expedition: Nogla Moo Terroriser BasicallyIDoWork Vannos GamingThe Amrine Excavation is a dig site just west of Amrine temple, where famed archaeologist Simon Grey and his team have been missing for some time. It’s up to players to venture into the depths of this troubled dig site to uncover their fate and discover what happened with the Ancient technology they unearthed. Now that you’ve gained insight into the game’s first Expedition, you’re ready to reach level 25 in the Open Beta and conquer it yourself. Even greater Expeditions await throughout the Eternal Isle. Earn Day 1 Rewards Explore the Eternal Isle and level up your character during Open Beta to receive exclusive rewards like the Aeternian Adventurer skin when New World: Aeternum releases on October 15. All rewards earned during Open Beta will only be available on the same platform. For example, if you played Open Beta and leveled up your character on PC, you will only receive the following rewards on PC. Aeternian Trailblazer - Title: Participate in Open Beta Vambrace of the Aeternian Adventurer - Gloves: Reach level 10 with any character Jackboots of the Aeternian Adventurer - Footwear: Reach level 15 with any character Britches of the Aeternian Adventurer - Legwear: Reach level 20 with any character Tricorn of the Aeternian Adventurer Headwear and Greatcoat of the Aeternian Adventurer Chestwear: Reach level 25 with any characterPre-order Bonus: Azoth Stalker Wolf Mount Xbox Series X|S and PlayStation 5 players who pre-order New World: Aeternum, and PC players who have purchased the Rise of the Angry Earth expansion will receive the Azoth Stalker Wolf Mount as a bonus. For PC players to be eligible to get the Azoth Stalker Wolf Mount, they must also log in to a server with one of their characters after the New World: Aeternum announcement on June 7, 2024, and before October 14, 2024 at 11:59 p.m. (PT). See additional details. Thanks for your support and we’ll see you in Aeternum!View the full article
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Greetings, Adventurers! Explore a cursed island plagued by mystery and earn day 1 rewards during the New World: Aeternum Open Beta. With the test arriving next week, we wanted to share some additional details on what participants can expect. For players that missed the announcement, a brief overview can be found below. All feedback gathered from the Open Beta will culminate in an even better launch experience on October 15 and beyond. Start date/time: September 13 at 9 a.m. PT End date/time: September 16 at 9 a.m. PT Cross-play platforms: PC, PlayStation 5, and Xbox Series X|S Regions: North America, South America, Europe, and APACPlayers will be able to pre-load the New World: Aeternum Open Beta beginning on September 11 at 9 a.m. PT. There are no prerequisites to join. Just log in to a supported platform and download the game once it's available. PC players will be able to download the Open Beta via a banner on the New World Steam Page. Please share your feedback on as many features and systems as possible to help us deliver the best experience possible. Feedback can be shared through: The in-game feedback tool, accessible via the game settings menu. The official New World: Aeternum Discord server. A survey we’ll distribute via email at the end of Open Beta.Earn Day 1 Rewards Explore the Eternal Isle and level up your character during Open Beta to receive exclusive rewards like the Aeternian Adventurer skin when New World: Aeternum releases on October 15. All rewards earned during Open Beta will only be available on the same platform. For example, if you played Open Beta and leveled up your character on PC, you will only receive the following rewards on PC. Aeternian Trailblazer - Title: Participate in Open Beta Vambrace of the Aeternian Adventurer - Gloves: Reach level 10 with any character Jackboots of the Aeternian Adventurer - Footwear: Reach level 15 with any character Britches of the Aeternian Adventurer - Legwear: Reach level 20 with any character Tricorn of the Aeternian Adventurer Headwear and Greatcoat of the Aeternian Adventurer Chestwear: Reach level 25 with any characterOpen Beta progression will be capped at level 30. Here’s an overview of the game, plus a preview of level 30 activities to carve your destiny on the cursed island. Game Overview Set during the twilight of the Age of Exploration, you embark on an arduous journey in search of rumored riches, but encounter the island’s mysterious wrath. Uncover the truth behind Aeternum’s dark secrets, navigate its strange inhabitants, and pursue perilous opportunities alongside your fellow Adventurers. What story will you bring to the Eternal Isle? Open Beta ActivitiesArenasThis small-scale 3v3 PvP game mode offers the perfect training conditions to prepare for your inevitable fight against the Corrupted. Unlocks at level 20. Amrine ExcavationUnearth some of the island’s darkest secrets in Expeditions like the Amrine Excavation. The Amrine Excavation is a dig site just west of Amrine temple, where famed archeologist Simon Grey and his team have been missing for some time. It’s up to players to venture into the depths of this troubled dig site to uncover their fate and discover what happened with the Ancient technology they unearthed. Recommended level: 25. Mounts Traverse Aeternum faster, express yourself, and complete time trials with customizable mounts. There’s also a Riding Trade Skill to master. How will you level up your trusty companion for even quicker travel? Mounts unlock at level 20. FactionsFactions are another way to forge your legacy. You can join either the Covenant, Marauders, or Syndicate. Each steadfast in their beliefs, your allegiance will dictate your allies in cooperative activities. Together you can complete quests, fend off dangers in the open world, and even form a Company. Progress within your Faction's ranks to access additional rewards. Your fellow members might gift you gear for easier progression or revive you in chance encounters while traveling to their next destination. Lend a hand to help your Faction thrive. Factions unlock at level 17. Influence Races Capture Influence Towers and strike down enemy Factions in open world PvP combat for territorial supremacy. Pre-order Bonus: Azoth Stalker Wolf Mount Xbox Series X|S and PlayStation 5 players who pre-order New World: Aeternum, and PC players who have purchased the Rise of the Angry Earth expansion will receive the Azoth Stalker Wolf Mount as a bonus. For PC players to be eligible to get the Azoth Stalker Wolf Mount, they must also log in to a server with one of their characters after the New World: Aeternum announcement on June 7, 2024, and before October 14, 2024 at 11:59 p.m. (PT). See additional details. FAQWill an online subscription for Xbox and PlayStation be required to play in Open Beta? An online subscription is not required for either platform to participate in the Open Beta, with the exception of players in Germany on PlayStation 5. Online subscriptions will be required to play New World: Aeternum at launch.Will Xbox, PlayStation, and PC players be able to play together during Open Beta? Yes. Cross-play will be available during the Open Beta.What servers will be available during Open Beta? US East US West Europe APAC South AmericaWill progression from Open Beta carry over to the full release? No. All progression from Open Beta will be wiped at the end of the test.The New World: Aeternum Open Beta will support the following localized languages: Full Audio, Interface, and Subtitles: English, French, German, Spanish (Spain), Portuguese (Brazil) Interface and Subtitles: Polish, Italian, Spanish (Latin America)Will players have access to the in-game Store during Open Beta? No. Players will not be able to access the Store or purchase Marks of Fortune during Open Beta.Thanks for your support! We’ll see you in Aeternum.View the full article
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[MHWilds News] Monster Hunter Wilds Wins Four Gamescom Awards!
GameNews posted an article in Monster Hunter
Hey hunters, How’s it going? As you may have heard, Monster Hunter Wilds was at Gamescom in August, giving players the opportunity to play the game in the world’s first global playable hands on. Not only that, we revealed our next trailer at Opening Night Live, introducing the monster, Lala Barina, a new locale, the Scarlet Forest, as well as whole host of new and exciting features, which you can check out below: We also hosted daily livestreams on the official Monster Hunter Twitch and Youtube channels between Wednesday and Friday, featuring Monster Hunter Wilds Producer, Ryozo Tsujimoto, Monster Hunter Wilds Director Yuya Tokuda and Monster Hunter Wilds Executive Director & Art Director, Kaname Fujioka as they demonstrated gameplay live on stage, answered community questions and even revealed new details about the game! The response from the Monster Hunter community has been amazing, both at Gamescom itself, as well as the reactions we’ve seen online. We loved seeing your passion, thank you! Which brings us on to the subject of today’s post, the gamescom awards, an award ceremony at the event, where the winners are determined by both an expert jury of gaming professionals and the gaming community. During Gamescom we were excited to hear we’d been nominated for three awards, so we called upon the Monster Hunter community on our social media accounts to lend us their support, and well, Monster Hunter Wilds ended up winning four awards! Most Entertaining Most Epic Best Sony PlayStation Game Best Trailer We’re honoured to receive these awards, thank you to all of our hunters that voted for us, shared your thoughts online and of course, those of you who came to the show – we couldn’t have won them without you. Quest Complete – We’ll see you next time! That wraps up today’s post! We just wanted to share this cool news and celebrate the moment a little more with you! If you’re looking forward to Monster Hunter Wilds, feel free to drop us a Wishlist below to support us ahead of launch in 2025. https://store.steampowered.com/app/2246340/Monster_Hunter_Wilds/ See you in the hunt! - The Monster Hunter Community Team View the full article -
Strap on your goggles and gear up for an incomparable journey to the dark heart of Aberration! Brave this lethal underworld with a trusty clockwork-robot companion by your side! Defy the subterranean depths by airship, or swing from luminous spider-silk with the new 'Cosmo' tame! Gum up adversaries with viscid projectiles, and evade attack with a wondrous watch that allows you to slip backwards to safety! Learn to identify, extract, and transfer useful DNA-traits between creatures! Harness the forces of nature and hurl the gauntlet of super-science into the frightful face of death itself! Buy the expansion pass now on Steam! Cosmo, the web-slinging companion, uses its webs and sharp instincts to navigate danger and protect those in need, proving that even the tiniest hero can wield great power. New Steampunk-style structures like your own brass-clad workshop, then fire up your own Steam Forge for a truly atmospheric experience. A large clock that seems to speed up time. SIR-5rM8, a trusty robot friend voiced by Alan Tudyk who can automate various chores! A Zeppelin with a platform to hover the world without worry! And much so more! Buy the expansion pass now on Steam! Download all screenshots in full resolution Waking up on ‘Aberration’, a derelict, malfunctioning ARK with an elaborate underground biome system, survivors face exotic new challenges unlike anything before: extreme radioactive sunlight and environmental hazards, ziplines, wingsuits, climbing gear, cave dwellings, charge-batteries, and far more, along with a stable of extraordinary new creatures await within the mysterious depths. But beware the ‘Nameless’: unrelenting, Element-infused humanoids which have evolved into vicious light-hating monstrosities! On Aberration, survivors will uncover the ultimate secrets of the ARKs, and discover what the future holds in store for those strong and clever enough to survive! Aberration places survivors on a damaged ARK: its internal atmosphere has leaked away, resulting in a harsh surface with intense radiation, and a plethora of lush biomes underground. With the maintenance systems of this ARK malfunctioning, the many hazards, creatures, and nature of the environment present a thrilling new world to explore and master. Discover 15 new creature types with amazing abilities! Clamber up walls & glide through the air on a self-camouflaging ’Rock Drake’, keep the dark at bay with one of four friendly ‘Lantern Pets’, or grab and toss multiple creatures simultaneously with a massive ‘Cave Crustacean’, or -- if you are brave enough - allow the horrific "Reaper Queen" to impregnate you, and spawn a vicious male Reaper alien lifeform you can tame and control. With 30 new Engrams to speed your crafting, you'll now have access to cave-climbing picks, gliding wingsuits, and ziplines to traverse this new ARK. Dominate the harsh environment and protect yourself with hazmat outfits, charge lanterns, flashbangs, batteries, glowsticks, railguns and much more. Thrive by gathering new resources, using fishing baskets, and gas collectors. With the maintenance systems of this new ARK malfunctioning, earthquakes, radiation exposure, gas leaks, and Element chambers are among the many hazards that survivors will learn to grapple with Aberration’s five new major biomes, both aboveground and below the surface. Gear-up to take on the terrifying threat lurking within the deepest depths of Aberration as you uncover the ultimate secrets of the ARKs, and learn more about the future of Ark itself! Remastered all legacy Aberration creatures, items, structures and environment. New Creatures Yi Ling Aberrant Oviraptor Aberrant Gigantoraptor Aberrant FasolasuchusNew Breedable Creatures Basilisk KarkinosNew Wild Babies Ravager Karkinos Featherlight Shinehorn Glowtail Bulbdog Roll Rat Aberrant Gigantoraptor Aberrant Ankylo Aberrant Gigantopithecus Aberrant Carno Aberrant Dimetrodon Aberrant Diplodocus Aberrant Direbear Aberrant Dodo Aberrant Doedicurus Aberrant Equus Aberrant Iguanodon Aberrant Lystro Aberrant Megalosaurus Aberrant Moschops Aberrant Otter Aberrant Oviraptor Aberrant Parasaur Aberrant Paracer Aberrant Raptor Aberrant Ovis Aberrant Stego Aberrant Trike Aberrant CarbonemysNew Additions "Cinematic Lighting Mode" option added to the PC Graphics Options Increases lumen lighting quality significantly, note this is quite an expensive setting to turn on so we’d only recommend using it for cinematics and photos. Enabled AMD FidelityFX Frame Interpolation on all platforms, across all hardwares. Boosting performance approximately up to 80% on consoles and PCs (that didn't already have frame-gen enabled) The Aberration Ascension fight now awards Element Similarly to Scorched Earth, to retain the Element through ascension, you will need to store the element in a creature before the ascension-cutscene triggers. Charge nodes now have Transmitter functionality Reaper King levels will now scale with the player’s level Wild creatures are now found with various traits, opening up greater utility and customization for your tames Added inventory UI support for SIR-5rM8 functionality New Aberrant Ghillie skin New Stone Tree Platform New Wood Cliff Platform Cliff Platforms now have 3 sizes (small, medium and large) Tek Sleeping Pod can now be placed upright Wood Elevator can now be controlled by the track itself Structure skins can now be flipped Previously, if you wanted to change the way a wall skin was facing you would have to replace the wall, but now you can just flip through the multiuse. Also you can now flip the walls vertically, which was not previously possible. “Hide Enemy Structure Cosmetics” option in the UI can now be set to “None”, “All”, “Tek Only” and “Non-Tek” Gigantoraptor Feathers can now be utilized by both parents mating, as long as they are two different stats Bob’s Tall Tales cosmetics no longer display in the engrams tab, and instead are automatically unlocked when BTT is purchased Balance Changes Reduced Plant Species X growth time by 50% Reduced Plant Species X damage from flame arrow damage type by 70% Plant Species Z grenades now give a 25 second immunity timer (up from 5 seconds) Rhyniognatha health scaling has been reduced by approximately 20% Rhyniognatha riders will no longer be able to equip weapons while mounted on PvP servers, unless they are wall-latched. PvE servers unaffected. Unofficial server owners can disable this by using "IgnorePVPMountedWeaponryRestrictions=True" in the GameUserSettings.ini under [ServerSettings] Added a config for unofficial server owners to override Tesla Coil placement within caves “AllowTeslaCoilCaveBuildingPVP=True” in the GameUserSettings.ini under [ServerSettings] Added two configs for unofficial server owners to control Cosmo’s web weapon ammo “MaxCosmoWeaponAmmo” and “CosmoWeaponAmmoReloadAmount” in the GameUserSettings.ini under [ServerSettings]Bug Fixes Fixed babies born as twins/triplets always being identical genders Fixed signs and canvases clipping into the Vault mesh Standardized lava damage types across The Island, The Center and Scorched Earth Fixed a visual issue with the Stego saddle Fixed a visual seam issue on the Tek Transmitter Fixed Neutered male creatures displaying “Spayed” on their HUD instead of “Neutered” Fixed being unable to load the default character body template via the Scissors character editor Fixed several creatures that were unable to be pixel painted Adjusted the text color of some UI elements to improve readability Fixed cannon firing unreliably on server when placed on a platform saddle Fixed an issue that prevented fishing when a Mirror was placed nearby Fixed engram level inconsistencies with the Metal Billboard Fixed hit markers not displaying when successfully damaging enemy structures with an Arthropleura Adjusted the Decor box structure so that it no longer blocks shots or turrets when standing inside of it Fixed an issues where the player would retain the Tek Forcefield buff after picking up the structure Fixed an animation inconsistency when rolling on the Doedicurus Fixed Pyromane’s flame color not displaying correctly when white Fixed Pyromane having an unintentional higher max level Fixed fertilized Thorny dragon eggs being used for the wrong kibble Reduced the Mammoth’s hitbox to better match its visual size Fixed an issue that caused Achatina paste to disappear when depositing all in a dedicated storage that was set to Cementing paste Fixed an issue that caused Creature mating cooldowns to change when transferring to a different server Fixed inconsistencies with saving and loading “allowed engrams” in Single Player Fixed Tek Forcefield not playing its visual effect when powering on in Single Player Adjusted some of the voice lines when playing emotes Fixed a rare issue that caused lights to remain turned on visually when the power is turned off Fixed a Single Player issue that sometimes caused creatures to change gender when downloading them Fixed an issue with Vacuum compartments that prevented some structures from being powered Fixed an issue in the painting UI that caused dye to be consumed erroneously when switching to a different dye. Additionally, when pixel painting a creature, allowed changing the current color by double clicking the dye Fixed resources respawning on top of train tracks that would block the train from traversing Fixed a visual issue with the Chibi-Argentavis Fixed an issue that could cause the camera to get stuck in ADS mode when mounting and dismounting with a weapon Fixed an issue with the pickaxe model Fixed missing VFX in various lava pools on The Center Fixed several unintentional rat holes and mesh holes on The Center Fixed several mesh holes on The Island Fixed a client crash Fixed a client stall in the main menu caused by loading cosmetic mods Fixed several client crashes on Playstation Fixed several server crashes 2 New Creatures/Companions Cosmo: A web-slinging shoulder pet known for getting survivors out of tight spot with its threat-sense, organic grappling, web slinging and shooting abilities SIR-5rM8: A trusty robot voiced by Alan Tudyk who can automate various chores such as: organizing items, repairing structures, and harvesting resources1 New Vehicle Zeppelin: A large dirigible with a platform to create mobile airbases3 New Weapons/Tools Gene Scanner: A utility item for players with multiple functions, including detecting specific creatures, interacting with the Gene Infusion system, extracting traits, applying infusions to baby creatures, and harvesting embryos from pregnant creatures. Goo Gun: Fires incapacitating and bouncy blobs of organic goo Stopwatch: A handheld time-traveling teleportation device11 New Structures Clockface: A large clock face that speeds up crafting for nearby structures Embryo Incubator: An incubator specifically for Embryos, with Gene Scanner compatibility for extracting Embryos from non-Egg-laying creatures Gene Storage: A structure for storing and applying Traits to Tames, allowing players to enhance their creatures with up to five abilities collected from wild creatures Industrial Preserving Bin: A larger, gasoline-powered upgrade to the Preserving Bin designed for Fabricator-level efficiency Library Storage: A storage structure for Blueprints and Notes, allowing all allied inventories within a certain radius to access and use stored Blueprints Steam Lights & Lamps: A series of electric-powered, omnidirectional Victorian-style lights for various placements, including a tabletop plasma ball lamp for added aesthetic flair Linked Storage Box: A Storage Box that shares its inventory with other Linked Storage Boxes Steam Forge: A Tek-level Forge that runs on Element Spotlight: A highly adjustable spotlight with a paintable front surface for custom designs, allowing players to create personalized signals and aim it in any direction Tesla Coil: A defensive structure that shoots arcing electricity, chaining shots to nearby enemies, with multiple arc type settings Tinkering Desk: A structure for combining existing Item-Blueprints for a chance to create higher-quality versions or downgrade them2 New Structure Cosmetic Sets Steampunk Structure Skins: A steampunk-themed cosmetic skin set for furniture structures, including a table, chair, and bench Steampunk Structure Tileset: A steampunk-themed structure tileset including various pieces like ceilings, doors, walls, floors, and more, each designed with a steampunk aesthetic 2 New Player Emotes Tea Time Hat Tip15 New Player Character Cosmetics Dapper Outfit Set: Includes Hat, Shirt, Pants, Gloves and Boots Engineer Outfit Set: Includes Hat, Shirt, Pants, Gloves and Boots Beret Hat Skin Boater Hat Skin Cyclist Hat Skin Steampunk Hat and Goggles Skin Steampunk Goggles Skin1 New Creature Saddle Cosmetic Rock Drake Steampunk Saddle Skin with Goggles: A steampunk-themed saddle skin for the Rock Drake featuring goggles, functions as a regular saddle Where is Nvidia Framegen? We're currently in the process of making some implementation changes to Nvidia FG as tweaks were necessary after intregrating AMD Frame Interpolation. We opted for the AMD FI implementation with this release as it is supported on all hardware, including consoles. We're looking to restore Nvidia Frame Gen ASAP Where is AMD FSR 3.1 Upscaler? In AMD FSR 3.1, AMD decoupled the Upscaler from the Frame Interpolation, this allowed us to implement the Frame Interpolation while we work on FSR. Technically you could enable it with some console commands, but there are some visual issues we need to resolve which is why we haven't completely enabled it in the game.View the full article
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Filipe - Lead ProgrammerThis month I have been mostly focused on the new features for pounce and finishing up some systems before moving on to the new playables. As for pounce, the new slot swap system is finished which allows players to manually swap slots when latched to a target by spending some stamina. It can be used to better coordinate with other pouncers or simply be used to avoid being knocked down when the target uses nearby trees or objects. Along with that, pounce now has some incoming manual control to attack while latching. Latching on to players only causes a small amount of consistent damage, but allows players to tap/hold the primary attack button to do extra raw damage, or also tap/hold the secondary attack button to deal no raw damage, but high bleeding damage. Both actions spend stamina, but allows for more dynamic combat giving players more control over what type of damage they’re dealing to pounced victims. With this bucking has become significantly more important for the victim and it has received some major attention to prevent it being an unfun war of attrition. Lastly, some additional adjustments were made to the patrol zones that should help encourage players to explore the map and should be featured in the upcoming hordetest. Ariel - ProgrammerMost of my work this month was done on the maiasaura. The dinosaur will have the ability to switch between bipedal and quadrupedal stances, which affects its movement in different ways. The most time consuming part however was setting up all the different interactions to support both stances. I also had to reorganize some existing data, but on the plus side this also opens up the door to new mechanics such as sprinting while crouching. The maiasaura will also have different attacks depending on its stance which I will be working on next. Other than that it’s mostly been the usual bug fixes, but there were some quite significant balance changes as well. For one, the carnotaurus has been made slightly smaller which has an effect on its weight which should feel more appropriately located within the roster while its speed is still being evaluated. I also updated the ceratosaurus’s bacterial bite, which now takes into account the relative size of the two dinosaurs and also how much bacteria you have available. This has made it extremely effective against small target animals near its weight class, which has led to some interesting new space for the ceratosaurus. Amarok - ProgrammerFocus for me this month has been moving some of our smaller scavengers to a more robust and visually appealing system that allows more complex interactions. There are some new interactions coming to the world that involve this system, including some sound traps that will give away careless players. Psittacosaurus has received a few behavioral changes and bug fixing based on QA testing with the hope to include it in the upcoming hordetest. They have a few burrowing locations throughout a few biomes, but can also be found in some sanctuaries. Lastly, I’ve made a new RCON tool for internal use and hope to get that into public hands once it’s been evaluated and tested. Wedge - Sound DesignerThis month I’ve been working more on refining the tyrannosaurus sounds. A lot of the sound palette of the calls has been changed, namely a lot of the source sounds being used for the core elements; instead of relying almost solely on animal sounds I started working with recording and processing new source from non-literal sounds – recording metal screeches and groans, glass squeals and moans etc. This took a fair bit of experimenting to find the right source, which once found is then blended with the animal elements to help these sources sound more organic as well as additional processing to give them a vocal quality such as modulated resonant filtering and tremolo. Specifically for each call these are the main changes that have been made: Injected more dynamics and movement into the broadcast so it has more inconsistencies and is not just a flat note as well as improved the mix of the different layers. Mix improvements and more variations of the alternate broadcast Adding a distinct core to the generic call over the chunky gurgles and groans that it solely consisted of previously Reworked the danger call - reducing the amount of noise that was cluttering the mix from breath and roar layers as well as creating a more unique core to the sound which will be easily identifiable. Worked on blending the layers of the attract call better.Additionally some of its attacks and idles have also had edits made, making them tighter and removing undesirable elements and more adjustments have been made to the attenuations; refining how they travel and checking at various distance ranges to make sure it sounds appropriate. A custom attenuation setup has been added for the broadcast which has a separate power layer to help give a terrifying impact and crunch even at distance without other breathy and growly elements being audible at distance. Other tasks I have also worked on this month: Worked on an ambient cue for troodon’s venom that will spawn randomized vocal sounds during its new envenomation setup, same as for the dilophosaurus’ which has now also been implemented. Improved the timings of herrerasaurus’ pounce attack vocal and foley sounds Fixed gallimimus’ mobilize call, dryosaurus’ dodge vocal and deinosuchus’ lunge vocal (in water) not playing Started some early concepting on updating maiasaura’s calls to be in line with the sonic aesthetics. Tapwing - 2D ArtistThis month I got to work on some edits for the elder diabloceratops, beipiaosaurus and the juvenile/hatchling concepts for austroraptor. The direction for the little austros was to go in the opposite direction of the long and sleek adults (Design wise) and make the younger versions progressively rounder and fluffier the closer to hatchling you get. Needless to say baby birds were a big inspiration, mainly that of fowls as well as some songbirds. On the flip end of cute fluffy dinos, I’ve been doing some additional work for the Gen1 customization, including some close ups and extra detailing of the alternate head variations to get the monstrous humanoid ready for the horror side of the isle. Bryan - AnimatorAnother busy month of animation. Been hard at work on a number of dinosaurs. Triceratops sparring is really coming along, I recently completed the horn locking and it really is impressive how solidly two triceratops lock together when sparring as opposed to how freely a diabloceratops could move. Also been working on getting austroraptor finalized and ready for animation. Its rig has a lot of moving parts but it’s all come together and a few people on the animation team are already working with it to get its list of animations done. A few of the other animals we’ve been working on, like triceratops, maiasaura or diabloceratops have been in legacy and had some animations we could reuse, but austroraptor is different in that it has a whole new skeleton and everything has to be remade from scratch. Lastly, tyrannosaurus has been featured heavily in my current workload while getting its more advanced locomotion animations completed as we continue to polish the sparring and life stages. hypno - QA LeadQA has been spending a good amount of time on balance testing over the past month. Below are just some of the many areas we’ve been looking at: One of our main focuses was testing the new pounce changes. Being able to switch between pounce “slots” while holding onto your target has been proving extremely useful in combat, allowing the user to avoid having to leap off of a cliff because your target positioned themselves on the edge of one. Having the ability to also pick between raw damage or more bleed with the different mouse buttons has also expanded the utility of the attack. Need to bring something around your size down faster? Focus on the raw damage attack. Target too big to bring down quickly? Focus on using the bleed attack to keep the pressure up with your pack. Ceratosaurus now takes into account its own and its target’s weights when applying bacteria through its bite. This change alone has shaken up its combat prowess, allowing it to more quickly cause smaller species to vomit while larger ones take additional bites. This change will be even more obvious when we get our apexes in, as the ceratosaurus won’t be able to make them vomit in a few bites, solidifying its place in the ecosystem. Ultimately it is still one of the smaller carnivores on the roster. Tacking onto Will's highlight of the new environmental and attack sounds for dilophosaurus and troodon, their envenomation mechanic has also received their suite of sounds, including ambient vocals from hallucinations. This gives the effect a whole new intensity as the player now feels like they’re constantly surrounded, even when they’re not. This has been very enjoyable to witness in playtesting, as people are now much more paranoid than before. Night vision has been very well received by the QA team and is undoubtedly the best iteration we’ve had so far. I believe this new system will finally put an end to the case of people playing with NV on constantly, as having it enabled during the day doesn’t give the player any advantage while still giving them a massive advantage at night. As well as this, I’ve tested it against gamma to see the difference, and the results have been very promising—I believe players won’t even feel the need to increase their gamma anymore because of how well it works. QA has been running combat tests at night, and the new system makes the difference between a nocturnal and diurnal creature that much more apparent while still giving all playables an enjoyable playing experience. For the past few months, QA has also been hard at work cracking down on bug finding, which has led to the discovery of some very strange issues: Pteranodon AI have decided that the most efficient way to take off is by burrowing their way through a tree first: The animal AI seem to have grown tired of being endlessly hunted and are rising up against dinosaur players. Be on the lookout for each other: Beware! The infamous land croc returns with its new dodge ability: Last but not least, here’s one for the maiasaura: KissenKitten - ProducerYet another month that has zipped on by. There’s so much going on right now I don’t know where to begin. Since I’ve got a maiasaura trying to kick me in the face at the moment, I’ll drop some content instead of writing a lengthy post. The animation team has been hard at work cranking out these animals that you should start seeing more of in the not so distant future. There’s a lot of change incoming. Changes to pretty much every species in the game. Changes to the environment, changes to nightvision, changes to abilities etc. There’s also going to be some animation blending changes that may not make it into the next Hordetest but will likely make an appearance shortly thereafter. Here’s a sampling of some of the skin work that’s been done for the animals including the tertiary skin for tenontosaurus. The other tertiary skins have been created and should be making their way to you. Additionally here’s some animations for the austroraptor as the animation team starts knocking it out. You can expect it to be every bit as energetic as some of you may remember it being from legacy but in a fully realized fashion. This is an omniraptor in sport mode, but be careful since it’s also more delicate. Rounding out, here are some animations for trike and rex There’s still so much work left to do but we’re getting ever closer to our goal. We set out to improve upon the concepts present in the legacy version of the game and those planted seeds are bearing fruit. More work is being done on the humans as well to get them to a place that will allow them to fully function in the game concretely. As always, be good to one another and see you next month! View the full article
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Survivors, the countdown is almost over! On September 4th, dive into the new Aberration Ascended for ARK: Survival Ascended and explore fresh challenges. For those with Bob's Tall Tales, the Steampunk Ascent expansion is ready to take you even further into the unknown. Download in full resolution Launch Date: 4th of September Time: Later in the day US Schedule -- we'll have a more accurate timeframe on release day! Rates: We'll be increasing the rates for Aberration Official Servers to be equivalent to our 2x evolution events (so 1x servers get increased to 2x, and non-1x servers get a +2 increase on their rates), and this will run for the first two weeks of Aberration's launchAnd a quick update on some of the different projects we've been working on: AMD FidelityFX Frame Interpolation: This is working on all platforms, across all hardwares. So with the Aberration launch, players can expect to see an approximate 80% performance gain on consoles and PC (assuming they weren't already using frame generation). Unreal Engine 5.4: The upgrade work is mostly complete. However, we're still putting it through our internal QA processes as there are a lot of changes that we need to make sure are stable before we can release this out to the wild. We're currently targeting sometime between October 15th and November 15th as the launch window for this update. Aberration Ascended is more than just a map— it’s a complex ecosystem filled with dangers and beauty. Its treacherous landscape of eerie caves and intricate biomes will be yours to explore. Additionally, the free community-voted creature, Yi Ling, will join your ranks. This agile, wall-climbing raptor brings a deadly edge to your survival strategy with its razor-sharp quills and ability to adapt to many situations. Bob's Tall Tales will expand once more with Steampunk Ascent, an expansion that takes you beyond the underground chaos of Aberration and into a world where gears, cogs, and steam power reign supreme. This paid expansion is free for all current Bob's Tall Tales owners, offering an exhilarating mix of innovation and adventure. Meet Cosmo, the web-slinging shoulder pet with a knack for getting you out of tight spots, and partner up with Sir-5rM8, your indispensable automaton companion, as you traverse the mechanical marvel of Steampunk Ascent. Whether you're braving the depths or exploring new heights, we cannot wait to see you thrive in this dangerously alluring and unforgiving environment! These coordinates correspond to several ratholes on The Center map that are will be fixed with the launch of Aberration. This is just the beginning, and we will continue to monitor and address more in the future. cheat spi -279227 667141 42319 2.39 20.94 cheat spi 67657 357179 1400 -39.14 -74.85 cheat spi -446406 239107 -26706 31.42 -0.83 Our partners at Snail Games are excited to announce Season 2 of Official Conquest coming September 6th! 24 servers will be launched on Friday, September 6th at 10 am PDT. The tribe limit is set to 25 with tribe Alliances allowed. Limited Tek enabled (Tek structures, Tek Rifle) No cave building or rat holes. 0.5x Mating Interval. 5x XP, Harvesting, taming, and Breeding (imprint, maturation, hatch/gestation) Additional servers will be announced soon. Maps include The Center, The Island, Scorched Earth, and Aberration.Jump into the Conquest Discord to mingle with the community and stay up to date! This weekend, the Official Network will be receiving bonus rates! It will be active until Tuesday, September 3. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Syntac An Acrocanthosaurus tries to trick Syntac while he's attempting to tame it! Creator: Welyn feat. Porgie & ZChum Welyn, Porgie and ZChum had a dream of a paradise on the back of an Oasisaur. Will they make their dream a reality? Shadowmane And Pyromane by 0-KRIS-0 6 minutes into Aberration be like: by @alkonavi Art doll Dimetrodon by sayvaris On this day, on this glorious day, I ascend! by @AShadowStone Me and my friend's ARK survivors living their (not) best life by ampreh The Arks of The Island and Scorched Earth over a corrupted Earth. by penguinlover583 ARK-Cake that I made by elisalein Wyverns vs Birds by lolsatlance Dinoattack by tkgoji230 Photo Mode by cosmicman5455 Photo Mode by zenith114 Antrodemus by @Muni_ark Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article
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Note this build does not change the build ID. Updated clients should be compatible with public branch servers, and clients on the public branch should be compatible with the testing servers. +Fixed (public, server): Nested skins very frequently having very low layer counts and lacking complexity +Fixed (public, client): The Wiehenvenator nails now look correct on the elder morph +Fixed (public, client): Ichthy's teeth now sit properly on the juvie morph +Fixed (public, client): Ichthy's DirtMask causing black patches +Fixed (public, client): Ichthy dance can now be cancelled with right mouse button +QoL (public, client): Lowered Coah's skin dirtyness levels +QoL (public, client): Edits to placement of the Ichthys on main menu +QoL (public, client): Made Mac compatible Splash Screen for Loading +QoL (public, client): Improved Detail Maps of Apato's Shader +QoL (public, client): Simplified the taskbar logo for BoB so it should appear less grainy Additional Patchnote Languages:AfrikaansView the full article
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As the fateful day of September 4th draws near, heralding the arrival of Aberration Ascended and Bob's Tall Tales: Steampunk Ascent, we find ourselves on the cusp of a monumental revelation. In the grand tradition of progress and invention, we present to you a masterwork unlike any other. Download in full resolution Behold a state-of-the-art automaton, a shining beacon of civilization in the lightless, labyrinthine depths! No common contrivance, such an extraordinary marvel of modern innovation could only have sprung from the mind of an unparalleled genius! So stand aside and prepare to be astounded by the incomparable Sir-5rM8! This ingenious automaton was fashioned to assist Survivors of discerning taste. Do you find yourself overburdened with the complexities of day-to-day survival? Allow this marvel of mechanical engineering to attend to those unpleasant domestic chores for you! Whether it's repairing your structures, gathering useful resources, or carrying provisions, your indispensable clockwork companion will always perform its duties with impeccable precision and grace. Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Cherry Blossom Trees Skins by Sandi_00 Improvised Weapons 1 by Raaawb Improvised Weapons 2 by Raaawb Paintable Weapon Digital Camo by Raaawb Paintable Weapon Camo by Raaawb Japanese Style Structures by Lettucefry1234 Western Decor Skins by Aaron Longstaff Cartoon Crow by TeamMIROKU Draconic Knight by Ave Cliffans Weapon CCs: Vanilla Firearms by Cliffan PinnochioCosmetics by Marfia Dryad Fawnia by Gaia Studios ARK Primal Nemesis by MrChaos (premium) MarniiMods Griffins by MarniiMods Feral Fauna: Majungasaurus by Lazuli_Live Our partners at Snail Games are excited to announce Season 2 of Official Conquest coming September 6th! 12 servers will be launched on Friday, September 6th at 10 am PDT. The tribe limit is set to 25 with tribe Alliances allowed. Limited Tek enabled (Tek structures, Tek Rifle) No cave building or rat holes. 0.5x Mating Interval. 5x XP, Harvesting, taming, and Breeding (imprint, maturation, hatch/gestation) Additional servers will be announced soon. Maps include The Center, The Island, Scorched Earth, and Aberration.Jump into the Conquest Discord to mingle with the community and stay up to date! This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, August 26. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: toastbloke Toastbloke is trapped on Loser Island and must defeat a Giant Kaprosuchus to escape it! Creator: Skwirrelle In this episode of "Was it real?" Skwirrelle looks at the fascinating story of the Deinotherium, a prehistoric giant that roamed from Africa to Europe and Asia. I named him Wuhzui by @SoupAscended My partner introduced me to Ark one summer and it wasn't long before I was hooked by kitsabble Happy Tappy by DynamiteSkye Behind you! by @falco_luna Gotta keep away the nasty nameless by @alkonavi Sometimes, take it easy and relax by @rianeko_mabi Chibi Spino by KOKOC Photo Mode by bluesucho Photo Mode by rottenluxx Photo Mode by @ARKLove9 Reconstructing my base from a previous server with a few add ons! by .darussianboy Welcome to the haunted house by bubu_0815 Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article
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Return of the Giants! Apatosaurus and Brontosaurus SpecializationsIn this update, players will now be able to choose between two specializations for our playable Apatosaurus creature class. Note that when the Apatosaurus is referred to in a general sense, it means the Apatosaurus creature class. When the context refers to the Apatosaurus specialization, it will be specified in this way. The Apatosaurus specialization will be very similar to how the Apatosaurus played prior to the Rise of the Earthbreakers update back in April, 2022. Its stats, attacks, talent tree, and, of course, its size have been restored to its previous glory through the new Specialization mechanic! I personally went back and found the apato update patch and took all the old stats and put them onto the Apatosaurus specialization, and we've been digging through old bob stuff making sure we got other aspects of its stats right too. It should be as similar to the original, large, slow, heavy-hitting apato with ginormous health as we could manage to get it to be. Additionally, we know a lot of players very much liked the Rise of the Earthbreakers update where we made the Apatosaurus faster, smaller, swifter, and have a wider variety of attacks such as its neck sweep and kick in place of stomp. This is why we have added the Brontosaurus specialization. Brontosaurus is a specialization of Apatosaurus that can be selected under the Apatosaurus playable on the dino select screen. It is exactly the same as public branch current Apatosaurus. It has all the same stats, the same size, and the same attacks as public branch Apatosaurus. It does, however, have a new look. Here are a few things to note about what we're doing here: The Apatosaurus specialization has stomp as its Left mouse button and tail whip as its Right mouse button. The Brontosaurus specialization has neck sweep as its Ability, tail whip as its RMB, and kick as its LMB. The Apatosaurus specialization uses the current Apatosaurus model. The Brontosaurus specialization has kick as its Left mouse button, tail whip as its Right mouse button, and neck sweep as its Ability. All Apatosaurus skins are compatible between both the Brontosaurus and Apatosaurus model, and the skins will swap seamlessly between the two. The Apato's quills on its head will map to the color customization channels used to change the Bronto's spikes. The Bronto, additionally, has a new customization layer that lets players change the color of its osteoderms. Bronto and Apato can mate just as Palaeophis can. The mother's specialization is used for the hatchlings, and all specialization-specific stuff related to Palaeophis applies to Apatosaurus as well. Bronto and Apato can group, as they're technically the same creature type internally. Apato and Bronto share the same animations, skins, and several of the same sounds. Specialization ResetsWhen players log onto a saved Apatosaurus, they will be given a one-time specialization change. You have the option of choosing to stay with the Apatosaurus specialization, swap to Brontosaurus specialization, or decide later if you want to do more research. If undecided, you default to the Apatosaurus specialization until you consume the one-time specialization change. It can be accessed by opening the Character menu. There is also a console command named resetspecialization accessible through the admin permissions ModifyTalents that allows server admins to give players another specialization change. Server admins are free to use this console command however they see fit to meet the wishes and needs of their players. Talent Inherits and Specialization ResetsThe talent trees between Apatosaurus and Brontosaurus are different. I've created some new code that remaps talent point inherits from one tree to another. It handles inherit transfers in this order. First, any talent points in the new tree you have talent inherits in already will transfer over. Next, any talent points you have inherits in will try to place into the talent that replaced it on that talent's location in the talent tree, but only if that talent does not exist elsewhere in the new tree. Finally, any remaining inherits map to talents in the new tree that don't exist in the old tree. This was the cleanest and fairest way I could figure out to allow talent trees to swap while preserving a player's inherits. If you swap specializations, an inherit remap will occur. Other New Things+The Ichthyovenator has been given its new model! It now has an elder morph. It also has a totally new set of animations. +The Ichthyovenator now has a taunt it can play while swimming if it has visited all major deity shrines on the map +The Ichthyovenator now has a dance it can do while on land if you own the BoB OST. The dance was referenced from a video created by Arturo García, which can be seen here: https://www.youtube.com/watch?v=3FHkdCASH7I +Added Ichthy juvenile Roar, Friendly, Aggressive, Distress, Submissive, Death, and Pain sounds. They play at full value when at 0.45 growth or below. At 1.2 growth and above, they have fully faded out. Titania+Added offshoot cave entrance connecting Racing River to Northern Falls River. +Added flier and land player spawns on Titan's Rise (West) Admin Changes+Added new consolecommand, ResetSpecialization, with ModifyTalents admin permission requirement. It allows resetting the specialization on a provided player name or ID +When a specialization is reset, the player's character will be flagged as having a specialization reset available. This will show up on the Character menu. When used, it will bring up a menu that allows the player to swap specializations. Once used, it will no longer be available. +When specializations are changed, talents with inherits will remap in the following way: -Talents that exist in the tree of the new specialization will keep their inherits -Talents that replace a talent at the same socket will receive inherits so long as the talent that was replaced does not exist elsewhere in the new specialization tree -Remaining talent inherits will be transferred to any remaining talents that weren't covered in the above-two checks. If the new tree has less talents than the old tree, talents with inherits will be prioritized when being remapped. QoL Changes+Added two more save slots to all player save profiles, bringing the total save slot count up to 10 per server +Any Apatosaurus will receive a one-time specialization reset upon being logged into. This state is saved, so if the specialization swap is not used during the first login session, it will persist until the player uses it. It can be found by opening the Character menu while playing as the saved Apatosaurus. If you'd like to decide to swap specializations later, you can select the "Decide Later" button on the prompt that is displayed when you open the Character screen. Note that selecting "No" when asked whether you'd like to change your specialization will consume the specialization reset and keep you at the current specialization you are, which, by default, is Apatosaurus, not Brontosaurus. +All players will receive a talent point reset in this patch. +Updated Flier Warpaints so that the underside of the wings has pattern + bio (by Valhalla) +WIP implementation of Hungarian, Korean, Vietnamese, and Japanese localizations +Restored the Long Roar, Aggressive, Death, Idle, and Pain sound effects (for high, medium and low pitches) from the old Apatosaurus variant for the Apatosaurus specialization +Doubled the net-relevance range on the fat plant actor so they are easier to find on Apa +Added some more UI sounds to UI's that lacked them such as the keybinds menu +Added an Official Server Rules button on the Escape Menu and Save Selection that opens up the Official Server Rules list +Updated taskbar icon, and splash screen that shows when the game launches Mechanics Changes+Adjusted the coefficients on the talents Metabolism and Hydration such that they're less polarizing. At 5/3, they both now reduce food or water drain rate by 25% +Experimental changes to server bandwidth that may improve net performance on crowded servers Balance ChangesApatosaurus Specialization+Balance: The Apatosaurus Specialization has a walk speed of 175, down from Bronto's of 200 +Balance: The Apatosaurus Specialization has a sprint speed of 280, down from Bronto's of 470 +Balance: The Apatosaurus Specialization has a swim walk speed of 120, down from Bronto's of 200 +Balance: The Apatosaurus Specialization has a swim sprint speed of 200, down from Bronto's of 300 +Balance: The Apatosaurus Specialization has a base health of 6000, up from Bronto's of 4200 +Balance: The Apatosaurus Specialization has a tail whip damage of 333, up from Bronto's of 175 +Balance: The Apatosaurus Specialization has a stomp damage of 800 +Balance: The Apatosaurus Specialization's tail reaches further along its sides than Bronto's +Balance: The Apatosaurus Specialization has a turn rate of 25, down from Bronto's of 45 +Balance: The Apatosaurus Specialization has a swimming turn rate of 20, down from Bronto's of 35 +Balance: The Apatosaurus Specialization has a weight of 5000, up from Bronto's of 3300 +Balance: The Apatosaurus Specialization has a water drain rate of 0.5, down from Bronto's of 0.7 +Balance: The Apatosaurus Specialization has a food drain rate of 0.7, down from Bronto's of 0.8 +Balance: The Apatosaurus Specialization has a base heal rate of 27, up from Bronto's of 18 +Balance: The Apatosaurus Specialization has a model scale that is 30% larger than Bronto's +Balance: The Apatosaurus Specialization now has its original talent tree. Strong Legs has been added in the new M3.1 speed talent socket +Balance: The Apatosaurus specialization does not deal reduced tail whip damage to Saichania +Balance: The Apatosaurus specialization can now knockback Saichania with its trample +Balance: The Apatosaurus specialization is immune to creatures that are flying +Balance: The Apatosaurus specialization now ignores Coah's frill shield when attacking it +Balance: +Balance: The Apatosaurus specialization is now immune to being grabbed when above 0.9 growth +Balance: The Apatosaurus specialization is immune to trample knockback from the Bronto specialization +Balance: Further increased Apatosaurus specialization trample knockback by 100% +Balance: Increased Apatosaurus Specialization Ability pool size to 135, up from 120 +Balance: Saichania is immune to the Brontosaurus specialization tail whip knockback. +Balance: The Apatosaurus specialization now has a 25% slower Ability power drain rate while aiming its tail +Balance: The Apatosaurus specialization has a tail whip that has a 2 second cooldown, up from 1.2 seconds on Bronto +Balance: The Apatosaurus specialization tail aims differently, and whips further up alongside the Apato than previously +Balance: Added Metabolism and Hydration to the Apatosaurus specialization talent sockets S3.1 and S3.3 Bug Fixes+Fixed: Aquatic Palaeo hatchlings now properly show out of air status instead of dehydrated status after hatching +Fixed: Aquatic Palaeophis fresh spawns now spawn with full health +Fixed: Having Vsync enabled while also capping FPS should no longer cause the infamous CurrentFence + 1 crash -It's recommended to run the game with Vsync DISABLED and match max fps with the display frequency (normally 60) +Fixed: Swapping between windowed and fullscreen mode no longer causes lower-end gpus to crash +Fixed: SM_BushA_02 and SM_BushA_02_Dry no longer have collision when placed with the foliage placement tool +Fixed: The Palaeophis now exits the coiled state when grabbed, which prevents some buggy behavior from occurring +Fixed: Elasmo's lily cosmetics now disappear when you enter Elusive +Fixed: SM_Pillar_2x3 no longer improperly tiles its texture after an instance of it is undone or erased +Fixed: Freshly spawned Archelon and Aquatic Palaeophis now spawn in the water +Fixed: “There is no escape” no longer stays on screen while changing characters if it is on screen +Fixed: 'Out of bounds' message should no longer get stuck on the screen after the player dies to it +Fixed: Pressing escape in creature select and pressing escape again no longer causes the cursor to disappear +Fixed: Pressing escape to close the 'go back to main menu' or 'close game' prompt properly brings the focus back onto the character menu or main menu without needing to click the UI +Fixed: Issue where the skins would sometimes get layers locked together during nesting or reincarnation. One layer would appear to drive the texture channel of another and result in skins missing customization layers that should normally be present. +Fixed: Snake Senses no longer show stats on creatures that are using elusive +Fixed: Achievements / Mutation gallery should no longer get stuck with the back button and Escape key doing nothing +Fixed: Achievements / Mutation gallery now has proper UI hover and click sounds +Maybe fix: Steam profile icons in the playerlist should be mostly loaded for the first time once the playerlist is opened instead of everyone being question marks. +Fixed: Resetting all keybinds multiple times in a row should no longer cause some of the keybinds to turn into duplicates. For example with forward and back keybinds there should be just one W and one S keybind instead of W W or S S +Fixed: Resetting all keybinds multiple times in a row should no longer cause some of the keybinds to turn into None. For example with forward and back keybind it kept losing W and S but the left analog stick would work fine. +Fixed: Clearing a keybind and immediately setting a new one should now accept the new keybind properly +Fixed: Changing between playstation and xbox button layouts apply immediately on controls UI without needing to close the UI first +Fixed: Ichthy now plays its death sound when it dies rather than the eating sound Additional Patchnote Languages:AfrikaansView the full article
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Monster Hunter Wilds, slated for a worldwide release in 2025, is a hunting action game set in a world of ever-changing weather and ecology, and its effects on the monsters and people that live in it. Please enjoy the brand-new trailer shown at gamescom in Cologne. Monster Hunter Wilds: 3rd Trailer | Lala Barina & Scarlet Forest Reveal Stop by the official website for new info on the game's new ever-changing areas, monsters, attacks, and characters! https://www.monsterhunter.com/wilds/ Videos introducing all 14 weapons and the new Focus Mode are also available now! Monster Hunter Wilds: Weapons and Mechanics Overview Players can equip up to two weapons in Monster Hunter Wilds and can swap between them while riding their Seikret mount. Which weapon is right for you? Only you can decide! Save Data Bonus DetailsHunters can show off their experience from the New World by earning some nostalgic in-game equipment for your Palico in Monster Hunter Wilds. If you have save data from Monster Hunter: World and Iceborne on Steam, you'll earn in-game equipment from each save data milestone when you start your adventure in Monster Hunter Wilds. See our official website for more information. Wishlist now!https://store.steampowered.com/app/2246340/ Follow us online for future Monster Hunter Wilds news! MONSTER HUNTER FRANCHISE SALEMonster Hunter series titles are now on sale! Note: When making a purchase, please check the store for details regarding price and the sale period. https://store.steampowered.com/developer/capcom/sale/monsterhunter View the full article
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Monster Hunter Wilds, slated for a worldwide release in 2025, is a hunting action game set in a world of ever-changing weather and ecology, and its effects on the monsters and people that live in it. Please enjoy the brand-new trailer shown at gamescom in Cologne. Monster Hunter Wilds: 3rd Trailer | Lala Barina & Scarlet Forest Reveal Stop by the official website for new info on the game's new ever-changing areas, monsters, attacks, and characters! https://www.monsterhunter.com/wilds/ Videos introducing all 14 weapons and the new Focus Mode are also available now! Monster Hunter Wilds: Weapons and Mechanics Overview Players can equip up to two weapons in Monster Hunter Wilds and can swap between them while riding their Seikret mount. Which weapon is right for you? Only you can decide! Save Data Bonus DetailsHunters can show off their experience from the New World by earning some nostalgic in-game equipment for your Palico in Monster Hunter Wilds. If you have save data from Monster Hunter: World and Iceborne on Steam, you'll earn in-game equipment from each save data milestone when you start your adventure in Monster Hunter Wilds. See our official website for more information. Wishlist now!https://store.steampowered.com/app/2246340/ Follow us online for future Monster Hunter Wilds news! MONSTER HUNTER FRANCHISE SALEMonster Hunter series titles are now on sale! Note: When making a purchase, please check the store for details regarding price and the sale period. https://store.steampowered.com/developer/capcom/sale/monsterhunter View the full article
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Hey hunters, How goes the hunting? In-case you’ve missed it, since August 5th we’ve been sharing daily Monster Hunter Wilds weapon overview videos of all 14 weapons! Last week we shared a look at the first seven, and now we’re back to complete the set with the remaining seven we’ve revealed since then! If you’d like to get up to speed with what we’ve shown so far on the weapons you’ll be wielding in Wilds, you can check out the previous post HERE. Before we look at these weapons, just a reminder that we’re at Gamescom 2024 this week in Cologne, Germany! This includes a brand-new Monster Hunter Wilds trailer and more information being revealed at Opening Night Live, the world first playable hands-on for Wilds, as well as daily weekday streams from the Developer Team! We’ll share some more details on this after the weapon videos. Now let’s unsheathe those weapons and get stuck in with the overviews! Weapon Overviews: Part 2 Hammer Charge up your hammer and go for the head! Close the gap and dodge attacks by using the slinger to never give monsters room to breathe. Bonk with precision and stay centered on the monster's head with Focus Mode and stagger it with a Focus Strike! Light Bowgun Let loose with the highly mobile and versatile Light Bowgun. Successfully land hits to build Rapid Fire energy, then unleash multiple shots in quick succession! Aim for the monster's weak points and launch an explosive mine for booming damage! Sword & Shield Wield the strengths of both Cut and Blunt damage with the Sword & Shield! When combined with its mobility, swift attacks and the ability to guard, you'll be ready for whatever awaits you in the hunt! Switch Axe The versatile Switch Axe can morph between its powerful Axe Mode and the swift Sword Mode on the fly to fit the situation. With Focus Mode, accurately target the enemy's weak point and discharge your weapon's phials! Bow Seek and destroy with the Bow! Hit a monster with a Tracer and your arrows will home in on the target. With Focus Strike, blot out the sun by firing a volley of multiple arrows into the monster's weak points. Lance Become an unstoppable wall with the Lance! Punish the monster with a variety of guard-related moves and counters. With Focus Mode, go on the offensive and charge forward by exploiting the monster's weak points. Dual Blades Deliver damage by a thousand cuts with the agile Dual Blades. Enter Demon Mode and maintain the Archdemon Mode state to deal rapid damage! Use a Focus Strike attack to exploit a monster's weak point, becoming a spinning slicing cyclone of destruction. With that, we’ve now covered all 14 weapon overview videos! Ok, now you’ve seen them all, what were the highlights for you? Let us know your thoughts in the comments! If you’d like to keep up with regular news and info on Monster Hunter Wilds, you can do so over on our official social media accounts: Monster Hunter Twitter / X Monster Hunter Instagram Monster Hunter Facebook For our Arabic speaking hunters, we also have a new Arabic language Capcom Twitter / X account where you can keep up to date on Monster Hunter news HERE. Feel free to follow us on your preferred platform for that sweet Monster Hunter news! Monster Hunter Wilds is at Gamescom 2024 this week! If you’re reading this the week we posted it, then we’re at Gamescom this week! As we mentioned earlier, a new Monster Hunter Wilds trailer is debuting at Opening Night Live on 20th August, as well as Wilds having its first global, playable hands-on for Gamescom attendees from 21st August to the 25th. Between Wednesday August 21st and Friday 23rd we’ll also have daily livestreams on the official Monster Hunter Twitch and YouTube channels. These will feature members of the Monster Hunter Wilds Dev Team as they showcase and discuss Monster Hunter Wilds, as well as taking on hunts in the playable hands-on live! Stream Date & Times Watch live on the Monster Hunter Twitch and YouTube. Wednesday, 21st August, 12pm BST / 1pm CEST / 4am PST – 1:45pm BST / 2:45pm CEST / 5:45am PST Thursday 22nd August, 12pm BST / 1pm CEST / 4am PST – 1:45pm BST / 2:45pm CEST / 5:45am PST Friday 23rd August, 12pm BST / 1pm CEST / 4am PST – 1:45pm BST / 2:45pm CEST / 5:45am PST See you there, whether you’re there in person or online! Quest Complete – We’ll see you next time! That wraps up our weapon overview posts! If these have got you excited for Wilds, feel free to give us a Wishlist to support the game ahead of its launch in 2025, thanks hunters! https://store.steampowered.com/app/2246340/Monster_Hunter_Wilds/ See you in the hunt! - The Monster Hunter Community TeamView the full article
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[MHWorld News] Monster Hunter Wilds – Weapon Overviews: Part 2!
GameNews posted an article in Monster Hunter
Hey hunters, How goes the hunting? In-case you’ve missed it, since August 5th we’ve been sharing daily Monster Hunter Wilds weapon overview videos of all 14 weapons! Last week we shared a look at the first seven, and now we’re back to complete the set with the remaining seven we’ve revealed since then! If you’d like to get up to speed with what we’ve shown so far on the weapons you’ll be wielding in Wilds, you can check out the previous post HERE. Before we look at these weapons, just a reminder that we’re at Gamescom 2024 this week in Cologne, Germany! This includes a brand-new Monster Hunter Wilds trailer and more information being revealed at Opening Night Live, the world first playable hands-on for Wilds, as well as daily weekday streams from the Developer Team! We’ll share some more details on this after the weapon videos. Now let’s unsheathe those weapons and get stuck in with the overviews! Weapon Overviews: Part 2 Hammer Charge up your hammer and go for the head! Close the gap and dodge attacks by using the slinger to never give monsters room to breathe. Bonk with precision and stay centered on the monster's head with Focus Mode and stagger it with a Focus Strike! Light Bowgun Let loose with the highly mobile and versatile Light Bowgun. Successfully land hits to build Rapid Fire energy, then unleash multiple shots in quick succession! Aim for the monster's weak points and launch an explosive mine for booming damage! Sword & Shield Wield the strengths of both Cut and Blunt damage with the Sword & Shield! When combined with its mobility, swift attacks and the ability to guard, you'll be ready for whatever awaits you in the hunt! Switch Axe The versatile Switch Axe can morph between its powerful Axe Mode and the swift Sword Mode on the fly to fit the situation. With Focus Mode, accurately target the enemy's weak point and discharge your weapon's phials! Bow Seek and destroy with the Bow! Hit a monster with a Tracer and your arrows will home in on the target. With Focus Strike, blot out the sun by firing a volley of multiple arrows into the monster's weak points. Lance Become an unstoppable wall with the Lance! Punish the monster with a variety of guard-related moves and counters. With Focus Mode, go on the offensive and charge forward by exploiting the monster's weak points. Dual Blades Deliver damage by a thousand cuts with the agile Dual Blades. Enter Demon Mode and maintain the Archdemon Mode state to deal rapid damage! Use a Focus Strike attack to exploit a monster's weak point, becoming a spinning slicing cyclone of destruction. With that, we’ve now covered all 14 weapon overview videos! Ok, now you’ve seen them all, what were the highlights for you? Let us know your thoughts in the comments! If you’d like to keep up with regular news and info on Monster Hunter Wilds, you can do so over on our official social media accounts: Monster Hunter Twitter / X Monster Hunter Instagram Monster Hunter Facebook For our Arabic speaking hunters, we also have a new Arabic language Capcom Twitter / X account where you can keep up to date on Monster Hunter news HERE. Feel free to follow us on your preferred platform for that sweet Monster Hunter news! Monster Hunter Wilds is at Gamescom 2024 this week! If you’re reading this the week we posted it, then we’re at Gamescom this week! As we mentioned earlier, a new Monster Hunter Wilds trailer is debuting at Opening Night Live on 20th August, as well as Wilds having its first global, playable hands-on for Gamescom attendees from 21st August to the 25th. Between Wednesday August 21st and Friday 23rd we’ll also have daily livestreams on the official Monster Hunter Twitch and YouTube channels. These will feature members of the Monster Hunter Wilds Dev Team as they showcase and discuss Monster Hunter Wilds, as well as taking on hunts in the playable hands-on live! Stream Date & Times Watch live on the Monster Hunter Twitch and YouTube. Wednesday, 21st August, 12pm BST / 1pm CEST / 4am PST – 1:45pm BST / 2:45pm CEST / 5:45am PST Thursday 22nd August, 12pm BST / 1pm CEST / 4am PST – 1:45pm BST / 2:45pm CEST / 5:45am PST Friday 23rd August, 12pm BST / 1pm CEST / 4am PST – 1:45pm BST / 2:45pm CEST / 5:45am PST See you there, whether you’re there in person or online! Quest Complete – We’ll see you next time! That wraps up our weapon overview posts! If these have got you excited for Wilds, feel free to give us a Wishlist to support the game ahead of its launch in 2025, thanks hunters! https://store.steampowered.com/app/2246340/Monster_Hunter_Wilds/ See you in the hunt! - The Monster Hunter Community TeamView the full article -
We’re thrilled to reveal the key art for ARK: Aberration Ascended, launching on September 4th! Aberration is a hauntingly beautiful, derelict ARK with a complex underground biome system. This upcoming release will bring us one step closer to remastering all of the content and sets the stage for the next chapter in Bob’s Tall Tales: Steampunk Ascended. Download in full resolution The Aberration Ascended DLC is included for free with ARK: Survival Ascended, allowing you to explore, tame, and conquer alongside our newest community-voted creature, the Yi Ling. Plus, don’t miss the second installment of Bob's Tall Tales: Steampunk Ascent, included for all Tall Tales owners! This chapter introduces Cosmo, a web-slinging shoulder pet, and a gear-shifting steampunk-themed adventure. We can’t wait for you to dive into this intoxicatingly dark chapter in ARK: Survival Ascended’s saga! Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time ever across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Althemia by j26arkitecto65 million years before the Genesis Catastrophe, a world flourished, teeming with giants and powerful beings. Althemia, a realm of ancient splendor, a home to a rich tapestry of life—predators of untamed ferocity, majestic fliers gracing the skies, and aquatic creatures that ruled the depths. This long-lost paradise was a land of magic and wonder, overflowing with trials and extraordinary moments that would test even the strongest of wills. Will you dare to challenge HEROS, a god who slumbers in peaceful stillness, awaiting his awakening? Or perhaps your path leads to the hidden caverns of Althemia, where untold dangers lurk in the shadows. Venture through its vast, enchanting landscapes, each more exotic than the last. Are you destined to be a true survivor in this ancient world? Our partners at Snail Games are excited to announce Season 2 of Official Conquest coming soon! 12 servers will be launched on Friday, September 6th at 10 am PDT. The tribe limit is set to 25 with tribe Alliances allowed. Limited Tek enabled (Tek structures, Tek Rifle) No cave building or rat holes. 0.5x Mating Interval. 5x XP, Harvesting, taming, and Breeding (imprint, maturation, hatch/gestation) Additional servers will be announced soon. Maps include The Center, The Island, Scorched Earth, and Aberration.Jump into the Conquest Discord to mingle with the community and stay up to date! ARKpocalypse servers have been wiped today! What are ARKpocalypse? ARKpocalypse are monthly-wipe servers with higher than usual rates and monthly-curated mods. Next wipe: September 13thFor the first round, the following mods will be included: MarniiMods Hairstyles by MarniiMods ARKomatic by Biggumzzz The Sunken World Additions by snappin Tristan's Additional Creatures- Vectispinus by Tristans_Modding Upgrade Station by Ghazlawl Mystery Crates by GodOfNoiseMods Cliffans Backpacks by Cliffan_ Utilities Plus by blitzfire911Get ready for a fresh, thrilling PVP experience every wipe! You can join them by searching in the server browser! Happy Surviving! Please note that Aberration will be added to ARKpocalypse servers next wipe on September 13th! This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, August 19th. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: LolsAtLance In this video, LolsAtLance guides you through creating a cozy medieval house, combining medieval aesthetics with modern functionality, making it an ideal home for any survivor. Creator: FeralMoonDesigns The Jerboa marks FeralMoon's biggest project so far. This incredible piece of art was made using Cosclay, acrylic paints, various flocks, sand ballast, and varnishes! Hot! by @ebiflyyyy4 Gift from my girlfriend. Eyeball pen done from studying the in-game dossier. by .unknowntitle Here's my idea (or take) on a ARK 2 Spinosaurus by gman2006 Ambushed by Nachara Back with another Render by @torres_visuals Take Back The Ark by Alkonavi Night by Spinogamer66 This Owl Griffin is the single cutest Creature ever! by @xSeamair Establishing the first base in ASA by @OniwaYUKIUSA Ghost by @cfcsoccer36 Everyone loves the dodo by @Muni_ark You Can't Hide From Me by Bluejay Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki View the full article